#include "SDL_internal.h"
#include "SDL_surface_c.h"
#include "SDL_blit_slow.h"
#include "SDL_pixels_c.h"
typedef enum
{
SlowBlitPixelAccess_Index8,
SlowBlitPixelAccess_RGB,
SlowBlitPixelAccess_RGBA,
SlowBlitPixelAccess_10Bit,
SlowBlitPixelAccess_Large,
} SlowBlitPixelAccess;
static SlowBlitPixelAccess GetPixelAccessMethod(SDL_PixelFormat format)
{
if (SDL_BYTESPERPIXEL(format) > 4) {
return SlowBlitPixelAccess_Large;
} else if (SDL_ISPIXELFORMAT_10BIT(format)) {
return SlowBlitPixelAccess_10Bit;
} else if (format == SDL_PIXELFORMAT_INDEX8) {
return SlowBlitPixelAccess_Index8;
} else if (SDL_ISPIXELFORMAT_ALPHA(format)) {
return SlowBlitPixelAccess_RGBA;
} else {
return SlowBlitPixelAccess_RGB;
}
}
void SDL_Blit_Slow(SDL_BlitInfo *info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel = 0;
Uint32 srcR = 0, srcG = 0, srcB = 0, srcA = 0;
Uint32 dstpixel = 0;
Uint32 dstR = 0, dstG = 0, dstB = 0, dstA = 0;
Uint64 srcy, srcx;
Uint64 posy, posx;
Uint64 incy, incx;
const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
const SDL_Palette *src_pal = info->src_pal;
const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
const SDL_Palette *dst_pal = info->dst_pal;
SDL_HashTable *palette_map = info->palette_map;
int srcbpp = src_fmt->bytes_per_pixel;
int dstbpp = dst_fmt->bytes_per_pixel;
SlowBlitPixelAccess src_access;
SlowBlitPixelAccess dst_access;
Uint32 rgbmask = ~src_fmt->Amask;
Uint32 ckey = info->colorkey & rgbmask;
Uint32 last_pixel = 0;
Uint8 last_index = 0;
src_access = GetPixelAccessMethod(src_fmt->format);
dst_access = GetPixelAccessMethod(dst_fmt->format);
if (dst_access == SlowBlitPixelAccess_Index8) {
last_index = SDL_LookupRGBAColor(palette_map, last_pixel, dst_pal);
}
incy = info->dst_h ? ((Uint64)info->src_h << 16) / info->dst_h : 0;
incx = info->dst_w ? ((Uint64)info->src_w << 16) / info->dst_w : 0;
posy = incy / 2;
while (info->dst_h--) {
Uint8 *src = NULL;
Uint8 *dst = info->dst;
int n = info->dst_w;
posx = incx / 2; srcy = posy >> 16;
while (n--) {
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
switch (src_access) {
case SlowBlitPixelAccess_Index8:
srcpixel = *src;
srcR = src_pal->colors[srcpixel].r;
srcG = src_pal->colors[srcpixel].g;
srcB = src_pal->colors[srcpixel].b;
srcA = src_pal->colors[srcpixel].a;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
srcA = 0xFF;
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
break;
case SlowBlitPixelAccess_10Bit:
srcpixel = *((Uint32 *)(src));
switch (src_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
srcA = 0xFF;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBA_FROM_ABGR2101010(srcpixel, srcR, srcG, srcB, srcA);
srcA = 0xFF;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBA_FROM_ABGR2101010(srcpixel, srcR, srcG, srcB, srcA);
break;
default:
break;
}
break;
case SlowBlitPixelAccess_Large:
break;
}
if (flags & SDL_COPY_COLORKEY) {
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if ((srcpixel & rgbmask) == ckey) {
posx += incx;
dst += dstbpp;
continue;
}
}
if (flags & SDL_COPY_BLEND_MASK) {
switch (dst_access) {
case SlowBlitPixelAccess_Index8:
dstpixel = *dst;
dstR = dst_pal->colors[dstpixel].r;
dstG = dst_pal->colors[dstpixel].g;
dstB = dst_pal->colors[dstpixel].b;
dstA = dst_pal->colors[dstpixel].a;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
dstA = 0xFF;
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
break;
case SlowBlitPixelAccess_10Bit:
