#include "SDL_internal.h"
#ifndef SDL_cocoakeyboard_h_
#define SDL_cocoakeyboard_h_
extern void Cocoa_InitKeyboard(SDL_VideoDevice *_this);
extern void Cocoa_HandleKeyEvent(SDL_VideoDevice *_this, NSEvent *event);
extern void Cocoa_QuitKeyboard(SDL_VideoDevice *_this);
extern bool Cocoa_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props);
extern bool Cocoa_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window);
extern bool Cocoa_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window);
extern bool Cocoa_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed);
#endif