#include "SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_COCOA) && defined(SDL_VIDEO_OPENGL_EGL)
#include "SDL_cocoavideo.h"
#include "SDL_cocoaopengles.h"
#include "SDL_cocoaopengl.h"
bool Cocoa_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
#ifdef SDL_VIDEO_OPENGL_CGL
Cocoa_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
_this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
_this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
_this->GL_CreateContext = Cocoa_GL_CreateContext;
_this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
_this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DestroyContext = Cocoa_GL_DestroyContext;
_this->GL_GetEGLSurface = NULL;
return Cocoa_GL_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL/CGL support");
#endif
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform);
}
return true;
}
SDL_GLContext Cocoa_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
SDL_GLContext context;
SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
#ifdef SDL_VIDEO_OPENGL_CGL
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
Cocoa_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
_this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
_this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
_this->GL_CreateContext = Cocoa_GL_CreateContext;
_this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
_this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DestroyContext = Cocoa_GL_DestroyContext;
_this->GL_GetEGLSurface = NULL;
if (!Cocoa_GL_LoadLibrary(_this, NULL)) {
return NULL;
}
return Cocoa_GL_CreateContext(_this, window);
}
#endif
context = SDL_EGL_CreateContext(_this, data.egl_surface);
return context;
}
}
bool Cocoa_GLES_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context)
{
@autoreleasepool {
SDL_EGL_DestroyContext(_this, context);
}
return true;
}
bool Cocoa_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
return SDL_EGL_SwapBuffers(_this, ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface);
}
}
bool Cocoa_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
{
@autoreleasepool {
return SDL_EGL_MakeCurrent(_this, window ? ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface : EGL_NO_SURFACE, context);
}
}
bool Cocoa_GLES_SetupWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
NSView *v;
SDL_CocoaWindowData *windowdata = (__bridge SDL_CocoaWindowData *)window->internal;
SDL_Window *current_win = SDL_GL_GetCurrentWindow();
SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
if (_this->egl_data == NULL) {
#if 0#endif
if (!SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, _this->gl_config.egl_platform)) {
SDL_EGL_UnloadLibrary(_this);
return false;
}
_this->gl_config.driver_loaded = 1;
}
v = windowdata.nswindow.contentView;
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, window, (__bridge NativeWindowType)[v layer]);
if (windowdata.egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Could not create GLES window surface");
}
return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
}
}
SDL_EGLSurface Cocoa_GLES_GetEGLSurface(SDL_VideoDevice *_this, SDL_Window *window)
{
@autoreleasepool {
return ((__bridge SDL_CocoaWindowData *)window->internal).egl_surface;
}
}
#endif