#include "../SDL_internal.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_timer.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
#include "SDL_gamecontrollerdb.h"
#include "controller_type.h"
#include "usb_ids.h"
#include "hidapi/SDL_hidapi_nintendo.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#if defined(__ANDROID__)
#include "SDL_system.h"
#endif
#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
#define SDL_CONTROLLER_CRC_FIELD "crc:"
#define SDL_CONTROLLER_CRC_FIELD_SIZE 4
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
#define SDL_CONTROLLER_PLATFORM_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD)
#define SDL_CONTROLLER_HINT_FIELD "hint:"
#define SDL_CONTROLLER_HINT_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_HINT_FIELD)
#define SDL_CONTROLLER_SDKGE_FIELD "sdk>=:"
#define SDL_CONTROLLER_SDKGE_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_SDKGE_FIELD)
#define SDL_CONTROLLER_SDKLE_FIELD "sdk<=:"
#define SDL_CONTROLLER_SDKLE_FIELD_SIZE SDL_strlen(SDL_CONTROLLER_SDKLE_FIELD)
static SDL_GameController *SDL_gamecontrollers = NULL;
typedef struct
{
SDL_GameControllerBindType inputType;
union
{
int button;
struct {
int axis;
int axis_min;
int axis_max;
} axis;
struct {
int hat;
int hat_mask;
} hat;
} input;
SDL_GameControllerBindType outputType;
union
{
SDL_GameControllerButton button;
struct {
SDL_GameControllerAxis axis;
int axis_min;
int axis_max;
} axis;
} output;
} SDL_ExtendedGameControllerBind;
typedef enum
{
SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
SDL_CONTROLLER_MAPPING_PRIORITY_API,
SDL_CONTROLLER_MAPPING_PRIORITY_USER,
} SDL_ControllerMappingPriority;
typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
SDL_ControllerMappingPriority priority;
struct _ControllerMapping_t *next;
} ControllerMapping_t;
static SDL_JoystickGUID s_zeroGUID;
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pDefaultMapping = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
static char gamecontroller_magic;
struct _SDL_GameController
{
const void *magic;
SDL_Joystick *joystick;
int ref_count;
const char *name;
ControllerMapping_t *mapping;
int num_bindings;
SDL_ExtendedGameControllerBind *bindings;
SDL_ExtendedGameControllerBind **last_match_axis;
Uint8 *last_hat_mask;
Uint32 guide_button_down;
struct _SDL_GameController *next;
};
#define CHECK_GAMECONTROLLER_MAGIC(gamecontroller, retval) \
if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic || \
!SDL_PrivateJoystickValid(gamecontroller->joystick)) { \
SDL_InvalidParamError("gamecontroller"); \
return retval; \
}
typedef struct
{
int num_entries;
int max_entries;
Uint32 *entries;
} SDL_vidpid_list;
static SDL_vidpid_list SDL_allowed_controllers;
static SDL_vidpid_list SDL_ignored_controllers;
static void
SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
{
Uint32 entry;
char *spot;
char *file = NULL;
list->num_entries = 0;
if (hint && *hint == '@') {
spot = file = (char *)SDL_LoadFile(hint+1, NULL);
} else {
spot = (char *)hint;
}
if (!spot) {
return;
}
while ((spot = SDL_strstr(spot, "0x")) != NULL) {
entry = (Uint16)SDL_strtol(spot, &spot, 0);
entry <<= 16;
spot = SDL_strstr(spot, "0x");
if (!spot) {
break;
}
entry |= (Uint16)SDL_strtol(spot, &spot, 0);
if (list->num_entries == list->max_entries) {
int max_entries = list->max_entries + 16;
Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
if (entries == NULL) {
break;
}
list->entries = entries;
list->max_entries = max_entries;
}
list->entries[list->num_entries++] = entry;
}
if (file) {
SDL_free(file);
}
}
static void SDLCALL
SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
}
static void SDLCALL
SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
}
static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority);
static int SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
static int SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state);
static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
{
if (a->outputType != b->outputType) {
return SDL_FALSE;
}
if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
return (a->output.axis.axis == b->output.axis.axis);
} else {
return (a->output.button == b->output.button);
}
}
static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
{
if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
} else {
SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
}
}
static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
{
int i;
SDL_ExtendedGameControllerBind *last_match;
SDL_ExtendedGameControllerBind *match = NULL;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
last_match = gamecontroller->last_match_axis[axis];
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
axis == binding->input.axis.axis) {
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
if (value >= binding->input.axis.axis_min &&
value <= binding->input.axis.axis_max) {
match = binding;
break;
}
} else {
if (value >= binding->input.axis.axis_max &&
value <= binding->input.axis.axis_min) {
match = binding;
break;
}
}
}
}
if (last_match && (!match || !HasSameOutput(last_match, match))) {
ResetOutput(gamecontroller, last_match);
}
if (match) {
if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
}
SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
} else {
Uint8 state;
int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
if (match->input.axis.axis_max < match->input.axis.axis_min) {
state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
} else {
state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
}
}
gamecontroller->last_match_axis[axis] = match;
}
static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
button == binding->input.button) {
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
} else {
SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
}
