#include "SDL_internal.h"
#include "../../core/haiku/SDL_BApp.h"
#ifdef SDL_VIDEO_DRIVER_HAIKU
#include "SDL_BWin.h"
#include <Url.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_bkeyboard.h"
#include "SDL_bwindow.h"
#include "SDL_bclipboard.h"
#include "SDL_bvideo.h"
#include "SDL_bopengl.h"
#include "SDL_bmodes.h"
#include "SDL_bframebuffer.h"
#include "SDL_bevents.h"
#include "SDL_bmessagebox.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return (SDL_BWin *)(window->internal);
}
static SDL_VideoDevice * HAIKU_CreateDevice(void)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
device->internal = NULL;
device->VideoInit = HAIKU_VideoInit;
device->VideoQuit = HAIKU_VideoQuit;
device->GetDisplayBounds = HAIKU_GetDisplayBounds;
device->GetDisplayModes = HAIKU_GetDisplayModes;
device->SetDisplayMode = HAIKU_SetDisplayMode;
device->PumpEvents = HAIKU_PumpEvents;
device->CreateSDLWindow = HAIKU_CreateWindow;
device->SetWindowTitle = HAIKU_SetWindowTitle;
device->SetWindowPosition = HAIKU_SetWindowPosition;
device->SetWindowSize = HAIKU_SetWindowSize;
device->ShowWindow = HAIKU_ShowWindow;
device->HideWindow = HAIKU_HideWindow;
device->RaiseWindow = HAIKU_RaiseWindow;
device->MaximizeWindow = HAIKU_MaximizeWindow;
device->MinimizeWindow = HAIKU_MinimizeWindow;
device->RestoreWindow = HAIKU_RestoreWindow;
device->SetWindowBordered = HAIKU_SetWindowBordered;
device->SetWindowResizable = HAIKU_SetWindowResizable;
device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab;
device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize;
device->SetWindowParent = HAIKU_SetWindowParent;
device->SetWindowModal = HAIKU_SetWindowModal;
device->DestroyWindow = HAIKU_DestroyWindow;
device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
#ifdef SDL_VIDEO_OPENGL
device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
device->GL_CreateContext = HAIKU_GL_CreateContext;
device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
device->GL_SwapWindow = HAIKU_GL_SwapWindow;
device->GL_DestroyContext = HAIKU_GL_DestroyContext;
#endif
device->SetClipboardText = HAIKU_SetClipboardText;
device->GetClipboardText = HAIKU_GetClipboardText;
device->HasClipboardText = HAIKU_HasClipboardText;
device->free = HAIKU_DeleteDevice;
return device;
}
VideoBootStrap HAIKU_bootstrap = {
"haiku", "Haiku graphics",
HAIKU_CreateDevice,
HAIKU_ShowMessageBox,
false
};
void HAIKU_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->internal);
SDL_free(device);
}
struct SDL_CursorData
{
BCursor *cursor;
};
static SDL_Cursor *HAIKU_CreateCursorAndData(BCursor *bcursor)
{
SDL_Cursor *cursor = (SDL_Cursor *)SDL_calloc(1, sizeof(*cursor));
if (cursor) {
SDL_CursorData *data = (SDL_CursorData *)SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_free(cursor);
return NULL;
}
data->cursor = bcursor;
cursor->internal = data;
}
return cursor;
}
static SDL_Cursor * HAIKU_CreateSystemCursor(SDL_SystemCursor id)
{
BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;
switch(id)
{
#define CURSORCASE(sdlname, bname) case SDL_SYSTEM_CURSOR_##sdlname: cursorId = B_CURSOR_ID_##bname; break
CURSORCASE(DEFAULT, SYSTEM_DEFAULT);
CURSORCASE(TEXT, I_BEAM);
CURSORCASE(WAIT, PROGRESS);
CURSORCASE(CROSSHAIR, CROSS_HAIR);
CURSORCASE(PROGRESS, PROGRESS);
CURSORCASE(NWSE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
