#include "../../SDL_internal.h"
#include "../../main/haiku/SDL_BApp.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_BWin.h"
#include <Url.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "SDL_bkeyboard.h"
#include "SDL_bwindow.h"
#include "SDL_bclipboard.h"
#include "SDL_bvideo.h"
#include "SDL_bopengl.h"
#include "SDL_bmodes.h"
#include "SDL_bframebuffer.h"
#include "SDL_bevents.h"
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
#define HAIKU_StartTextInput NULL
#define HAIKU_StopTextInput NULL
#define HAIKU_SetTextInputRect NULL
static SDL_VideoDevice *
HAIKU_CreateDevice(void)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
device->driverdata = NULL;
device->VideoInit = HAIKU_VideoInit;
device->VideoQuit = HAIKU_VideoQuit;
device->GetDisplayBounds = HAIKU_GetDisplayBounds;
device->GetDisplayModes = HAIKU_GetDisplayModes;
device->SetDisplayMode = HAIKU_SetDisplayMode;
device->PumpEvents = HAIKU_PumpEvents;
device->CreateSDLWindow = HAIKU_CreateWindow;
device->CreateSDLWindowFrom = HAIKU_CreateWindowFrom;
device->SetWindowTitle = HAIKU_SetWindowTitle;
device->SetWindowIcon = HAIKU_SetWindowIcon;
device->SetWindowPosition = HAIKU_SetWindowPosition;
device->SetWindowSize = HAIKU_SetWindowSize;
device->ShowWindow = HAIKU_ShowWindow;
device->HideWindow = HAIKU_HideWindow;
device->RaiseWindow = HAIKU_RaiseWindow;
device->MaximizeWindow = HAIKU_MaximizeWindow;
device->MinimizeWindow = HAIKU_MinimizeWindow;
device->RestoreWindow = HAIKU_RestoreWindow;
device->SetWindowBordered = HAIKU_SetWindowBordered;
device->SetWindowResizable = HAIKU_SetWindowResizable;
device->SetWindowFullscreen = HAIKU_SetWindowFullscreen;
device->SetWindowGammaRamp = HAIKU_SetWindowGammaRamp;
device->GetWindowGammaRamp = HAIKU_GetWindowGammaRamp;
device->SetWindowMouseGrab = HAIKU_SetWindowMouseGrab;
device->SetWindowMinimumSize = HAIKU_SetWindowMinimumSize;
device->DestroyWindow = HAIKU_DestroyWindow;
device->GetWindowWMInfo = HAIKU_GetWindowWMInfo;
device->CreateWindowFramebuffer = HAIKU_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = HAIKU_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = HAIKU_DestroyWindowFramebuffer;
device->shape_driver.CreateShaper = NULL;
device->shape_driver.SetWindowShape = NULL;
device->shape_driver.ResizeWindowShape = NULL;
#if SDL_VIDEO_OPENGL
device->GL_LoadLibrary = HAIKU_GL_LoadLibrary;
device->GL_GetProcAddress = HAIKU_GL_GetProcAddress;
device->GL_UnloadLibrary = HAIKU_GL_UnloadLibrary;
device->GL_CreateContext = HAIKU_GL_CreateContext;
device->GL_MakeCurrent = HAIKU_GL_MakeCurrent;
device->GL_SetSwapInterval = HAIKU_GL_SetSwapInterval;
device->GL_GetSwapInterval = HAIKU_GL_GetSwapInterval;
device->GL_SwapWindow = HAIKU_GL_SwapWindow;
device->GL_DeleteContext = HAIKU_GL_DeleteContext;
#endif
device->StartTextInput = HAIKU_StartTextInput;
device->StopTextInput = HAIKU_StopTextInput;
device->SetTextInputRect = HAIKU_SetTextInputRect;
device->SetClipboardText = HAIKU_SetClipboardText;
device->GetClipboardText = HAIKU_GetClipboardText;
device->HasClipboardText = HAIKU_HasClipboardText;
device->free = HAIKU_DeleteDevice;
return device;
}
VideoBootStrap HAIKU_bootstrap = {
"haiku", "Haiku graphics",
HAIKU_CreateDevice
};
void HAIKU_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_Cursor *