break;
}
}
}
static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
{
int i;
Uint8 last_mask, changed_mask;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
last_mask = gamecontroller->last_hat_mask[hat];
changed_mask = (last_mask ^ value);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
if ((changed_mask & binding->input.hat.hat_mask) != 0) {
if (value & binding->input.hat.hat_mask) {
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
} else {
SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
}
} else {
ResetOutput(gamecontroller, binding);
}
}
}
}
gamecontroller->last_hat_mask[hat] = value;
}
static void RecenterGameController(SDL_GameController *gamecontroller)
{
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
for (button = (SDL_GameControllerButton) 0; button < SDL_CONTROLLER_BUTTON_MAX; button++) {
if (SDL_GameControllerGetButton(gamecontroller, button)) {
SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED);
}
}
for (axis = (SDL_GameControllerAxis) 0; axis < SDL_CONTROLLER_AXIS_MAX; axis++) {
if (SDL_GameControllerGetAxis(gamecontroller, axis) != 0) {
SDL_PrivateGameControllerAxis(gamecontroller, axis, 0);
}
}
}
static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch(event->type) {
case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if (SDL_IsGameController(event->jdevice.which)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
RecenterGameController(controllerlist);
break;
}
controllerlist = controllerlist->next;
}
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
default:
break;
}
return 1;
}
#ifdef __ANDROID__
static ControllerMapping_t *SDL_CreateMappingForAndroidController(SDL_JoystickGUID guid)
{
const int face_button_mask = ((1 << SDL_CONTROLLER_BUTTON_A) |
(1 << SDL_CONTROLLER_BUTTON_B) |
(1 << SDL_CONTROLLER_BUTTON_X) |
(1 << SDL_CONTROLLER_BUTTON_Y));
SDL_bool existing;
char mapping_string[1024];
int button_mask;
int axis_mask;
button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
if (!button_mask && !axis_mask) {
return NULL;
}
if (!(button_mask & face_button_mask)) {
return NULL;
}
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
if (SDL_GetAndroidSDKVersion() >= 30 ) {
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
}
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
}
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
}
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
#endif
static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUID guid)
{
SDL_bool existing;
char mapping_string[1024];
Uint16 vendor;
Uint16 product;
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) ||
(vendor == USB_VENDOR_DRAGONRISE && product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER)) {
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
guid.data[15] != k_eSwitchDeviceInfoControllerType_Unknown &&
guid.data[15] != k_eSwitchDeviceInfoControllerType_ProController &&
guid.data[15] != k_eWiiExtensionControllerType_Gamepad &&
guid.data[15] != k_eWiiExtensionControllerType_WiiUPro) {
switch (guid.data[15]) {
case k_eSwitchDeviceInfoControllerType_NESLeft:
case k_eSwitchDeviceInfoControllerType_NESRight:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_SNES:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_N64:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b15,", sizeof(mapping_string));
break;
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b10,righttrigger:a5,start:b6,misc1:b15,", sizeof(mapping_string));
break;
case k_eWiiExtensionControllerType_None:
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
break;
case k_eWiiExtensionControllerType_Nunchuk:
{
const SDL_bool map_nunchuck_left_side = SDL_TRUE;
if (map_nunchuck_left_side) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string));
}
}
break;
default:
if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, SDL_FALSE)) {
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
SDL_strlcat(mapping_string, "back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b15,paddle2:b17,paddle4:b19,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string));
}
} else {
if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b17,paddle4:b19,", sizeof(mapping_string));
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string));
}
}
break;
}
} else {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
if (SDL_IsJoystickXboxSeriesX(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
} else if (SDL_IsJoystickXboxOneElite(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string));
} else if (SDL_IsJoystickSteamController(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) {
SDL_strlcat(mapping_string, "misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,", sizeof(mapping_string));
} else {
switch (SDL_GetJoystickGameControllerTypeFromGUID(guid, NULL)) {
case SDL_CONTROLLER_TYPE_PS4:
SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_PS5:
SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16,", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_GOOGLE_STADIA:
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
break;
case SDL_CONTROLLER_TYPE_NVIDIA_SHIELD:
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) {
SDL_strlcat(mapping_string, "touchpad:b16,", sizeof(mapping_string));
}
break;
default:
if (vendor == 0 && product == 0) {
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
}
break;
}
}
}
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickGUID guid)
{
SDL_bool existing;
char mapping_string[1024];
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
static ControllerMapping_t *SDL_CreateMappingForWGIController(SDL_JoystickGUID guid)
{
SDL_bool existing;
char mapping_string[1024];
if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
return NULL;
}
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_crc, SDL_bool match_version)
