#ifndef SDL_joystick_c_h_
#define SDL_joystick_c_h_
#include "../SDL_internal.h"
#include "SDL_gamecontroller.h"
#include "SDL_joystick.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _SDL_JoystickDriver;
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
extern SDL_bool SDL_JoysticksInitialized(void);
extern SDL_bool SDL_JoysticksQuitting(void);
extern SDL_bool SDL_JoysticksLocked(void);
extern void SDL_AssertJoysticksLocked(void);
extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
extern int SDL_GameControllerInitMappings(void);
extern void SDL_GameControllerQuitMappings(void);
extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void);
extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
extern SDL_JoystickGUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *name, Uint8 driver_signature, Uint8 driver_data);
extern SDL_JoystickGUID SDL_CreateJoystickGUIDForName(const char *name);
extern void SDL_SetJoystickGUIDVendor(SDL_JoystickGUID *guid, Uint16 vendor);
extern void SDL_SetJoystickGUIDProduct(SDL_JoystickGUID *guid, Uint16 product);
extern void SDL_SetJoystickGUIDVersion(SDL_JoystickGUID *guid, Uint16 version);
extern void SDL_SetJoystickGUIDCRC(SDL_JoystickGUID *guid, Uint16 crc);
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, SDL_bool forUI);
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid);
extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid);
extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid);
extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
Uint8 axis, Sint16 value);
extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick,
Uint8 ball, Sint16 xrel, Sint16 yrel);
extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
Uint8 button, Uint8 state);
extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick,
int touchpad, int finger, Uint8 state, float x, float y, float pressure);
extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick,
SDL_SensorType type, Uint64 timestamp_us, const float *data, int num_values);
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick,
SDL_JoystickPowerLevel ePowerLevel);
extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick);
typedef enum
{
EMappingKind_None = 0,
EMappingKind_Button = 1,
EMappingKind_Axis = 2,
EMappingKind_Hat = 3
} EMappingKind;
typedef struct _SDL_InputMapping
{
EMappingKind kind;
Uint8 target;
} SDL_InputMapping;
typedef struct _SDL_GamepadMapping
{
SDL_InputMapping a;
SDL_InputMapping b;
SDL_InputMapping x;
SDL_InputMapping y;
SDL_InputMapping back;
SDL_InputMapping guide;
SDL_InputMapping start;
SDL_InputMapping leftstick;
SDL_InputMapping rightstick;
SDL_InputMapping leftshoulder;
SDL_InputMapping rightshoulder;
SDL_InputMapping dpup;
SDL_InputMapping dpdown;
SDL_InputMapping dpleft;
SDL_InputMapping dpright;
SDL_InputMapping misc1;
SDL_InputMapping paddle1;
SDL_InputMapping paddle2;
SDL_InputMapping paddle3;
SDL_InputMapping paddle4;
SDL_InputMapping leftx;
SDL_InputMapping lefty;
SDL_InputMapping rightx;
SDL_InputMapping righty;
SDL_InputMapping lefttrigger;
SDL_InputMapping righttrigger;
} SDL_GamepadMapping;
extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
SDL_GamepadMapping *out);
#ifdef __cplusplus
}
#endif
#endif