dstpixel = *((Uint32 *)(dst));
switch (dst_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
dstA = 0xFF;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBA_FROM_ABGR2101010(dstpixel, dstR, dstG, dstB, dstA);
dstA = 0xFF;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBA_FROM_ABGR2101010(dstpixel, dstR, dstG, dstB, dstA);
break;
default:
break;
}
break;
case SlowBlitPixelAccess_Large:
break;
}
} else {
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
switch (flags & SDL_COPY_BLEND_MASK) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
dstA = srcA + ((255 - srcA) * dstA) / 255;
break;
case SDL_COPY_BLEND_PREMULTIPLIED:
dstR = srcR + ((255 - srcA) * dstR) / 255;
if (dstR > 255) {
dstR = 255;
}
dstG = srcG + ((255 - srcA) * dstG) / 255;
if (dstG > 255) {
dstG = 255;
}
dstB = srcB + ((255 - srcA) * dstB) / 255;
if (dstB > 255) {
dstB = 255;
}
dstA = srcA + ((255 - srcA) * dstA) / 255;
if (dstA > 255) {
dstA = 255;
}
break;
case SDL_COPY_ADD:
case SDL_COPY_ADD_PREMULTIPLIED:
dstR = srcR + dstR;
if (dstR > 255) {
dstR = 255;
}
dstG = srcG + dstG;
if (dstG > 255) {
dstG = 255;
}
dstB = srcB + dstB;
if (dstB > 255) {
dstB = 255;
}
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
case SDL_COPY_MUL:
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
if (dstR > 255) {
dstR = 255;
}
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
if (dstG > 255) {
dstG = 255;
}
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
if (dstB > 255) {
dstB = 255;
}
break;
}
switch (dst_access) {
case SlowBlitPixelAccess_Index8:
dstpixel = ((dstR << 24) | (dstG << 16) | (dstB << 8) | dstA);
if (dstpixel != last_pixel) {
last_pixel = dstpixel;
last_index = SDL_LookupRGBAColor(palette_map, dstpixel, dst_pal);
}
*dst = last_index;
break;
case SlowBlitPixelAccess_RGB:
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
break;
case SlowBlitPixelAccess_RGBA:
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
break;
case SlowBlitPixelAccess_10Bit:
{
Uint32 pixelvalue;
switch (dst_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
dstA = 0xFF;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ARGB2101010:
ARGB2101010_FROM_RGBA(pixelvalue, dstR, dstG, dstB, dstA);
break;
case SDL_PIXELFORMAT_XBGR2101010:
dstA = 0xFF;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ABGR2101010:
ABGR2101010_FROM_RGBA(pixelvalue, dstR, dstG, dstB, dstA);
break;
default:
pixelvalue = 0;
break;
}
*(Uint32 *)dst = pixelvalue;
break;
}
case SlowBlitPixelAccess_Large:
break;
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}
typedef union
{
Uint32 u;
float f;
struct
{
Uint32 Mantissa : 23;
Uint32 Exponent : 8;
Uint32 Sign : 1;
} x;
} FP32;
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4214)
#endif
typedef union
{
Uint16 u;
struct
{
Uint16 Mantissa : 10;
Uint16 Exponent : 5;
Uint16 Sign : 1;
} x;
} FP16;
#ifdef _MSC_VER
#pragma warning(pop)
#endif
static float half_to_float(Uint16 unValue)
{
static const FP32 magic = { (254 - 15) << 23 };
static const FP32 was_infnan = { (127 + 16) << 23 };
FP16 h;
FP32 o;
h.u = unValue;
o.u = (h.u & 0x7fff) << 13; o.f *= magic.f; if (o.f >= was_infnan.f) o.u |= 255 << 23;
o.u |= (h.u & 0x8000) << 16; return o.f;
}
static Uint16 float_to_half(float a)
{
Uint32 ia;
Uint16 ir;
SDL_memcpy(&ia, &a, sizeof(ia));
ir = (ia >> 16) & 0x8000;
if ((ia & 0x7f800000) == 0x7f800000) {
if ((ia & 0x7fffffff) == 0x7f800000) {
