#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_DIRECTFB
#include "SDL_DirectFB_window.h"
#include "SDL_DirectFB_modes.h"
#include "SDL_syswm.h"
#include "SDL_DirectFB_shape.h"
#include "../SDL_sysvideo.h"
#include "../../render/SDL_sysrender.h"
#ifndef DFB_VERSION_ATLEAST
#define DFB_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
#define DFB_COMPILEDVERSION \
DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION)
#define DFB_VERSION_ATLEAST(X, Y, Z) \
(DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z))
#define SDL_DFB_CHECK(x) x
#endif
#define USE_DISPLAY_PALETTE (0)
#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL)
#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface;
typedef struct
{
SDL_Window *window;
DFBSurfaceFlipFlags flipflags;
int size_changed;
int lastBlendMode;
DFBSurfaceBlittingFlags blitFlags;
DFBSurfaceDrawingFlags drawFlags;
IDirectFBSurface* target;
} DirectFB_RenderData;
typedef struct
{
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
int isDirty;
SDL_VideoDisplay *display;
#if (DFB_VERSION_ATLEAST(1,2,0))
DFBSurfaceRenderOptions render_options;
#endif
} DirectFB_TextureData;
static SDL_INLINE void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
static SDL_INLINE void
SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
static int
TextureHasAlpha(DirectFB_TextureData * data)
{
if (!data)
return 0;
return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0);
#if 0#endif
}
static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window)
{
SDL_SysWMinfo wm_info;
SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
SDL_VERSION(&wm_info.version);
if (!SDL_GetWindowWMInfo(window, &wm_info)) {
return NULL;
}
return wm_info.info.dfb.surface;
}
static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window)
{
SDL_SysWMinfo wm_info;
SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
SDL_VERSION(&wm_info.version);
if (!SDL_GetWindowWMInfo(window, &wm_info)) {
return NULL;
}
return wm_info.info.dfb.window;
}
static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
DirectFB_TextureData * source)
{
IDirectFBSurface *destsurf = data->target;
if (1 || data->lastBlendMode != blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
data->blitFlags = DSBLIT_NOFX;
data->drawFlags = DSDRAW_NOFX;
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO));
break;
#if 0#endif
case SDL_BLENDMODE_BLEND:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
break;
case SDL_BLENDMODE_ADD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
if (source && TextureHasAlpha(source))
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA));
else
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE));
SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE));
break;
case SDL_BLENDMODE_MOD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO));
SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR));
break;
case SDL_BLENDMODE_MUL:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_DESTCOLOR));
SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA));
break;
}
data->lastBlendMode = blendMode;
}
}
static int
PrepareDraw(SDL_Renderer * renderer, const SDL_RenderCommand *cmd)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = data->target;
Uint8 r = cmd->data.draw.r;
Uint8 g = cmd->data.draw.g;
Uint8 b = cmd->data.draw.b;
Uint8 a = cmd->data.draw.a;
SetBlendMode(data, cmd->data.draw.blend, NULL);
SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags));
switch (renderer->blendMode) {
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_BLEND:
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
case SDL_BLENDMODE_MUL:
r = ((int) r * (int) a) / 255;
g = ((int) g * (int) a) / 255;
b = ((int) b * (int) a) / 255;
a = 255;
break;
case SDL_BLENDMODE_INVALID: break;
}
SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a));
return 0;
error:
return -1;
}
static void
DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
SDL_DFB_RENDERERDATA(renderer);
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
renddata->size_changed = SDL_TRUE;
}
}
static void
DirectFB_ActivateRenderer(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
if (renddata->size_changed ) {
renddata->size_changed = SDL_FALSE;
}
}
static int
DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
DirectFB_TextureData *data = texture->driverdata;
DFBDisplayLayerConfig layconf;
DFBResult ret;
