#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "../SDL_sysvideo.h"
#include "SDL_BWin.h"
#include <new>
#include "SDL_syswm.h"
#ifdef __cplusplus
extern "C" {
#endif
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
return ((SDL_BApp*)be_app);
}
static int _InitWindow(_THIS, SDL_Window *window) {
uint32 flags = 0;
window_look look = B_TITLED_WINDOW_LOOK;
BRect bounds(
window->x,
window->y,
window->x + window->w - 1, window->y + window->h - 1
);
if(window->flags & SDL_WINDOW_FULLSCREEN) {
printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
}
if(window->flags & SDL_WINDOW_OPENGL) {
}
if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
}
if(window->flags & SDL_WINDOW_BORDERLESS) {
look = B_NO_BORDER_WINDOW_LOOK;
}
SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
if(bwin == NULL)
return -1;
window->driverdata = bwin;
int32 winID = _GetBeApp()->GetID(window);
bwin->SetID(winID);
return 0;
}
int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
if (_InitWindow(_this, window) < 0) {
return -1;
}
_ToBeWin(window)->Show();
return 0;
}
int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
SDL_BWin *otherBWin = (SDL_BWin*)data;
if(!otherBWin->LockLooper())
return -1;
window->x = (int)otherBWin->Frame().left;
window->y = (int)otherBWin->Frame().top;
window->w = (int)otherBWin->Frame().Width();
window->h = (int)otherBWin->Frame().Height();
if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
window->flags |= SDL_WINDOW_RESIZABLE;
}
if (_InitWindow(_this, window) < 0) {
return -1;
}
_ToBeWin(window)->SetTitle(otherBWin->Title());
_ToBeWin(window)->Show();
otherBWin->UnlockLooper();
return 0;
}
void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
BMessage msg(BWIN_SET_TITLE);
msg.AddString("window-title", window->title);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
}
void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
BMessage msg(BWIN_MOVE_WINDOW);
msg.AddInt32("window-x", window->x);
msg.AddInt32("window-y", window->y);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
BMessage msg(BWIN_RESIZE_WINDOW);
msg.AddInt32("window-w", window->w - 1);
msg.AddInt32("window-h", window->h - 1);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
BMessage msg(BWIN_SET_BORDERED);
msg.AddBool("window-border", bordered != SDL_FALSE);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
BMessage msg(BWIN_SET_RESIZABLE);
msg.AddBool("window-resizable", resizable != SDL_FALSE);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_SHOW_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_HideWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_HIDE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_SHOW_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_MAXIMIZE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_MINIMIZE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
BMessage msg(BWIN_RESTORE_WINDOW);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
SDL_VideoDisplay * display, SDL_bool fullscreen) {
BMessage msg(BWIN_FULLSCREEN);
msg.AddBool("fullscreen", fullscreen);
_ToBeWin(window)->PostMessage(&msg);
}
int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
return -1;
}
int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
return -1;
}
void HAIKU_SetWindowMinimumSize(_THIS, SDL_Window * window){
BMessage msg(BWIN_MINIMUM_SIZE_WINDOW);
msg.AddInt32("window-w", window->w -1);
msg.AddInt32("window-h", window->h -1);
_ToBeWin(window)->PostMessage(&msg);
}
void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
}
void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->LockLooper();
_GetBeApp()->ClearID(_ToBeWin(window));
_ToBeWin(window)->Quit();
window->driverdata = NULL;
}
SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info) {
if (info->version.major == SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_HAIKU;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d",
SDL_MAJOR_VERSION);
return SDL_FALSE;
}
}
#ifdef __cplusplus
}
#endif
#endif