#include "SDL_internal.h"
#include "SDL_windowshaptic_c.h"
#ifdef __cplusplus
extern "C" {
#endif
extern bool SDL_DINPUT_HapticInit(void);
extern bool SDL_DINPUT_HapticMaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
extern bool SDL_DINPUT_HapticMaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
extern bool SDL_DINPUT_HapticOpen(SDL_Haptic *haptic, SDL_hapticlist_item *item);
extern bool SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
extern bool SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
extern void SDL_DINPUT_HapticClose(SDL_Haptic *haptic);
extern void SDL_DINPUT_HapticQuit(void);
extern bool SDL_DINPUT_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *base);
extern bool SDL_DINPUT_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data);
extern bool SDL_DINPUT_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations);
extern bool SDL_DINPUT_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect);
extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect);
extern bool SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain);
extern bool SDL_DINPUT_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
extern bool SDL_DINPUT_HapticPause(SDL_Haptic *haptic);
extern bool SDL_DINPUT_HapticResume(SDL_Haptic *haptic);
extern bool SDL_DINPUT_HapticStopAll(SDL_Haptic *haptic);
#ifdef __cplusplus
}
#endif