if (devdata->use_yuv_direct && (dispdata->vidID >= 0)
&& (!dispdata->vidIDinuse)
&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
layconf.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_SURFACE_CAPS;
layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format);
layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
dispdata->vidID,
&dispdata->vidlayer));
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_EXCLUSIVE));
if (devdata->use_yuv_underlays) {
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
if (ret != DFB_OK)
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
}
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetConfiguration(dispdata->vidlayer,
&layconf));
SDL_DFB_CHECKERR(dispdata->
vidlayer->GetSurface(dispdata->vidlayer,
&data->surface));
dispdata->vidIDinuse = 1;
data->display = display;
return 0;
}
return 1;
error:
if (dispdata->vidlayer) {
SDL_DFB_RELEASE(data->surface);
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_RELEASE(dispdata->vidlayer);
}
return 1;
}
void DirectFB_SetTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Palette *pal)
{
int i;
DFBColor dfbpal[256];
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
for (i = 0; i < pal->ncolors; i++) {
dfbpal[i].a = pal->colors[i].a;
dfbpal[i].r = pal->colors[i].r;
dfbpal[i].g = pal->colors[i].g;
dfbpal[i].b = pal->colors[i].b;
}
data->palette->SetEntries(data->palette, dfbpal, pal->ncolors, 0);
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DirectFB_TextureData *data;
DFBSurfaceDescription dsc;
DFBSurfacePixelFormat pixelformat;
DirectFB_ActivateRenderer(renderer);
SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
texture->driverdata = data;
pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format);
if (pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d", data->format);
goto error;
}
data->format = texture->format;
data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat);
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
if(texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
dsc.width += (dsc.width % 2);
dsc.height += (dsc.height % 2);
}
dsc.caps = DSCAPS_PREMULTIPLIED;
#if 0#endif
dsc.pixelformat = pixelformat;
data->pixels = NULL;
SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
&data->surface));
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
#if 1
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette));
#else#endif
}
}
#if (DFB_VERSION_ATLEAST(1,2,0))
data->render_options = DSRO_NONE;
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
if(texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4));
} else {
SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch);
}
}
return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
#if 0#endif
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
Uint8 *dpixels;
int dpitch;
Uint8 *src, *dst;
int row;
size_t length;
int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format));
DirectFB_ActivateRenderer(renderer);
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
(texture->format == SDL_PIXELFORMAT_IYUV)) {
bpp = 1;
}
SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
DSLF_WRITE | DSLF_READ,
((void **) &dpixels), &dpitch));
src = (Uint8 *) pixels;
dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
length = rect->w * bpp;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += dpitch;
}
if ((texture->format == SDL_PIXELFORMAT_YV12) ||
(texture->format == SDL_PIXELFORMAT_IYUV)) {
src = (Uint8 *) pixels + texture->h * pitch;
dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2;
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
SDL_memcpy(dst, src, length / 2);
src += pitch / 2;
dst += dpitch / 2;
}
src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4;
dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2;
for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) {
SDL_memcpy(dst, src, length / 2);
src += pitch / 2;
dst += dpitch / 2;
}
}
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
data->isDirty = 0;
return 0;
error:
return 1;
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
DirectFB_ActivateRenderer(renderer);
#if 0#endif
if (texturedata->display) {
void *fdata;
int fpitch;
SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
DSLF_WRITE | DSLF_READ,
&fdata, &fpitch));
*pitch = fpitch;
*pixels = fdata;
} else {
*pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * texturedata->pitch +
rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)));
*pitch = texturedata->pitch;
texturedata->isDirty = 1;
}
return 0;
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
DirectFB_ActivateRenderer(renderer);
if (texturedata->display) {
SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface));
texturedata->pixels = NULL;
}
}
static void
DirectFB_SetTextureScaleMode()
{
}
#if 0#endif
static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *tex_data = NULL;
DirectFB_ActivateRenderer(renderer);
if (texture) {
tex_data = (DirectFB_TextureData *) texture->driverdata;
data->target = tex_data->surface;
} else {
data->target = get_dfb_surface(data->window);
}
data->lastBlendMode = 0;
return 0;
}
static int
DirectFB_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
{
return 0;
}
static int
DirectFB_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
const size_t len = count * sizeof (SDL_FPoint);
SDL_FPoint *verts = (SDL_FPoint *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
SDL_memcpy(verts, points, len);
return 0;
}
static int
DirectFB_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{
int i;
int count = indices ? num_indices : num_vertices;
float *verts;
int sz = 2 + 4 + (texture ? 2 : 0);
verts = (float *) SDL_AllocateRenderVertices(renderer, count * sz * sizeof (float), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
size_indices = indices ? size_indices : 0;
for (i = 0; i < count; i++) {
int j;
float *xy_;
SDL_Color col_;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else if (size_indices == 1) {
j = ((const Uint8 *)indices)[i];
} else {
j = i;
}
xy_ = (float *)((char*)xy + j * xy_stride);
col_ = *(SDL_Color *)((char*)color + j * color_stride);
*(verts++) = xy_[0] * scale_x;
*(verts++) = xy_[1] * scale_y;
*(verts++) = col_.r;
*(verts++) = col_.g;
*(verts++) = col_.b;
*(verts++) = col_.a;
if (texture) {
float *uv_ = (float *)((char*)uv + j * uv_stride);
*(verts++) = uv_[0];
*(verts++) = uv_[1];
}
}
return 0;
}
static int
DirectFB_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
const size_t len = count * sizeof (SDL_FRect);
SDL_FRect *verts = (SDL_FRect *) SDL_AllocateRenderVertices(renderer, len, 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
SDL_memcpy(verts, rects, len);
return 0;
}
static int
DirectFB_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
DFBRectangle *verts = (DFBRectangle *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (DFBRectangle), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = 1;
SDLtoDFBRect(srcrect, verts++);
SDLtoDFBRect_Float(dstrect, verts);
return 0;
}
static int
DirectFB_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *destsurf = data->target;
DFBRegion clip_region;
size_t i;
DirectFB_ActivateRenderer(renderer);
SDL_zero(clip_region);
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR:
break;
case SDL_RENDERCMD_SETVIEWPORT: {
const SDL_Rect *viewport = &cmd->data.viewport.rect;
clip_region.x1 = viewport->x;
clip_region.y1 = viewport->y;
clip_region.x2 = clip_region.x1 + viewport->w - 1;
clip_region.y2 = clip_region.y1 + viewport->h - 1;
destsurf->SetClip(destsurf, &clip_region);
break;
}
case SDL_RENDERCMD_SETCLIPRECT: {
if (cmd->data.cliprect.enabled) {
const SDL_Rect *rect = &cmd->data.cliprect.rect;
clip_region.x1 = rect->x;
clip_region.x2 = rect->x + rect->w;
clip_region.y1 = rect->y;
clip_region.y2 = rect->y + rect->h;
destsurf->SetClip(destsurf, &clip_region);
}
break;
}
case SDL_RENDERCMD_CLEAR: {
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
destsurf->Clear(destsurf, r, g, b, a);
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
const size_t count = cmd->data.draw.count;
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
PrepareDraw(renderer, cmd);
for (i = 0; i < count; i++) {
const int x = points[i].x + clip_region.x1;
const int y = points[i].y + clip_region.y1;
destsurf->DrawLine(destsurf, x, y, x, y);
}
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const SDL_FPoint *points = (SDL_FPoint *) (((Uint8 *) vertices) + cmd->data.draw.first);
const size_t count = cmd->data.draw.count;
PrepareDraw(renderer, cmd);
#if (DFB_VERSION_ATLEAST(1,2,0))
destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS);
#endif
for (i = 0; i < count - 1; i++) {
const int x1 = points[i].x + clip_region.x1;
const int y1 = points[i].y + clip_region.y1;