{
ControllerMapping_t *mapping;
Uint16 crc = 0;
if (match_crc) {
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc);
}
SDL_SetJoystickGUIDCRC(&guid, 0);
if (!match_version) {
SDL_SetJoystickGUIDVersion(&guid, 0);
}
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
SDL_JoystickGUID mapping_guid;
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid));
if (!match_version) {
SDL_SetJoystickGUIDVersion(&mapping_guid, 0);
}
if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) {
Uint16 mapping_crc = 0;
if (match_crc) {
const char *crc_string = SDL_strstr(mapping->mapping, SDL_CONTROLLER_CRC_FIELD);
if (crc_string) {
mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_CONTROLLER_CRC_FIELD_SIZE, NULL, 16);
}
}
if (crc == mapping_crc) {
return mapping;
}
}
}
return NULL;
}
static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool adding_mapping)
{
ControllerMapping_t *mapping;
Uint16 vendor, product, crc;
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, &crc);
if (crc) {
mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_TRUE, SDL_TRUE);
if (mapping) {
return mapping;
}
}
mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_FALSE, SDL_TRUE);
if (mapping) {
return mapping;
}
if (adding_mapping) {
return NULL;
}
if (vendor && product) {
if (crc) {
mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_TRUE, SDL_FALSE);
if (mapping) {
return mapping;
}
}
mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_FALSE, SDL_FALSE);
if (mapping) {
return mapping;
}
}
#if SDL_JOYSTICK_XINPUT
if (SDL_IsJoystickXInput(guid)) {
return s_pXInputMapping;
}
#endif
if (SDL_IsJoystickHIDAPI(guid)) {
mapping = SDL_CreateMappingForHIDAPIController(guid);
} else if (SDL_IsJoystickRAWINPUT(guid)) {
mapping = SDL_CreateMappingForRAWINPUTController(guid);
} else if (SDL_IsJoystickWGI(guid)) {
mapping = SDL_CreateMappingForWGIController(guid);
} else if (SDL_IsJoystickVirtual(guid)) {
#ifdef __ANDROID__
} else {
mapping = SDL_CreateMappingForAndroidController(guid);
#endif
}
return mapping;
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
{
int entry;
if (pchString && (*pchString == '+' || *pchString == '-')) {
++pchString;
}
if (!pchString || !pchString[0]) {
return SDL_CONTROLLER_AXIS_INVALID;
}
for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
return (SDL_GameControllerAxis) entry;
}
return SDL_CONTROLLER_AXIS_INVALID;
}
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
"misc1",
"paddle1",
"paddle2",
"paddle3",
"paddle4",
"touchpad",
NULL
};
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_BUTTON_INVALID;
for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
return (SDL_GameControllerButton) entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
return map_StringForControllerButton[axis];
}
return NULL;
}
static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
{
SDL_ExtendedGameControllerBind bind;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
SDL_bool invert_input = SDL_FALSE;
char half_axis_input = 0;
char half_axis_output = 0;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
if (*szGameButton == '+' || *szGameButton == '-') {
half_axis_output = *szGameButton++;
}
axis = SDL_GameControllerGetAxisFromString(szGameButton);
button = SDL_GameControllerGetButtonFromString(szGameButton);
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.output.axis.axis = axis;
if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else {
if (half_axis_output == '+') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_output == '-') {
bind.output.axis.axis_min = 0;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
}
} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.output.button = button;
} else {
SDL_SetError("Unexpected controller element %s", szGameButton);
return;
}
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
half_axis_input = *szJoystickButton++;
}
if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
invert_input = SDL_TRUE;
}
if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char) szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
if (half_axis_input == '+') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
} else if (half_axis_input == '-') {
bind.input.axis.axis_min = 0;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
} else {
bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
}
if (invert_input) {
int tmp = bind.input.axis.axis_min;
bind.input.axis.axis_min = bind.input.axis.axis_max;
bind.input.axis.axis_max = tmp;
}
} else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char) szJoystickButton[1])) {
bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
bind.input.button = SDL_atoi(&szJoystickButton[1]);
} else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char) szJoystickButton[1]) &&
szJoystickButton[2] == '.' && SDL_isdigit((unsigned char) szJoystickButton[3])) {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
bind.input.hat.hat = hat;
bind.input.hat.hat_mask = mask;
} else {
SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
return;
}
++gamecontroller->num_bindings;
gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
if (!gamecontroller->bindings) {
gamecontroller->num_bindings = 0;
SDL_OutOfMemory();
return;
}
gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
}
static void
SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
SDL_zeroa(szGameButton);
SDL_zeroa(szJoystickButton);
while (pchPos && *pchPos) {
if (*pchPos == ':') {
i = 0;
bGameButton = SDL_FALSE;
} else if (*pchPos == ' ') {
} else if (*pchPos == ',') {
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
SDL_zeroa(szGameButton);
SDL_zeroa(szJoystickButton);
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
return;
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
}
}