ir |= 0x7c00; } else {
ir |= 0x7e00 | ((ia >> (24 - 11)) & 0x1ff); }
} else if ((ia & 0x7f800000) >= 0x33000000) {
int shift = (int)((ia >> 23) & 0xff) - 127;
if (shift > 15) {
ir |= 0x7c00; } else {
ia = (ia & 0x007fffff) | 0x00800000; if (shift < -14) { ir |= ia >> (-1 - shift);
ia = ia << (32 - (-1 - shift));
} else { ir |= ia >> (24 - 11);
ia = ia << (32 - (24 - 11));
ir = ir + ((14 + shift) << 10);
}
if ((ia > 0x80000000) || ((ia == 0x80000000) && (ir & 1))) {
ir++;
}
}
}
return ir;
}
static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, const SDL_Palette *pal, SDL_Colorspace colorspace, float SDR_white_point,
float *outR, float *outG, float *outB, float *outA)
{
Uint32 pixelvalue;
Uint32 R, G, B, A;
float fR = 0.0f, fG = 0.0f, fB = 0.0f, fA = 0.0f;
float v[4];
switch (access) {
case SlowBlitPixelAccess_Index8:
pixelvalue = *pixels;
fR = (float)pal->colors[pixelvalue].r / 255.0f;
fG = (float)pal->colors[pixelvalue].g / 255.0f;
fB = (float)pal->colors[pixelvalue].b / 255.0f;
fA = (float)pal->colors[pixelvalue].a / 255.0f;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(pixels, fmt->bytes_per_pixel, fmt, pixelvalue, R, G, B);
fR = (float)R / 255.0f;
fG = (float)G / 255.0f;
fB = (float)B / 255.0f;
fA = 1.0f;
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(pixels, fmt->bytes_per_pixel, fmt, pixelvalue, R, G, B, A);
fR = (float)R / 255.0f;
fG = (float)G / 255.0f;
fB = (float)B / 255.0f;
fA = (float)A / 255.0f;
break;
case SlowBlitPixelAccess_10Bit:
pixelvalue = *((Uint32 *)pixels);
switch (fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBAFLOAT_FROM_ARGB2101010(pixelvalue, fR, fG, fB, fA);
fA = 1.0f;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBAFLOAT_FROM_ABGR2101010(pixelvalue, fR, fG, fB, fA);
fA = 1.0f;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBAFLOAT_FROM_ARGB2101010(pixelvalue, fR, fG, fB, fA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBAFLOAT_FROM_ABGR2101010(pixelvalue, fR, fG, fB, fA);
break;
default:
fR = fG = fB = fA = 0.0f;
break;
}
break;
case SlowBlitPixelAccess_Large:
switch (SDL_PIXELTYPE(fmt->format)) {
case SDL_PIXELTYPE_ARRAYU16:
v[0] = (float)(((Uint16 *)pixels)[0]) / SDL_MAX_UINT16;
v[1] = (float)(((Uint16 *)pixels)[1]) / SDL_MAX_UINT16;
v[2] = (float)(((Uint16 *)pixels)[2]) / SDL_MAX_UINT16;
if (fmt->bytes_per_pixel == 8) {
v[3] = (float)(((Uint16 *)pixels)[3]) / SDL_MAX_UINT16;
} else {
v[3] = 1.0f;
}
break;
case SDL_PIXELTYPE_ARRAYF16:
v[0] = half_to_float(((Uint16 *)pixels)[0]);
v[1] = half_to_float(((Uint16 *)pixels)[1]);
v[2] = half_to_float(((Uint16 *)pixels)[2]);
if (fmt->bytes_per_pixel == 8) {
v[3] = half_to_float(((Uint16 *)pixels)[3]);
} else {
v[3] = 1.0f;
}
break;
case SDL_PIXELTYPE_ARRAYF32:
v[0] = ((float *)pixels)[0];
v[1] = ((float *)pixels)[1];
v[2] = ((float *)pixels)[2];
if (fmt->bytes_per_pixel == 16) {
v[3] = ((float *)pixels)[3];
} else {
v[3] = 1.0f;
}
break;
default:
v[0] = v[1] = v[2] = v[3] = 0.0f;
break;
}
switch (SDL_PIXELORDER(fmt->format)) {
case SDL_ARRAYORDER_RGB:
fR = v[0];
fG = v[1];
fB = v[2];
fA = 1.0f;
break;
case SDL_ARRAYORDER_RGBA:
fR = v[0];
fG = v[1];
fB = v[2];
fA = v[3];
break;
case SDL_ARRAYORDER_ARGB:
fA = v[0];
fR = v[1];
fG = v[2];
fB = v[3];
break;
case SDL_ARRAYORDER_BGR:
fB = v[0];
fG = v[1];
fR = v[2];
fA = 1.0f;
break;
case SDL_ARRAYORDER_BGRA:
fB = v[0];
fG = v[1];
fR = v[2];
fA = v[3];
break;
case SDL_ARRAYORDER_ABGR:
fA = v[0];
