#ifndef SDL_directfb_window_h_
#define SDL_directfb_window_h_
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_WM.h"
#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
typedef struct _DFB_WindowData DFB_WindowData;
struct _DFB_WindowData
{
IDirectFBSurface *window_surface;
IDirectFBSurface *surface;
IDirectFBWindow *dfbwin;
IDirectFBEventBuffer *eventbuffer;
SDL_Window *next;
Uint8 opacity;
DFBRectangle client;
DFBDimension size;
DFBRectangle restore;
int is_managed;
int wm_needs_redraw;
IDirectFBSurface *icon;
IDirectFBFont *font;
DFB_Theme theme;
int wm_grab;
int wm_lastx;
int wm_lasty;
};
extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
SDL_Surface * icon);
extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
extern void DirectFB_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void DirectFB_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
extern void DirectFB_AdjustWindowSurface(SDL_Window * window);
extern int DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
#endif