static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, ControllerMapping_t *pControllerMapping)
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
gamecontroller->name = pControllerMapping->name;
gamecontroller->num_bindings = 0;
gamecontroller->mapping = pControllerMapping;
if (gamecontroller->joystick->naxes) {
SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
}
SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pControllerMapping->mapping);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
(binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
gamecontroller->joystick->axes[binding->input.axis.axis].value =
gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
}
}
}
}
static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
pchGUID[pFirstComma - pMapping] = '\0';
#if defined(__WIN32__) || defined(__WINGDK__)
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#elif __MACOSX__
if (SDL_strlen(pchGUID) == 32 &&
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
SDL_memcpy(&pchGUID[20], "000000000000", 12);
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
SDL_memcpy(&pchGUID[0], "03000000", 8);
}
#endif
return pchGUID;
}
return NULL;
}
static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
pchName[pSecondComma - pFirstComma - 1] = 0;
return pchName;
}
static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
return SDL_strdup(pSecondComma + 1);
}
static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
if (gamecontrollerlist->mapping == pControllerMapping) {
SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping);
{
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
}
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
static ControllerMapping_t *
SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
{
char *pchName;
char *pchMapping;
ControllerMapping_t *pControllerMapping;
Uint16 crc;
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return NULL;
}
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
if (!pchMapping) {
SDL_free(pchName);
SDL_SetError("Couldn't parse %s", mappingString);
return NULL;
}
SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc);
if (crc) {
char *new_mapping;
char *crc_end = "";
char *crc_string = SDL_strstr(pchMapping, SDL_CONTROLLER_CRC_FIELD);
if (crc_string) {
crc_end = SDL_strchr(crc_string, ',');
if (crc_end) {
++crc_end;
} else {
crc_end = "";
}
*crc_string = '\0';
}
if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_CONTROLLER_CRC_FIELD, crc, crc_end) >= 0) {
SDL_free(pchMapping);
pchMapping = new_mapping;
}
} else {
char *crc_string = SDL_strstr(pchMapping, SDL_CONTROLLER_CRC_FIELD);
if (crc_string) {
crc = (Uint16)SDL_strtol(crc_string + SDL_CONTROLLER_CRC_FIELD_SIZE, NULL, 16);
if (crc) {
SDL_SetJoystickGUIDCRC(&jGUID, crc);
}
}
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(jGUID, SDL_TRUE);
if (pControllerMapping) {
if (pControllerMapping->priority <= priority) {
SDL_free(pControllerMapping->name);
pControllerMapping->name = pchName;
SDL_free(pControllerMapping->mapping);
pControllerMapping->mapping = pchMapping;
pControllerMapping->priority = priority;
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
} else {
SDL_free(pchName);
SDL_free(pchMapping);
}
*existing = SDL_TRUE;
} else {
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
if (!pControllerMapping) {
SDL_free(pchName);
SDL_free(pchMapping);
SDL_OutOfMemory();
return NULL;
}
if (crc) {
SDL_SetJoystickGUIDCRC(&jGUID, 0);
}
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = NULL;
pControllerMapping->priority = priority;
if (s_pSupportedControllers) {
ControllerMapping_t *pCurrMapping, *pPrevMapping;
for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
pCurrMapping;
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
}
pPrevMapping->next = pControllerMapping;
} else {
s_pSupportedControllers = pControllerMapping;
}
*existing = SDL_FALSE;
}
return pControllerMapping;
}
static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
{
ControllerMapping_t *mapping;
mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
#ifdef __LINUX__
if (!mapping && name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
SDL_bool existing;
mapping = SDL_PrivateAddMappingForGUID(guid,
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
} else if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
mapping = s_pXInputMapping;
}
}
#endif
if (!mapping) {
mapping = s_pDefaultMapping;
}
return mapping;
}
static void SDL_PrivateAppendToMappingString(char *mapping_string,
size_t mapping_string_len,
const char *input_name,
SDL_InputMapping *mapping)
{
char buffer[16];
if (mapping->kind == EMappingKind_None) {
return;
}
SDL_strlcat(mapping_string, input_name, mapping_string_len);
SDL_strlcat(mapping_string, ":", mapping_string_len);
switch (mapping->kind) {
case EMappingKind_Button:
SDL_snprintf(buffer, sizeof(buffer), "b%i", mapping->target);
break;
case EMappingKind_Axis:
SDL_snprintf(buffer, sizeof(buffer), "a%i", mapping->target);
break;
case EMappingKind_Hat:
SDL_snprintf(buffer, sizeof(buffer), "h%i.%i", mapping->target >> 4, mapping->target & 0x0F);
break;
default:
SDL_assert(SDL_FALSE);
}
SDL_strlcat(mapping_string, buffer, mapping_string_len);
SDL_strlcat(mapping_string, ",", mapping_string_len);
}
static ControllerMapping_t *SDL_PrivateGenerateAutomaticControllerMapping(const char *name,
SDL_JoystickGUID guid,
SDL_GamepadMapping *raw_map)
{
SDL_bool existing;
char name_string[128];
char mapping[1024];
SDL_strlcpy(name_string, name, sizeof(name_string));
{
char *spot;
for (spot = name_string; *spot; ++spot) {
if (*spot == ',') {
*spot = ' ';
}
}
}