fB = v[1];
fG = v[2];
fR = v[3];
break;
default:
fA = fR = fG = fB = 0.0f;
break;
}
break;
}
switch (SDL_COLORSPACETRANSFER(colorspace)) {
case SDL_TRANSFER_CHARACTERISTICS_SRGB:
fR = SDL_sRGBtoLinear(fR);
fG = SDL_sRGBtoLinear(fG);
fB = SDL_sRGBtoLinear(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_PQ:
fR = SDL_PQtoNits(fR) / SDR_white_point;
fG = SDL_PQtoNits(fG) / SDR_white_point;
fB = SDL_PQtoNits(fB) / SDR_white_point;
break;
case SDL_TRANSFER_CHARACTERISTICS_LINEAR:
fR /= SDR_white_point;
fG /= SDR_white_point;
fB /= SDR_white_point;
break;
default:
break;
}
*outR = fR;
*outG = fG;
*outB = fB;
*outA = fA;
}
static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, SDL_Colorspace colorspace, float SDR_white_point,
float fR, float fG, float fB, float fA)
{
Uint32 R, G, B, A;
Uint32 pixelvalue;
float v[4];
switch (SDL_COLORSPACETRANSFER(colorspace)) {
case SDL_TRANSFER_CHARACTERISTICS_SRGB:
fR = SDL_sRGBfromLinear(fR);
fG = SDL_sRGBfromLinear(fG);
fB = SDL_sRGBfromLinear(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_PQ:
fR = SDL_PQfromNits(fR * SDR_white_point);
fG = SDL_PQfromNits(fG * SDR_white_point);
fB = SDL_PQfromNits(fB * SDR_white_point);
break;
case SDL_TRANSFER_CHARACTERISTICS_LINEAR:
fR *= SDR_white_point;
fG *= SDR_white_point;
fB *= SDR_white_point;
break;
default:
break;
}
switch (access) {
case SlowBlitPixelAccess_Index8:
SDL_assert(0);
break;
case SlowBlitPixelAccess_RGB:
R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
B = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
ASSEMBLE_RGB(pixels, fmt->bytes_per_pixel, fmt, R, G, B);
break;
case SlowBlitPixelAccess_RGBA:
R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
B = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
A = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f);
ASSEMBLE_RGBA(pixels, fmt->bytes_per_pixel, fmt, R, G, B, A);
break;
case SlowBlitPixelAccess_10Bit:
{
switch (fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
fA = 1.0f;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ARGB2101010:
ARGB2101010_FROM_RGBAFLOAT(pixelvalue, fR, fG, fB, fA);
break;
case SDL_PIXELFORMAT_XBGR2101010:
fA = 1.0f;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ABGR2101010:
ABGR2101010_FROM_RGBAFLOAT(pixelvalue, fR, fG, fB, fA);
break;
default:
pixelvalue = 0;
break;
}
*(Uint32 *)pixels = pixelvalue;
break;
}
case SlowBlitPixelAccess_Large:
switch (SDL_PIXELORDER(fmt->format)) {
case SDL_ARRAYORDER_RGB:
v[0] = fR;
v[1] = fG;
v[2] = fB;
v[3] = 1.0f;
break;
case SDL_ARRAYORDER_RGBA:
v[0] = fR;
v[1] = fG;
v[2] = fB;
v[3] = fA;
break;
case SDL_ARRAYORDER_ARGB:
v[0] = fA;
v[1] = fR;
v[2] = fG;
v[3] = fB;
break;
case SDL_ARRAYORDER_BGR:
v[0] = fB;
v[1] = fG;
v[2] = fR;
v[3] = 1.0f;
break;
case SDL_ARRAYORDER_BGRA:
v[0] = fB;
v[1] = fG;
v[2] = fR;
v[3] = fA;
break;
case SDL_ARRAYORDER_ABGR:
v[0] = fA;
v[1] = fB;
v[2] = fG;
v[3] = fR;
break;
default:
v[0] = v[1] = v[2] = v[3] = 0.0f;
break;
}
switch (SDL_PIXELTYPE(fmt->format)) {
case SDL_PIXELTYPE_ARRAYU16:
((Uint16 *)pixels)[0] = (Uint16)SDL_roundf(SDL_clamp(v[0], 0.0f, 1.0f) * SDL_MAX_UINT16);
((Uint16 *)pixels)[1] = (Uint16)SDL_roundf(SDL_clamp(v[1], 0.0f, 1.0f) * SDL_MAX_UINT16);
((Uint16 *)pixels)[2] = (Uint16)SDL_roundf(SDL_clamp(v[2], 0.0f, 1.0f) * SDL_MAX_UINT16);
if (fmt->bytes_per_pixel == 8) {
((Uint16 *)pixels)[3] = (Uint16)SDL_roundf(SDL_clamp(v[3], 0.0f, 1.0f) * SDL_MAX_UINT16);
}
