Struct sdl2::render::RendererInfo [] [src]

pub struct RendererInfo {
    pub name: String,
    pub flags: u32,
    pub texture_formats: Vec<PixelFormatEnum>,
    pub max_texture_width: i32,
    pub max_texture_height: i32,
}

A structure that contains information on the capabilities of a render driver or the current render context.

Fields

name: String flags: u32 texture_formats: Vec<PixelFormatEnum> max_texture_width: i32 max_texture_height: i32

Methods

impl RendererInfo
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unsafe fn from_ll(info: &SDL_RendererInfo) -> RendererInfo

Trait Implementations

impl Debug for RendererInfo
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Hash for RendererInfo
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)

Feeds this value into the state given, updating the hasher as necessary.

fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0

Feeds a slice of this type into the state provided.

impl PartialEq for RendererInfo
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fn eq(&self, __arg_0: &RendererInfo) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &RendererInfo) -> bool

This method tests for !=.

impl Eq for RendererInfo
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impl Clone for RendererInfo
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fn clone(&self) -> RendererInfo

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more