HAIKU_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; break;
case SDL_SYSTEM_CURSOR_IBEAM: cursorId = B_CURSOR_ID_I_BEAM; break;
case SDL_SYSTEM_CURSOR_WAIT: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorId = B_CURSOR_ID_CROSS_HAIR; break;
case SDL_SYSTEM_CURSOR_WAITARROW: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorId = B_CURSOR_ID_RESIZE_NORTH_WEST_SOUTH_EAST; break;
case SDL_SYSTEM_CURSOR_SIZENESW: cursorId = B_CURSOR_ID_RESIZE_NORTH_EAST_SOUTH_WEST; break;
case SDL_SYSTEM_CURSOR_SIZEWE: cursorId = B_CURSOR_ID_RESIZE_EAST_WEST; break;
case SDL_SYSTEM_CURSOR_SIZENS: cursorId = B_CURSOR_ID_RESIZE_NORTH_SOUTH; break;
case SDL_SYSTEM_CURSOR_SIZEALL: cursorId = B_CURSOR_ID_MOVE; break;
case SDL_SYSTEM_CURSOR_NO: cursorId = B_CURSOR_ID_NOT_ALLOWED; break;
case SDL_SYSTEM_CURSOR_HAND: cursorId = B_CURSOR_ID_FOLLOW_LINK; break;
}
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = (void *)new BCursor(cursorId);
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
HAIKU_CreateDefaultCursor()
{
return HAIKU_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
}
static void
HAIKU_FreeCursor(SDL_Cursor * cursor)
{
if (cursor->driverdata) {
delete (BCursor*) cursor->driverdata;
}
SDL_free(cursor);
}
static SDL_Cursor *
HAIKU_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
SDL_Cursor *cursor;
SDL_Surface *converted;
converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!converted) {
return NULL;
}
BBitmap *cursorBitmap = new BBitmap(BRect(0, 0, surface->w - 1, surface->h - 1), B_RGBA32);
cursorBitmap->SetBits(converted->pixels, converted->h * converted->pitch, 0, B_RGBA32);
SDL_FreeSurface(converted);
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = (void *)new BCursor(cursorBitmap, BPoint(hot_x, hot_y));
} else {
return NULL;
}
return cursor;
}
static int HAIKU_ShowCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse)
return 0;
if (cursor) {
BCursor *hCursor = (BCursor*)cursor->driverdata;
be_app->SetCursor(hCursor);
} else {
BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
be_app->SetCursor(hCursor);
delete hCursor;
}
return 0;
}
static int
HAIKU_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Window *window = SDL_GetMouseFocus();
if (!window) {
return 0;
}
SDL_BWin *bewin = _ToBeWin(window);
BGLView *_SDL_GLView = bewin->GetGLView();
bewin->Lock();
if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
bewin->Unlock();
return 0;
}
static void HAIKU_MouseInit(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse)
return;
mouse->CreateCursor = HAIKU_CreateCursor;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor;
mouse->FreeCursor = HAIKU_FreeCursor;
mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;
SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
}
int HAIKU_VideoInit(_THIS)
{
if (SDL_InitBeApp() < 0) {
return -1;
}
HAIKU_InitModes(_this);
HAIKU_InitOSKeymap();
HAIKU_MouseInit(_this);
#if SDL_VIDEO_OPENGL
HAIKU_GL_LoadLibrary(_this, NULL);
#endif
return (0);
}
void HAIKU_VideoQuit(_THIS)
{
HAIKU_QuitModes(_this);
SDL_QuitBeApp();
}
extern "C" { int HAIKU_OpenURL(const char *url); }
int HAIKU_OpenURL(const char *url)
{
BUrl burl(url);
const status_t rc = burl.OpenWithPreferredApplication(false);
return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int) rc);
}
#ifdef __cplusplus
}
#endif
#endif