break;
case SDL_PIXELTYPE_ARRAYF16:
((Uint16 *)pixels)[0] = float_to_half(v[0]);
((Uint16 *)pixels)[1] = float_to_half(v[1]);
((Uint16 *)pixels)[2] = float_to_half(v[2]);
if (fmt->bytes_per_pixel == 8) {
((Uint16 *)pixels)[3] = float_to_half(v[3]);
}
break;
case SDL_PIXELTYPE_ARRAYF32:
((float *)pixels)[0] = v[0];
((float *)pixels)[1] = v[1];
((float *)pixels)[2] = v[2];
if (fmt->bytes_per_pixel == 16) {
((float *)pixels)[3] = v[3];
}
break;
default:
break;
}
break;
}
}
typedef enum
{
SDL_TONEMAP_NONE,
SDL_TONEMAP_LINEAR,
SDL_TONEMAP_CHROME
} SDL_TonemapOperator;
typedef struct
{
SDL_TonemapOperator op;
union {
struct {
float scale;
} linear;
struct {
float a;
float b;
const float *color_primaries_matrix;
} chrome;
} data;
} SDL_TonemapContext;
static void TonemapLinear(float *r, float *g, float *b, float scale)
{
*r *= scale;
*g *= scale;
*b *= scale;
}
static void TonemapChrome(float *r, float *g, float *b, float tonemap_a, float tonemap_b)
{
float v1 = *r;
float v2 = *g;
float v3 = *b;
float vmax = SDL_max(v1, SDL_max(v2, v3));
if (vmax > 0.0f) {
float scale = (1.0f + tonemap_a * vmax) / (1.0f + tonemap_b * vmax);
TonemapLinear(r, g, b, scale);
}
}
static void ApplyTonemap(SDL_TonemapContext *ctx, float *r, float *g, float *b)
{
switch (ctx->op) {
case SDL_TONEMAP_LINEAR:
TonemapLinear(r, g, b, ctx->data.linear.scale);
break;
case SDL_TONEMAP_CHROME:
if (ctx->data.chrome.color_primaries_matrix) {
SDL_ConvertColorPrimaries(r, g, b, ctx->data.chrome.color_primaries_matrix);
}
TonemapChrome(r, g, b, ctx->data.chrome.a, ctx->data.chrome.b);
break;
default:
break;
}
}
void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
float srcR, srcG, srcB, srcA;
float dstR, dstG, dstB, dstA;
Uint64 srcy, srcx;
Uint64 posy, posx;
Uint64 incy, incx;
const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
const SDL_Palette *src_pal = info->src_pal;
const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
const SDL_Palette *dst_pal = info->dst_pal;
SDL_HashTable *palette_map = info->palette_map;
int srcbpp = src_fmt->bytes_per_pixel;
int dstbpp = dst_fmt->bytes_per_pixel;
SlowBlitPixelAccess src_access;
SlowBlitPixelAccess dst_access;
SDL_Colorspace src_colorspace;
SDL_Colorspace dst_colorspace;
SDL_ColorPrimaries src_primaries;
SDL_ColorPrimaries dst_primaries;
const float *color_primaries_matrix = NULL;
float src_white_point;
float dst_white_point;
float dst_headroom;
float src_headroom;
SDL_TonemapContext tonemap;
Uint32 last_pixel = 0;
Uint8 last_index = 0;
src_colorspace = info->src_surface->colorspace;
dst_colorspace = info->dst_surface->colorspace;
src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
dst_primaries = SDL_COLORSPACEPRIMARIES(dst_colorspace);
src_white_point = SDL_GetSurfaceSDRWhitePoint(info->src_surface, src_colorspace);
dst_white_point = SDL_GetSurfaceSDRWhitePoint(info->dst_surface, dst_colorspace);
src_headroom = SDL_GetSurfaceHDRHeadroom(info->src_surface, src_colorspace);
dst_headroom = SDL_GetSurfaceHDRHeadroom(info->dst_surface, dst_colorspace);
if (dst_headroom == 0.0f) {
dst_headroom = src_headroom;
SDL_SetFloatProperty(SDL_GetSurfaceProperties(info->dst_surface), SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT, dst_headroom);
}
SDL_zero(tonemap);
if (src_headroom > dst_headroom) {
const char *tonemap_operator = SDL_GetStringProperty(SDL_GetSurfaceProperties(info->src_surface), SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING, NULL);
