#include "SDL_internal.h"
#include "SDL_syssensor.h"
#include "../events/SDL_events_c.h"
#include "../joystick/SDL_gamepad_c.h"
static SDL_SensorDriver *SDL_sensor_drivers[] = {
#ifdef SDL_SENSOR_ANDROID
&SDL_ANDROID_SensorDriver,
#endif
#ifdef SDL_SENSOR_COREMOTION
&SDL_COREMOTION_SensorDriver,
#endif
#ifdef SDL_SENSOR_WINDOWS
&SDL_WINDOWS_SensorDriver,
#endif
#ifdef SDL_SENSOR_VITA
&SDL_VITA_SensorDriver,
#endif
#ifdef SDL_SENSOR_N3DS
&SDL_N3DS_SensorDriver,
#endif
#ifdef SDL_SENSOR_EMSCRIPTEN
&SDL_EMSCRIPTEN_SensorDriver,
#endif
#if defined(SDL_SENSOR_DUMMY) || defined(SDL_SENSOR_DISABLED)
&SDL_DUMMY_SensorDriver
#endif
};
#ifndef SDL_THREAD_SAFETY_ANALYSIS
static
#endif
SDL_Mutex *SDL_sensor_lock = NULL; static SDL_AtomicInt SDL_sensor_lock_pending;
static int SDL_sensors_locked;
static bool SDL_sensors_initialized;
static SDL_Sensor *SDL_sensors SDL_GUARDED_BY(SDL_sensor_lock) = NULL;
#define CHECK_SENSOR_MAGIC(sensor, result) \
CHECK_PARAM(!SDL_ObjectValid(sensor, SDL_OBJECT_TYPE_SENSOR)) { \
SDL_InvalidParamError("sensor"); \
SDL_UnlockSensors(); \
return result; \
}
bool SDL_SensorsInitialized(void)
{
return SDL_sensors_initialized;
}
void SDL_LockSensors(void)
{
(void)SDL_AtomicIncRef(&SDL_sensor_lock_pending);
SDL_LockMutex(SDL_sensor_lock);
(void)SDL_AtomicDecRef(&SDL_sensor_lock_pending);
++SDL_sensors_locked;
}
void SDL_UnlockSensors(void)
{
bool last_unlock = false;
--SDL_sensors_locked;
if (!SDL_sensors_initialized) {
if (!SDL_sensors_locked && SDL_GetAtomicInt(&SDL_sensor_lock_pending) == 0) {
last_unlock = true;
}
}
if (last_unlock) {
SDL_Mutex *sensor_lock = SDL_sensor_lock;
SDL_LockMutex(sensor_lock);
{
SDL_UnlockMutex(SDL_sensor_lock);
SDL_sensor_lock = NULL;
}
SDL_UnlockMutex(sensor_lock);
SDL_DestroyMutex(sensor_lock);
} else {
SDL_UnlockMutex(SDL_sensor_lock);
}
}
bool SDL_SensorsLocked(void)
{
return (SDL_sensors_locked > 0);
}
void SDL_AssertSensorsLocked(void)
{
SDL_assert(SDL_SensorsLocked());
}
bool SDL_InitSensors(void)
{
int i;
bool status;
if (SDL_sensor_lock == NULL) {
SDL_sensor_lock = SDL_CreateMutex();
}
if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
return false;
}
SDL_LockSensors();
SDL_sensors_initialized = true;
status = false;
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
if (SDL_sensor_drivers[i]->Init()) {
status = true;
}
}
SDL_UnlockSensors();
if (!status) {
SDL_QuitSensors();
}
return status;
}
bool SDL_SensorsOpened(void)
{
bool opened;
SDL_LockSensors();
{
if (SDL_sensors != NULL) {
opened = true;
} else {
opened = false;
}
}
SDL_UnlockSensors();
return opened;
}
SDL_SensorID *SDL_GetSensors(int *count)
{
int i, num_sensors, device_index;
int sensor_index = 0, total_sensors = 0;
SDL_SensorID *sensors;
SDL_LockSensors();
{
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
total_sensors += SDL_sensor_drivers[i]->GetCount();
}
sensors = (SDL_SensorID *)SDL_malloc((total_sensors + 1) * sizeof(*sensors));
if (sensors) {
if (count) {
*count = total_sensors;
}
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
num_sensors = SDL_sensor_drivers[i]->GetCount();
for (device_index = 0; device_index < num_sensors; ++device_index) {
SDL_assert(sensor_index < total_sensors);
sensors[sensor_index] = SDL_sensor_drivers[i]->GetDeviceInstanceID(device_index);
SDL_assert(sensors[sensor_index] > 0);
++sensor_index;
}
}
SDL_assert(sensor_index == total_sensors);
sensors[sensor_index] = 0;