SDL_snprintf(mapping, sizeof(mapping), "none,%s,", name_string);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y", &raw_map->y);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back", &raw_map->back);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide", &raw_map->guide);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start", &raw_map->start);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick", &raw_map->leftstick);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick", &raw_map->rightstick);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder", &raw_map->leftshoulder);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder", &raw_map->rightshoulder);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup", &raw_map->dpup);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown", &raw_map->dpdown);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->paddle1);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2", &raw_map->paddle2);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3", &raw_map->paddle3);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4", &raw_map->paddle4);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx", &raw_map->leftx);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty", &raw_map->lefty);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx", &raw_map->rightx);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger);
SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger);
return SDL_PrivateAddMappingForGUID(guid, mapping,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
}
static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
const char *name;
SDL_JoystickGUID guid;
ControllerMapping_t *mapping;
SDL_LockJoysticks();
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_UnlockJoysticks();
return (NULL);
}
name = SDL_JoystickNameForIndex(device_index);
guid = SDL_JoystickGetDeviceGUID(device_index);
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
if (!mapping) {
SDL_GamepadMapping raw_map;
SDL_zero(raw_map);
if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
}
}
SDL_UnlockJoysticks();
return mapping;
}
int
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
{
const char *platform = SDL_GetPlatform();
int controllers = 0;
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
size_t db_size, platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
}
db_size = (size_t)SDL_RWsize(rw);
buf = (char *)SDL_malloc(db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
}
return SDL_SetError("Could not allocate space to read DB into memory");
}
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
if (freerw) {
SDL_RWclose(rw);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
}
buf[db_size] = '\0';
line = buf;
while (line < buf + db_size) {
line_end = SDL_strchr(line, '\n');
if (line_end != NULL) {
*line_end = '\0';
} else {
line_end = buf + db_size;
}
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
if (tmp != NULL) {
tmp += SDL_CONTROLLER_PLATFORM_FIELD_SIZE;
comma = SDL_strchr(tmp, ',');
if (comma != NULL) {
platform_len = comma - tmp + 1;
if (platform_len + 1 < SDL_arraysize(line_platform)) {
SDL_strlcpy(line_platform, tmp, platform_len);
if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
SDL_GameControllerAddMapping(line) > 0) {
controllers++;
}
}
}
}
line = line_end + 1;
}
SDL_free(buf);
return controllers;
}
static int
SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
{
char *pchGUID;
SDL_JoystickGUID jGUID;
SDL_bool is_default_mapping = SDL_FALSE;
SDL_bool is_xinput_mapping = SDL_FALSE;
SDL_bool existing = SDL_FALSE;
ControllerMapping_t *pControllerMapping;
if (!mappingString) {
return SDL_InvalidParamError("mappingString");
}
{
const char *tmp;
tmp = SDL_strstr(mappingString, SDL_CONTROLLER_HINT_FIELD);
if (tmp != NULL) {
SDL_bool default_value, value, negate;
int len;
char hint[128];
tmp += SDL_CONTROLLER_HINT_FIELD_SIZE;
if (*tmp == '!') {
negate = SDL_TRUE;
++tmp;
} else {
negate = SDL_FALSE;
}
len = 0;
while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) {
hint[len++] = *tmp++;
}
hint[len] = '\0';
if (tmp[0] == ':' && tmp[1] == '=') {
tmp += 2;
default_value = SDL_atoi(tmp);
} else {
default_value = SDL_FALSE;
}
value = SDL_GetHintBoolean(hint, default_value);
if (negate) {
value = !value;
}
if (!value) {
return 0;
}
}
}
#ifdef ANDROID
{
const char *tmp;
tmp = SDL_strstr(mappingString, SDL_CONTROLLER_SDKGE_FIELD);
if (tmp != NULL) {
tmp += SDL_CONTROLLER_SDKGE_FIELD_SIZE;
if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) {
return SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
}
}
tmp = SDL_strstr(mappingString, SDL_CONTROLLER_SDKLE_FIELD);
if (tmp != NULL) {
tmp += SDL_CONTROLLER_SDKLE_FIELD_SIZE;
if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) {
return SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp));
}
}
}
#endif
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
if (!SDL_strcasecmp(pchGUID, "default")) {
is_default_mapping = SDL_TRUE;
} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = SDL_TRUE;
}
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
if (!pControllerMapping) {
return -1;
}
if (existing) {
return 0;
} else {
if (is_default_mapping) {
s_pDefaultMapping = pControllerMapping;
} else if (is_xinput_mapping) {
s_pXInputMapping = pControllerMapping;
}
return 1;
}
}
int
SDL_GameControllerAddMapping(const char *mappingString)
{
return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
}
int
SDL_GameControllerNumMappings(void)
{
int num_mappings = 0;
ControllerMapping_t *mapping;
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
++num_mappings;
}
return num_mappings;
}
static char *
CreateMappingString(ControllerMapping_t *mapping, SDL_JoystickGUID guid)
{
char *pMappingString, *pPlatformString;
char pchGUID[33];
size_t needed;
const char *platform = SDL_GetPlatform();
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
needed += 1;
}
needed += SDL_CONTROLLER_PLATFORM_FIELD_SIZE + SDL_strlen(platform);