CURSORCASE(NESW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
CURSORCASE(EW_RESIZE, RESIZE_EAST_WEST);
CURSORCASE(NS_RESIZE, RESIZE_NORTH_SOUTH);
CURSORCASE(MOVE, MOVE);
CURSORCASE(NOT_ALLOWED, NOT_ALLOWED);
CURSORCASE(POINTER, FOLLOW_LINK);
CURSORCASE(NW_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
CURSORCASE(N_RESIZE, RESIZE_NORTH_SOUTH);
CURSORCASE(NE_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
CURSORCASE(E_RESIZE, RESIZE_EAST_WEST);
CURSORCASE(SE_RESIZE, RESIZE_NORTH_WEST_SOUTH_EAST);
CURSORCASE(S_RESIZE, RESIZE_NORTH_SOUTH);
CURSORCASE(SW_RESIZE, RESIZE_NORTH_EAST_SOUTH_WEST);
CURSORCASE(W_RESIZE, RESIZE_EAST_WEST);
#undef CURSORCASE
default:
SDL_assert(0);
return NULL;
}
return HAIKU_CreateCursorAndData(new BCursor(cursorId));
}
static SDL_Cursor * HAIKU_CreateDefaultCursor()
{
SDL_SystemCursor id = SDL_GetDefaultSystemCursor();
return HAIKU_CreateSystemCursor(id);
}
static void HAIKU_FreeCursor(SDL_Cursor * cursor)
{
SDL_CursorData *data = cursor->internal;
if (data) {
delete data->cursor;
}
SDL_free(data);
SDL_free(cursor);
}
static SDL_Cursor * HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
SDL_Surface *converted;
converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_ARGB8888);
if (!converted) {
return NULL;
}
BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32);
cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32);
SDL_DestroySurface(converted);
return HAIKU_CreateCursorAndData(new BCursor(cursorBitmap, BPoint(hot_x, hot_y)));
}
static bool HAIKU_ShowCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return true;
}
if (cursor) {
BCursor *hCursor = cursor->internal->cursor;
be_app->SetCursor(hCursor);
} else {
BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
be_app->SetCursor(hCursor);
delete hCursor;
}
return true;
}
static bool HAIKU_SetRelativeMouseMode(bool enabled)
{
SDL_Window *window = SDL_GetMouseFocus();
if (!window) {
return true;
}
SDL_BWin *bewin = _ToBeWin(window);
BView *_SDL_View = bewin->GetGLView();
if (!_SDL_View) {
_SDL_View = bewin->GetView();
if (!_SDL_View)
return false;
}
bewin->Lock();
if (enabled)
_SDL_View->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_View->SetEventMask(0, 0);
bewin->Unlock();
return true;
}
static void HAIKU_MouseInit(SDL_VideoDevice *_this)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return;
}
mouse->CreateCursor = HAIKU_CreateCursor;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor;
mouse->FreeCursor = HAIKU_FreeCursor;
mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;
SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
}
bool HAIKU_VideoInit(SDL_VideoDevice *_this)
{
if (!SDL_InitBeApp()) {
return false;
}
HAIKU_InitModes(_this);
HAIKU_InitOSKeymap();
HAIKU_MouseInit(_this);
SDL_AddKeyboard(SDL_DEFAULT_KEYBOARD_ID, NULL);
SDL_AddMouse(SDL_DEFAULT_MOUSE_ID, NULL);
#ifdef SDL_VIDEO_OPENGL
HAIKU_GL_LoadLibrary(_this, NULL);
#endif
return true;
}
void HAIKU_VideoQuit(SDL_VideoDevice *_this)
{
HAIKU_QuitModes(_this);
SDL_QuitBeApp();
}
extern "C"
bool HAIKU_OpenURL(const char *url)
{
#if B_HAIKU_VERSION <= B_HAIKU_VERSION_1_BETA_5
BUrl burl(url);
#else
BUrl burl(url, true);
#endif
const status_t rc = burl.OpenWithPreferredApplication(false);
if (rc != B_NO_ERROR) {
return SDL_SetError("URL open failed (err=%d)", (int)rc);
}
return true;
}
#ifdef __cplusplus
}
#endif
#endif