} else {
if (count) {
*count = 0;
}
}
}
SDL_UnlockSensors();
return sensors;
}
static bool SDL_GetDriverAndSensorIndex(SDL_SensorID instance_id, SDL_SensorDriver **driver, int *driver_index)
{
int i, num_sensors, device_index;
if (instance_id > 0) {
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
num_sensors = SDL_sensor_drivers[i]->GetCount();
for (device_index = 0; device_index < num_sensors; ++device_index) {
SDL_SensorID sensor_id = SDL_sensor_drivers[i]->GetDeviceInstanceID(device_index);
if (sensor_id == instance_id) {
*driver = SDL_sensor_drivers[i];
*driver_index = device_index;
return true;
}
}
}
}
SDL_SetError("Sensor %" SDL_PRIu32 " not found", instance_id);
return false;
}
const char *SDL_GetSensorNameForID(SDL_SensorID instance_id)
{
SDL_SensorDriver *driver;
int device_index;
const char *name = NULL;
SDL_LockSensors();
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
name = SDL_GetPersistentString(driver->GetDeviceName(device_index));
}
SDL_UnlockSensors();
return name;
}
SDL_SensorType SDL_GetSensorTypeForID(SDL_SensorID instance_id)
{
SDL_SensorDriver *driver;
int device_index;
SDL_SensorType type = SDL_SENSOR_INVALID;
SDL_LockSensors();
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
type = driver->GetDeviceType(device_index);
}
SDL_UnlockSensors();
return type;
}
int SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id)
{
SDL_SensorDriver *driver;
int device_index;
int type = -1;
SDL_LockSensors();
if (SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
type = driver->GetDeviceNonPortableType(device_index);
}
SDL_UnlockSensors();
return type;
}
SDL_Sensor *SDL_OpenSensor(SDL_SensorID instance_id)
{
SDL_SensorDriver *driver;
int device_index;
SDL_Sensor *sensor;
SDL_Sensor *sensorlist;
const char *sensorname = NULL;
SDL_LockSensors();
if (!SDL_GetDriverAndSensorIndex(instance_id, &driver, &device_index)) {
SDL_UnlockSensors();
return NULL;
}
sensorlist = SDL_sensors;
while (sensorlist) {
if (instance_id == sensorlist->instance_id) {
sensor = sensorlist;
++sensor->ref_count;
SDL_UnlockSensors();
return sensor;
}
sensorlist = sensorlist->next;
}
sensor = (SDL_Sensor *)SDL_calloc(1, sizeof(*sensor));
if (!sensor) {
SDL_UnlockSensors();
return NULL;
}
SDL_SetObjectValid(sensor, SDL_OBJECT_TYPE_SENSOR, true);
sensor->driver = driver;
sensor->instance_id = instance_id;
sensor->type = driver->GetDeviceType(device_index);
sensor->non_portable_type = driver->GetDeviceNonPortableType(device_index);
if (!driver->Open(sensor, device_index)) {
SDL_SetObjectValid(sensor, SDL_OBJECT_TYPE_SENSOR, false);
SDL_free(sensor);
SDL_UnlockSensors();
return NULL;
}
sensorname = driver->GetDeviceName(device_index);
if (sensorname) {
sensor->name = SDL_strdup(sensorname);
} else {
sensor->name = NULL;
}
++sensor->ref_count;
sensor->next = SDL_sensors;
SDL_sensors = sensor;
driver->Update(sensor);
SDL_UnlockSensors();
return sensor;
}
SDL_Sensor *SDL_GetSensorFromID(SDL_SensorID instance_id)
{
SDL_Sensor *sensor;
SDL_LockSensors();
for (sensor = SDL_sensors; sensor; sensor = sensor->next) {
if (sensor->instance_id == instance_id) {
break;
}
}
SDL_UnlockSensors();
return sensor;
}
SDL_PropertiesID SDL_GetSensorProperties(SDL_Sensor *sensor)
{
SDL_PropertiesID result;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, 0);
if (sensor->props == 0) {
sensor->props = SDL_CreateProperties();
}