const int x2 = points[i + 1].x + clip_region.x1;
const int y2 = points[i + 1].y + clip_region.y1;
destsurf->DrawLine(destsurf, x1, y1, x2, y2);
}
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const SDL_FRect *rects = (SDL_FRect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const size_t count = cmd->data.draw.count;
PrepareDraw(renderer, cmd);
for (i = 0; i < count; i++, rects++) {
destsurf->FillRectangle(destsurf, rects->x + clip_region.x1, rects->y + clip_region.y1, rects->w, rects->h);
}
break;
}
case SDL_RENDERCMD_COPY: {
SDL_Texture *texture = cmd->data.draw.texture;
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
DFBRectangle *verts = (DFBRectangle *) (((Uint8 *) vertices) + cmd->data.draw.first);
DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
DFBRectangle *sr = verts++;
DFBRectangle *dr = verts;
dr->x += clip_region.x1;
dr->y += clip_region.y1;
if (texturedata->display) {
int px, py;
SDL_Window *window = renderer->window;
IDirectFBWindow *dfbwin = get_dfb_window(window);
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
dispdata->vidlayer->SetSourceRectangle(dispdata->vidlayer, sr->x, sr->y, sr->w, sr->h);
dfbwin->GetPosition(dfbwin, &px, &py);
px += windata->client.x;
py += windata->client.y;
dispdata->vidlayer->SetScreenRectangle(dispdata->vidlayer, px + dr->x, py + dr->y, dr->w, dr->h);
} else {
DFBSurfaceBlittingFlags flags = 0;
if (texturedata->isDirty) {
const SDL_Rect rect = { 0, 0, texture->w, texture->h };
DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
}
if (a != 0xFF) {
flags |= DSBLIT_BLEND_COLORALPHA;
}
if ((r & g & b) != 0xFF) {
flags |= DSBLIT_COLORIZE;
}
destsurf->SetColor(destsurf, r, g, b, a);
SetBlendMode(data, texture->blendMode, texturedata);
destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
#if (DFB_VERSION_ATLEAST(1,2,0))
destsurf->SetRenderOptions(destsurf, texturedata->render_options);
#endif
if (sr->w == dr->w && sr->h == dr->h) {
destsurf->Blit(destsurf, texturedata->surface, sr, dr->x, dr->y);
} else {
destsurf->StretchBlit(destsurf, texturedata->surface, sr, dr);
}
}
break;
}
case SDL_RENDERCMD_GEOMETRY: {
const float *verts = (float *) (((Uint8 *) vertices) + cmd->data.draw.first);
SDL_Texture *texture = cmd->data.draw.texture;
const size_t count = cmd->data.draw.count;
Uint8 save_r = cmd->data.draw.r;
Uint8 save_g = cmd->data.draw.g;
Uint8 save_b = cmd->data.draw.b;
Uint8 save_a = cmd->data.draw.a;
int j;
for (j = 0; j < count; j += 3)
{
float x1, y1, r1, g1, b1, a1, u1, v1;
float x2, y2, r2, g2, b2, a2, u2, v2;
float x3, y3, r3, g3, b3, a3, u3, v3;
x1 = *(verts++);
y1 = *(verts++);
r1 = *(verts++);
g1 = *(verts++);
b1 = *(verts++);
a1 = *(verts++);
if (texture) {
u1 = *(verts++);
v1 = *(verts++);
}
x2 = *(verts++);
y2 = *(verts++);
r2 = *(verts++);
g2 = *(verts++);
b2 = *(verts++);
a2 = *(verts++);
if (texture) {
u2 = *(verts++);
v2 = *(verts++);
}
x3 = *(verts++);
y3 = *(verts++);
r3 = *(verts++);
g3 = *(verts++);
b3 = *(verts++);
a3 = *(verts++);
if (texture) {
u3 = *(verts++);
v3 = *(verts++);
}
if (texture) {
DFBVertex vertices[3];
DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata;
DFBSurfaceBlittingFlags flags = 0;
int r = (r1 + r2 + r3) / 3;
int g = (g1 + g2 + g3) / 3;
int b = (b1 + b2 + b3) / 3;
int a = (a1 + a2 + a3) / 3;
if (texturedata->isDirty) {
const SDL_Rect rect = { 0, 0, texture->w, texture->h };
DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch);
}
if (a != 0xFF) {
flags |= DSBLIT_BLEND_COLORALPHA;
}
if ((r & g & b) != 0xFF) {
flags |= DSBLIT_COLORIZE;
}
destsurf->SetColor(destsurf, r, g, b, a);
SetBlendMode(data, texture->blendMode, texturedata);
destsurf->SetBlittingFlags(destsurf, data->blitFlags | flags);
#if (DFB_VERSION_ATLEAST(1,2,0))
destsurf->SetRenderOptions(destsurf, texturedata->render_options);
#endif
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].z = 0;
vertices[0].w = 0;
vertices[0].s = u1;
vertices[0].t = v1;
vertices[1].x = x2;
vertices[1].y = y2;
vertices[1].z = 0;
vertices[1].w = 0;
vertices[1].s = u2;
vertices[1].t = v2;
vertices[2].x = x3;
vertices[2].y = y3;
vertices[2].z = 0;
vertices[2].w = 0;
vertices[2].s = u3;
vertices[2].t = v3;
destsurf->TextureTriangles(destsurf, texturedata->surface, vertices, NULL, 3, DTTF_LIST);
} else {
DFBTriangle tris;
tris.x1 = x1;
tris.y1 = y1;
tris.x2 = x2;
tris.y2 = y2;
tris.x3 = x3;
tris.y3 = y3;
cmd->data.draw.r = (r1 + r2 + r3) / 3;