if (tonemap_operator) {
if (SDL_strncmp(tonemap_operator, "*=", 2) == 0) {
tonemap.op = SDL_TONEMAP_LINEAR;
tonemap.data.linear.scale = (float)SDL_atof(tonemap_operator + 2);
} else if (SDL_strcasecmp(tonemap_operator, "chrome") == 0) {
tonemap.op = SDL_TONEMAP_CHROME;
} else if (SDL_strcasecmp(tonemap_operator, "none") == 0) {
tonemap.op = SDL_TONEMAP_NONE;
}
} else {
tonemap.op = SDL_TONEMAP_CHROME;
}
if (tonemap.op == SDL_TONEMAP_CHROME) {
tonemap.data.chrome.a = (dst_headroom / (src_headroom * src_headroom));
tonemap.data.chrome.b = (1.0f / dst_headroom);
tonemap.data.chrome.color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, SDL_COLOR_PRIMARIES_BT2020);
if (tonemap.data.chrome.color_primaries_matrix) {
src_primaries = SDL_COLOR_PRIMARIES_BT2020;
}
}
}
if (src_primaries != dst_primaries) {
color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries);
}
src_access = GetPixelAccessMethod(src_fmt->format);
dst_access = GetPixelAccessMethod(dst_fmt->format);
if (dst_access == SlowBlitPixelAccess_Index8) {
last_index = SDL_LookupRGBAColor(palette_map, last_pixel, dst_pal);
}
incy = ((Uint64)info->src_h << 16) / info->dst_h;
incx = ((Uint64)info->src_w << 16) / info->dst_w;
posy = incy / 2;
while (info->dst_h--) {
Uint8 *src = NULL;
Uint8 *dst = info->dst;
int n = info->dst_w;
posx = incx / 2; srcy = posy >> 16;
while (n--) {
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
ReadFloatPixel(src, src_access, src_fmt, src_pal, src_colorspace, src_white_point, &srcR, &srcG, &srcB, &srcA);
if (tonemap.op) {
ApplyTonemap(&tonemap, &srcR, &srcG, &srcB);
}
if (color_primaries_matrix) {
SDL_ConvertColorPrimaries(&srcR, &srcG, &srcB, color_primaries_matrix);
}
if (flags & SDL_COPY_COLORKEY) {
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
ReadFloatPixel(dst, dst_access, dst_fmt, dst_pal, dst_colorspace, dst_white_point, &dstR, &dstG, &dstB, &dstA);
} else {
dstR = dstG = dstB = dstA = 0.0f;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
if (srcA < 1.0f) {
srcR = (srcR * srcA);
srcG = (srcG * srcA);
srcB = (srcB * srcA);
}
}
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((1.0f - srcA) * dstR);
dstG = srcG + ((1.0f - srcA) * dstG);
dstB = srcB + ((1.0f - srcA) * dstB);
dstA = srcA + ((1.0f - srcA) * dstA);
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
dstG = srcG + dstG;
dstB = srcB + dstB;
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR);
dstG = (srcG * dstG);
dstB = (srcB * dstB);
break;
case SDL_COPY_MUL:
dstR = ((srcR * dstR) + (dstR * (1.0f - srcA)));
dstG = ((srcG * dstG) + (dstG * (1.0f - srcA)));
dstB = ((srcB * dstB) + (dstB * (1.0f - srcA)));
break;
}
if (dst_access == SlowBlitPixelAccess_Index8) {
Uint32 R = (Uint8)SDL_roundf(SDL_clamp(SDL_sRGBfromLinear(dstR), 0.0f, 1.0f) * 255.0f);
Uint32 G = (Uint8)SDL_roundf(SDL_clamp(SDL_sRGBfromLinear(dstG), 0.0f, 1.0f) * 255.0f);
Uint32 B = (Uint8)SDL_roundf(SDL_clamp(SDL_sRGBfromLinear(dstB), 0.0f, 1.0f) * 255.0f);
Uint32 A = (Uint8)SDL_roundf(SDL_clamp(dstA, 0.0f, 1.0f) * 255.0f);
Uint32 dstpixel = ((R << 24) | (G << 16) | (B << 8) | A);
if (dstpixel != last_pixel) {
last_pixel = dstpixel;
last_index = SDL_LookupRGBAColor(palette_map, dstpixel, dst_pal);
}
*dst = last_index;
} else {
WriteFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dst_white_point, dstR, dstG, dstB, dstA);
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}