#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_HAIKU
#include "../SDL_sysvideo.h"
#include "SDL_BWin.h"
#include <new>
#ifdef __cplusplus
extern "C" {
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window)
{
return (SDL_BWin *)(window->internal);
}
static SDL_INLINE SDL_BLooper *_GetBeLooper()
{
return SDL_Looper;
}
static bool _InitWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
{
uint32 flags = 0;
window_look look = B_TITLED_WINDOW_LOOK;
BRect bounds(
window->x,
window->y,
window->x + window->w - 1, window->y + window->h - 1
);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
}
if (window->flags & SDL_WINDOW_OPENGL) {
}
if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
}
if (window->flags & SDL_WINDOW_BORDERLESS) {
look = B_NO_BORDER_WINDOW_LOOK;
}
SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
if (!bwin) {
return false;
}
window->internal = (SDL_WindowData *)bwin;
int32 winID = _GetBeLooper()->GetID(window);
bwin->SetID(winID);
return true;
}
bool HAIKU_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
{
if (!_InitWindow(_this, window, create_props)) {
return false;
}
_ToBeWin(window)->Show();
return true;
}
void HAIKU_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_SET_TITLE);
msg.AddString("window-title", window->title);
_ToBeWin(window)->PostMessage(&msg);
}
bool HAIKU_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_MOVE_WINDOW);
msg.AddInt32("window-x", window->pending.x);
msg.AddInt32("window-y", window->pending.y);
_ToBeWin(window)->PostMessage(&msg);
return true;
}
void HAIKU_SetWindowSize(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_RESIZE_WINDOW);
msg.AddInt32("window-w", window->pending.w - 1);
msg.AddInt32("window-h", window->pending.h - 1);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window * window, bool bordered)
{
BMessage msg(BWIN_SET_BORDERED);
msg.AddBool("window-border", bordered != false);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window * window, bool resizable)
{
BMessage msg(BWIN_SET_RESIZABLE);
msg.AddBool("window-resizable", resizable != false);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_ShowWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_SHOW_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_HideWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_HIDE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_RaiseWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_SHOW_WINDOW); _ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_MAXIMIZE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_MINIMIZE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_RestoreWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_RESTORE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
SDL_FullscreenResult HAIKU_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay * display, SDL_FullscreenOp fullscreen)
{
BMessage msg(BWIN_FULLSCREEN);
msg.AddBool("fullscreen", !!fullscreen);
_ToBeWin(window)->PostMessage(&msg);
return SDL_FULLSCREEN_SUCCEEDED;
}
void HAIKU_SetWindowMinimumSize(SDL_VideoDevice *_this, SDL_Window * window)
{
BMessage msg(BWIN_MINIMUM_SIZE_WINDOW);
msg.AddInt32("window-w", window->w -1);
msg.AddInt32("window-h", window->h -1);
_ToBeWin(window)->PostMessage(&msg);
}
bool HAIKU_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window * window, bool grabbed)
{
return SDL_Unsupported();
}
bool HAIKU_SetWindowParent(SDL_VideoDevice *_this, SDL_Window * window, SDL_Window *parent)
{
return true;
}
bool HAIKU_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal)
{
if (modal) {
_ToBeWin(window)->SetLook(B_MODAL_WINDOW_LOOK);
_ToBeWin(window)->SetFeel(B_MODAL_SUBSET_WINDOW_FEEL);
_ToBeWin(window)->AddToSubset(_ToBeWin(window->parent));
} else {
window_look look = (window->flags & SDL_WINDOW_BORDERLESS) ? B_NO_BORDER_WINDOW_LOOK : B_TITLED_WINDOW_LOOK;
_ToBeWin(window)->RemoveFromSubset(_ToBeWin(window->parent));
_ToBeWin(window)->SetLook(look);
_ToBeWin(window)->SetFeel(B_NORMAL_WINDOW_FEEL);
}
return true;
}
void HAIKU_DestroyWindow(SDL_VideoDevice *_this, SDL_Window * window)
{
_ToBeWin(window)->LockLooper(); _GetBeLooper()->ClearID(_ToBeWin(window));
_ToBeWin(window)->Quit();
window->internal = NULL;
}
#ifdef __cplusplus
}
#endif
#endif