result = sensor->props;
}
SDL_UnlockSensors();
return result;
}
const char *SDL_GetSensorName(SDL_Sensor *sensor)
{
const char *result;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, NULL);
result = SDL_GetPersistentString(sensor->name);
}
SDL_UnlockSensors();
return result;
}
SDL_SensorType SDL_GetSensorType(SDL_Sensor *sensor)
{
SDL_SensorType result;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, SDL_SENSOR_INVALID);
result = sensor->type;
}
SDL_UnlockSensors();
return result;
}
int SDL_GetSensorNonPortableType(SDL_Sensor *sensor)
{
int result;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, -1);
result = sensor->non_portable_type;
}
SDL_UnlockSensors();
return result;
}
SDL_SensorID SDL_GetSensorID(SDL_Sensor *sensor)
{
SDL_SensorID result;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, 0);
result = sensor->instance_id;
}
SDL_UnlockSensors();
return result;
}
bool SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values)
{
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor, false);
num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
SDL_memcpy(data, sensor->data, num_values * sizeof(*data));
}
SDL_UnlockSensors();
return true;
}
void SDL_CloseSensor(SDL_Sensor *sensor)
{
SDL_Sensor *sensorlist;
SDL_Sensor *sensorlistprev;
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor,);
if (--sensor->ref_count > 0) {
SDL_UnlockSensors();
return;
}
SDL_DestroyProperties(sensor->props);
sensor->driver->Close(sensor);
sensor->hwdata = NULL;
SDL_SetObjectValid(sensor, SDL_OBJECT_TYPE_SENSOR, false);
sensorlist = SDL_sensors;
sensorlistprev = NULL;
while (sensorlist) {
if (sensor == sensorlist) {
if (sensorlistprev) {
sensorlistprev->next = sensorlist->next;
} else {
SDL_sensors = sensor->next;
}
break;
}
sensorlistprev = sensorlist;
sensorlist = sensorlist->next;
}
SDL_free(sensor->name);
SDL_free(sensor);
}
SDL_UnlockSensors();
}
void SDL_QuitSensors(void)
{
int i;
SDL_LockSensors();
while (SDL_sensors) {
SDL_sensors->ref_count = 1;
SDL_CloseSensor(SDL_sensors);
}
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
SDL_sensor_drivers[i]->Quit();
}
SDL_QuitSubSystem(SDL_INIT_EVENTS);
SDL_sensors_initialized = false;
SDL_UnlockSensors();
}
void SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values)
{
SDL_AssertSensorsLocked();
num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
if (SDL_EventEnabled(SDL_EVENT_SENSOR_UPDATE)) {
SDL_Event event;
event.type = SDL_EVENT_SENSOR_UPDATE;
event.common.timestamp = timestamp;
event.sensor.which = sensor->instance_id;
num_values = SDL_min(num_values, SDL_arraysize(event.sensor.data));
SDL_memset(event.sensor.data, 0, sizeof(event.sensor.data));
SDL_memcpy(event.sensor.data, data, num_values * sizeof(*data));
event.sensor.sensor_timestamp = sensor_timestamp;
SDL_PushEvent(&event);
}
SDL_GamepadSensorWatcher(timestamp, sensor->instance_id, sensor_timestamp, data, num_values);
}
void SDL_UpdateSensor(SDL_Sensor *sensor)
{
SDL_LockSensors();
{
CHECK_SENSOR_MAGIC(sensor,);
sensor->driver->Update(sensor);
}
SDL_UnlockSensors();
}
void SDL_UpdateSensors(void)
{
int i;
SDL_Sensor *sensor;
if (!SDL_WasInit(SDL_INIT_SENSOR)) {
return;
}
SDL_LockSensors();
for (sensor = SDL_sensors; sensor; sensor = sensor->next) {
sensor->driver->Update(sensor);
}
for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
SDL_sensor_drivers[i]->Detect();
}
SDL_UnlockSensors();
}