#include "SDL_internal.h"
#ifdef SDL_HAPTIC_DINPUT
#include "../SDL_syshaptic.h"
#include "../../joystick/SDL_sysjoystick.h"
#include "../../joystick/windows/SDL_windowsjoystick_c.h"
#include "../../joystick/windows/SDL_xinputjoystick_c.h"
#include "SDL_windowshaptic_c.h"
#include "SDL_dinputhaptic_c.h"
#ifdef __cplusplus
extern "C" {
#endif
SDL_hapticlist_item *SDL_hapticlist = NULL;
static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
static int numhaptics = 0;
bool SDL_SYS_HapticInit(void)
{
JoyStick_DeviceData *device;
if (!SDL_DINPUT_HapticInit()) {
return false;
}
for (device = SYS_Joystick; device; device = device->pNext) {
SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice);
}
return true;
}
bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
{
if (!SDL_hapticlist_tail) {
SDL_hapticlist = SDL_hapticlist_tail = item;
} else {
SDL_hapticlist_tail->next = item;
SDL_hapticlist_tail = item;
}
++numhaptics;
return true;
}
bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
{
const bool result = item->haptic ? true : false;
if (prev) {
prev->next = item->next;
} else {
SDL_assert(SDL_hapticlist == item);
SDL_hapticlist = item->next;
}
if (item == SDL_hapticlist_tail) {
SDL_hapticlist_tail = prev;
}
--numhaptics;
SDL_free(item);
return result;
}
int SDL_SYS_NumHaptics(void)
{
return numhaptics;
}
static SDL_hapticlist_item *HapticByDevIndex(int device_index)
{
SDL_hapticlist_item *item = SDL_hapticlist;
if ((device_index < 0) || (device_index >= numhaptics)) {
return NULL;
}
while (device_index > 0) {
SDL_assert(item != NULL);
--device_index;
item = item->next;
}
return item;
}
static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
{
SDL_hapticlist_item *item;
for (item = SDL_hapticlist; item; item = item->next) {
if (instance_id == item->instance_id) {
return item;
}
}
return NULL;
}
SDL_HapticID SDL_SYS_HapticInstanceID(int index)
{
SDL_hapticlist_item *item = HapticByDevIndex(index);
if (item) {
return item->instance_id;
}
return 0;
}
const char *SDL_SYS_HapticName(int index)
{
SDL_hapticlist_item *item = HapticByDevIndex(index);
return item->name;
}
bool SDL_SYS_HapticOpen(SDL_Haptic *haptic)
{
SDL_hapticlist_item *item = HapticByInstanceID(haptic->instance_id);
return SDL_DINPUT_HapticOpen(haptic, item);
}
int SDL_SYS_HapticMouse(void)
{
#ifdef SDL_HAPTIC_DINPUT
SDL_hapticlist_item *item;
int index = 0;
for (item = SDL_hapticlist; item; item = item->next) {
if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) {
return index;
}
++index;
}
#endif return -1;
}
bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
{
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
return false;
}
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
return true;
}
return false;
}
bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
if (joystick->driver != &SDL_WINDOWS_JoystickDriver) {
return false;
}
return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
}
bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
{
SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver);
return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
}
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
{
if (haptic->hwdata) {
SDL_free(haptic->effects);
haptic->effects = NULL;
haptic->neffects = 0;
SDL_DINPUT_HapticClose(haptic);
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
}
void SDL_SYS_HapticQuit(void)
{
SDL_hapticlist_item *item;
SDL_hapticlist_item *next = NULL;
for (item = SDL_hapticlist; item; item = next) {
next = item->next;
SDL_free(item->name);
SDL_free(item);
}
SDL_DINPUT_HapticQuit();
numhaptics = 0;
SDL_hapticlist = NULL;
SDL_hapticlist_tail = NULL;
}
bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
const SDL_HapticEffect *base)
{
bool result;
effect->hweffect = (struct haptic_hweffect *) SDL_calloc(1, sizeof(struct haptic_hweffect));
if (!effect->hweffect) {
return false;
}
result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
if (!result) {
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
return result;
}
bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data)
{
return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
}
bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
{
return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
}
bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
return SDL_DINPUT_HapticStopEffect(haptic, effect);
}
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
{
SDL_DINPUT_HapticDestroyEffect(haptic, effect);
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
{
return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
}
bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
{
return SDL_DINPUT_HapticSetGain(haptic, gain);
}
bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
{
return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
}
bool SDL_SYS_HapticPause(SDL_Haptic *haptic)
{
return SDL_DINPUT_HapticPause(haptic);
}
bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
{
return SDL_DINPUT_HapticResume(haptic);
}
bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
{
return SDL_DINPUT_HapticStopAll(haptic);
}
#ifdef __cplusplus
}
#endif
#endif