Struct sdl2::render::RendererInfo
[−]
[src]
pub struct RendererInfo {
pub name: String,
pub flags: u32,
pub texture_formats: Vec<PixelFormatEnum>,
pub max_texture_width: i32,
pub max_texture_height: i32,
}A structure that contains information on the capabilities of a render driver or the current render context.
Fields
name: String
flags: u32
texture_formats: Vec<PixelFormatEnum>
max_texture_width: i32
max_texture_height: i32
Methods
impl RendererInfo[src]
unsafe fn from_ll(info: &SDL_RendererInfo) -> RendererInfo
Trait Implementations
impl Debug for RendererInfo[src]
impl Hash for RendererInfo[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher1.3.0
Feeds a slice of this type into the state provided.
impl PartialEq for RendererInfo[src]
fn eq(&self, __arg_0: &RendererInfo) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &RendererInfo) -> bool
This method tests for !=.
impl Eq for RendererInfo[src]
impl Clone for RendererInfo[src]
fn clone(&self) -> RendererInfo
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more