}
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
SDL_strlcat(pMappingString, ",", needed);
}
SDL_strlcat(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD, needed);
SDL_strlcat(pMappingString, platform, needed);
}
pPlatformString = SDL_strstr(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD);
if (pPlatformString) {
pPlatformString = SDL_strstr(pPlatformString + 1, SDL_CONTROLLER_PLATFORM_FIELD);
if (pPlatformString) {
*pPlatformString = '\0';
}
}
return pMappingString;
}
char *
SDL_GameControllerMappingForIndex(int mapping_index)
{
ControllerMapping_t *mapping;
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
continue;
}
if (mapping_index == 0) {
return CreateMappingString(mapping, mapping->guid);
}
--mapping_index;
}
SDL_SetError("Mapping not available");
return NULL;
}
char *
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
{
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
if (mapping) {
return CreateMappingString(mapping, guid);
} else {
SDL_SetError("Mapping not available");
}
return NULL;
}
char *
SDL_GameControllerMapping(SDL_GameController *gamecontroller)
{
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return CreateMappingString(gamecontroller->mapping, gamecontroller->joystick->guid);
}
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
char *pTempMappings = pUserMappings;
SDL_memcpy(pUserMappings, hint, nchHints);
pUserMappings[nchHints] = '\0';
while (pUserMappings) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine)
*pchNewLine = '\0';
SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
if (pchNewLine) {
pUserMappings = pchNewLine + 1;
} else {
pUserMappings = NULL;
}
}
SDL_free(pTempMappings);
}
}
static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
if (hint && *hint) {
return SDL_strlcpy(path, hint, size) < size;
}
#if defined(__ANDROID__)
return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
#else
return SDL_FALSE;
#endif
}
int
SDL_GameControllerInitMappings(void)
{
char szControllerMapPath[1024];
int i = 0;
const char *pMappingString = NULL;
pMappingString = s_ControllerMappings[i];
while (pMappingString) {
SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
i++;
pMappingString = s_ControllerMappings[i];
}
if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
}
SDL_GameControllerLoadHints();
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
SDL_GameControllerIgnoreDevicesChanged, NULL);
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
return (0);
}
int
SDL_GameControllerInit(void)
{
int i;
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = i;
SDL_PushEvent(&deviceevent);
}
}
return (0);
}
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
if (SDL_strcmp(pSupportedController->name, "*") == 0) {
return SDL_JoystickNameForIndex(device_index);
} else {
return pSupportedController->name;
}
}
return NULL;
}
const char *
SDL_GameControllerPathForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return SDL_JoystickPathForIndex(device_index);
}
return NULL;
}
SDL_GameControllerType
SDL_GameControllerTypeForIndex(int joystick_index)
{
return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetDeviceGUID(joystick_index), SDL_JoystickNameForIndex(joystick_index));
}
char *
SDL_GameControllerMappingForDeviceIndex(int joystick_index)
{
char *pMappingString = NULL;
ControllerMapping_t *mapping;
SDL_LockJoysticks();
mapping = SDL_PrivateGetControllerMapping(joystick_index);
if (mapping) {
SDL_JoystickGUID guid;
char pchGUID[33];
size_t needed;
guid = SDL_JoystickGetDeviceGUID(joystick_index);
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
SDL_UnlockJoysticks();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
}
SDL_UnlockJoysticks();
return pMappingString;
}
SDL_bool
SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
if (pSupportedController) {
return SDL_TRUE;
}
return SDL_FALSE;
}
SDL_bool
SDL_IsGameController(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return SDL_TRUE;
}
return SDL_FALSE;
}
#if defined(__LINUX__)
static SDL_bool SDL_endswith(const char *string, const char *suffix)
{
size_t string_length = string ? SDL_strlen(string) : 0;
size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
if (suffix_length > 0 && suffix_length <= string_length) {
if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
#endif
SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
{
int i;
Uint16 vendor;
Uint16 product;
Uint16 version;
Uint32 vidpid;
#if defined(__LINUX__)
if (SDL_endswith(name, " Motion Sensors")) {
return SDL_TRUE;
}
if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) {
return SDL_TRUE;
}
if (SDL_endswith(name, " Accelerometer") ||
SDL_endswith(name, " IR") ||
SDL_endswith(name, " Motion Plus") ||
SDL_endswith(name, " Nunchuk")) {
return SDL_TRUE;
}
#endif
if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
return SDL_TRUE;
}
if (SDL_allowed_controllers.num_entries == 0 &&
SDL_ignored_controllers.num_entries == 0) {
return SDL_FALSE;
}
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL);
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
#if defined(__LINUX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD);
#elif defined(__MACOSX__)
bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1);
#elif defined(__WIN32__)
bSteamVirtualGamepad = SDL_TRUE;
#endif
if (bSteamVirtualGamepad) {
return SDL_FALSE;
}
}
vidpid = MAKE_VIDPID(vendor, product);
if (SDL_allowed_controllers.num_entries > 0) {
for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
if (vidpid == SDL_allowed_controllers.entries[i]) {
return SDL_FALSE;
}
}
return SDL_TRUE;
} else {
for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
if (vidpid == SDL_ignored_controllers.entries[i]) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
}
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_JoystickID instance_id;