cmd->data.draw.g = (g1 + g2 + g3) / 3;
cmd->data.draw.b = (b1 + b2 + b3) / 3;
cmd->data.draw.a = (a1 + a2 + a3) / 3;
PrepareDraw(renderer, cmd);
destsurf->FillTriangles(destsurf, &tris, 1);
}
}
cmd->data.draw.r = save_r;
cmd->data.draw.g = save_g;
cmd->data.draw.b = save_b;
cmd->data.draw.a = save_a;
break;
}
case SDL_RENDERCMD_COPY_EX:
break;
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
}
return 0;
}
static int
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = renderer->window;
SDL_DFB_WINDOWDATA(window);
SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL);
DirectFB_ActivateRenderer(renderer);
if (shape_data && shape_data->surface) {
SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE));
SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE));
SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND));
SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff));
SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h));
SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR));
SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO));
SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL));
#if (DFB_VERSION_ATLEAST(1,2,0))
SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE));
#endif
SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0));
}
SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL,
data->flipflags));
return 0;
}
static void
DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DirectFB_ActivateRenderer(renderer);
if (!data) {
return;
}
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
if (data->display) {
DFB_DisplayData *dispdata =
(DFB_DisplayData *) data->display->driverdata;
dispdata->vidIDinuse = 0;
SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_ADMINISTRATIVE));
SDL_DFB_RELEASE(dispdata->vidlayer);
}
SDL_DFB_FREE(data->pixels);
SDL_free(data);
texture->driverdata = NULL;
}
static void
DirectFB_DestroyRenderer(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
#if 0#endif
SDL_free(data);
SDL_free(renderer);
}
static int
DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch)
{
Uint32 sdl_format;
unsigned char* laypixels;
int laypitch;
DFBSurfacePixelFormat dfb_format;
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
IDirectFBSurface *winsurf = data->target;
DirectFB_ActivateRenderer(renderer);
winsurf->GetPixelFormat(winsurf, &dfb_format);
sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format);
winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch);
laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) );
SDL_ConvertPixels(rect->w, rect->h,
sdl_format, laypixels, laypitch,
format, pixels, pitch);
winsurf->Unlock(winsurf);
return 0;
}
#if 0#endif
SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
IDirectFBSurface *winsurf = get_dfb_surface(window);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBSurfaceCapabilities scaps;
if (!winsurf) {
return NULL;
}
SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer));
SDL_DFB_ALLOC_CLEAR(data, sizeof(*data));
renderer->WindowEvent = DirectFB_WindowEvent;
renderer->CreateTexture = DirectFB_CreateTexture;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->QueueSetViewport = DirectFB_QueueSetViewport;
renderer->QueueSetDrawColor = DirectFB_QueueSetViewport;
renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;
renderer->QueueDrawLines = DirectFB_QueueDrawPoints;
renderer->QueueGeometry = DirectFB_QueueGeometry;
renderer->QueueFillRects = DirectFB_QueueFillRects;
renderer->QueueCopy = DirectFB_QueueCopy;
renderer->RunCommandQueue = DirectFB_RunCommandQueue;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->RenderReadPixels = DirectFB_RenderReadPixels;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->SetRenderTarget = DirectFB_SetRenderTarget;
renderer->info = DirectFB_RenderDriver.info;
renderer->window = window;
renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
data->window = window;
data->target = winsurf;
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
if (flags & SDL_RENDERER_PRESENTVSYNC) {
data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC;
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
} else
data->flipflags |= DSFLIP_ONSYNC;
SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps));
#if 0#endif
DirectFB_SetSupportedPixelFormats(&renderer->info);
#if 0#endif
return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
0,
{
},
0,
0}
};
#endif