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
SDL_LockJoysticks();
gamecontrollerlist = SDL_gamecontrollers;
instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
while (gamecontrollerlist) {
if (instance_id == gamecontrollerlist->joystick->instance_id) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
SDL_UnlockJoysticks();
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (!pSupportedController) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
SDL_UnlockJoysticks();
return NULL;
}
gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
SDL_UnlockJoysticks();
return NULL;
}
gamecontroller->magic = &gamecontroller_magic;
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if (!gamecontroller->joystick) {
SDL_free(gamecontroller);
SDL_UnlockJoysticks();
return NULL;
}
if (gamecontroller->joystick->naxes) {
gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
if (!gamecontroller->last_match_axis) {
SDL_OutOfMemory();
SDL_JoystickClose(gamecontroller->joystick);
SDL_free(gamecontroller);
SDL_UnlockJoysticks();
return NULL;
}
}
if (gamecontroller->joystick->nhats) {
gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
if (!gamecontroller->last_hat_mask) {
SDL_OutOfMemory();
SDL_JoystickClose(gamecontroller->joystick);
SDL_free(gamecontroller->last_match_axis);
SDL_free(gamecontroller);
SDL_UnlockJoysticks();
return NULL;
}
}
SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController);
++gamecontroller->ref_count;
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
SDL_UnlockJoysticks();
return (gamecontroller);
}
void
SDL_GameControllerUpdate(void)
{
SDL_JoystickUpdate();
}
SDL_bool
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
{
SDL_GameControllerButtonBind bind;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
}
Sint16
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
int value = 0;
SDL_bool valid_input_range;
SDL_bool valid_output_range;
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
} else {
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
}
if (valid_input_range) {
if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
}
} else {
value = 0;
}
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
if (value == SDL_PRESSED) {
value = binding->output.axis.axis_max;
}
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
if (hat_mask & binding->input.hat.hat_mask) {
value = binding->output.axis.axis_max;
}
}
if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
} else {
valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
}
if (value != 0 && valid_output_range) {
return (Sint16)value;
}
}
}
return 0;
}
SDL_bool
SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
{
SDL_GameControllerButtonBind bind;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
}
Uint8
SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
{
int i;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
SDL_bool valid_input_range;
int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
if (valid_input_range) {
return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
} else {
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
if (valid_input_range) {
return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
}
}
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
}
}
}
return SDL_RELEASED;
}
int
SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (joystick) {
return joystick->ntouchpads;
}
return 0;
}
int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (joystick && touchpad >= 0 && touchpad < joystick->ntouchpads) {
return joystick->touchpads[touchpad].nfingers;
}
return 0;
}
int
SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (joystick ) {
if (touchpad >= 0 && touchpad < joystick->ntouchpads) {
SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad];
if (finger >= 0 && finger < touchpad_info->nfingers) {
SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger];
if (state) {
*state = info->state;
}
if (x) {
*x = info->x;
}
if (y) {
*y = info->y;
}
if (pressure) {
*pressure = info->pressure;
}
return 0;
} else {
return SDL_InvalidParamError("finger");
}
} else {
return SDL_InvalidParamError("touchpad");
}
} else {
return SDL_InvalidParamError("gamecontroller");
}
}
SDL_bool
SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
int i;
if (joystick) {
for (i = 0; i < joystick->nsensors; ++i) {
if (joystick->sensors[i].type == type) {
return SDL_TRUE;
}
}
}
return SDL_FALSE;
}
int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
int i;
if (!joystick) {
return -1;
}
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
if (sensor->enabled == enabled) {
return 0;
}
if (enabled) {
if (joystick->nsensors_enabled == 0) {
if (joystick->driver->SetSensorsEnabled(joystick, SDL_TRUE) < 0) {
return -1;
}
}
++joystick->nsensors_enabled;
} else {
if (joystick->nsensors_enabled == 1) {
if (joystick->driver->SetSensorsEnabled(joystick, SDL_FALSE) < 0) {
return -1;
}
}
--joystick->nsensors_enabled;
}
sensor->enabled = enabled;
return 0;
}
}
return SDL_Unsupported();
}
SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
int i;
if (joystick) {
for (i = 0; i < joystick->nsensors; ++i) {
if (joystick->sensors[i].type == type) {
return joystick->sensors[i].enabled;
}
}
}
return SDL_FALSE;
}
float
SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
int i;
if (!joystick) {
return 0.0f;
}
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
return sensor->rate;
}
}
return 0.0f;
}
int
SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)
{
return SDL_GameControllerGetSensorDataWithTimestamp(gamecontroller, type, NULL, data, num_values);
}
int
SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
int i;
if (!joystick) {
return -1;
}
for (i = 0; i < joystick->nsensors; ++i) {
SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
if (sensor->type == type) {
num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
SDL_memcpy(data, sensor->data, num_values*sizeof(*data));
if (timestamp) {
*timestamp = sensor->timestamp_us;
}
return 0;
}
}
return SDL_Unsupported();
}
const char *
SDL_GameControllerName(SDL_GameController *gamecontroller)
{
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
if (SDL_strcmp(gamecontroller->name, "*") == 0) {
return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
} else {
return gamecontroller->name;
}
}
const char *
SDL_GameControllerPath(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return NULL;
}
return SDL_JoystickPath(joystick);
}
SDL_GameControllerType
SDL_GameControllerGetType(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_CONTROLLER_TYPE_UNKNOWN;
}
return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(joystick), SDL_JoystickName(joystick));
}
int
SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickGetPlayerIndex(joystick);
}
void
SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return;
}
SDL_JoystickSetPlayerIndex(joystick, player_index);
}
Uint16
SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetVendor(joystick);
}
Uint16
SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetProduct(joystick);
}
Uint16
SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetProductVersion(joystick);
}
Uint16
SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return 0;
}
return SDL_JoystickGetFirmwareVersion(joystick);
}
const char *
SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return NULL;
}
return SDL_JoystickGetSerial(joystick);
}
SDL_bool
SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
{
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
return SDL_JoystickGetAttached(gamecontroller->joystick);
}
SDL_Joystick *
SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
{
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return gamecontroller->joystick;
}
SDL_GameController *
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
{
SDL_GameController *gamecontroller;
SDL_LockJoysticks();
gamecontroller = SDL_gamecontrollers;
while (gamecontroller) {
if (gamecontroller->joystick->instance_id == joyid) {
SDL_UnlockJoysticks();
return gamecontroller;
}
gamecontroller = gamecontroller->next;
}
SDL_UnlockJoysticks();
return NULL;
}
SDL_GameController *SDL_GameControllerFromPlayerIndex(int player_index)
{
SDL_Joystick *joystick = SDL_JoystickFromPlayerIndex(player_index);
if (joystick) {
return SDL_GameControllerFromInstanceID(joystick->instance_id);
}
return NULL;
}
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
{
int i;
SDL_GameControllerButtonBind bind;
SDL_zero(bind);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
if (axis == SDL_CONTROLLER_AXIS_INVALID)
return bind;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
bind.bindType = binding->inputType;
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
bind.value.axis = binding->input.axis.axis;
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
bind.value.button = binding->input.button;
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
bind.value.hat.hat = binding->input.hat.hat;
bind.value.hat.hat_mask = binding->input.hat.hat_mask;
}
break;
}
}
return bind;
}
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
{
int i;
SDL_GameControllerButtonBind bind;
SDL_zero(bind);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
if (button == SDL_CONTROLLER_BUTTON_INVALID)
return bind;
for (i = 0; i < gamecontroller->num_bindings; ++i) {
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
bind.bindType = binding->inputType;
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
bind.value.axis = binding->input.axis.axis;
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
bind.value.button = binding->input.button;
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
bind.value.hat.hat = binding->input.hat.hat;
bind.value.hat.hat_mask = binding->input.hat.hat_mask;
}
break;
}
}
return bind;
}
int
SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
int
SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickRumbleTriggers(joystick, left_rumble, right_rumble, duration_ms);
}
SDL_bool
SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasLED(joystick);
}
SDL_bool
SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumble(joystick);
}
SDL_bool
SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumbleTriggers(joystick);
}
int
SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickSetLED(joystick, red, green, blue);
}
int
SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)
{
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
if (!joystick) {
return -1;
}
return SDL_JoystickSendEffect(joystick, data, size);
}
void
SDL_GameControllerClose(SDL_GameController *gamecontroller)
{
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic)
return;
SDL_LockJoysticks();
if (--gamecontroller->ref_count > 0) {
SDL_UnlockJoysticks();
return;
}
SDL_JoystickClose(gamecontroller->joystick);
gamecontrollerlist = SDL_gamecontrollers;
gamecontrollerlistprev = NULL;
while (gamecontrollerlist) {
if (gamecontroller == gamecontrollerlist) {
if (gamecontrollerlistprev) {
gamecontrollerlistprev->next = gamecontrollerlist->next;
} else {
SDL_gamecontrollers = gamecontroller->next;
}
break;
}
gamecontrollerlistprev = gamecontrollerlist;
gamecontrollerlist = gamecontrollerlist->next;
}
gamecontroller->magic = NULL;
SDL_free(gamecontroller->bindings);
SDL_free(gamecontroller->last_match_axis);
SDL_free(gamecontroller->last_hat_mask);
SDL_free(gamecontroller);
SDL_UnlockJoysticks();
}
void
SDL_GameControllerQuit(void)
{
SDL_LockJoysticks();
while (SDL_gamecontrollers) {
SDL_gamecontrollers->ref_count = 1;
SDL_GameControllerClose(SDL_gamecontrollers);
}
SDL_UnlockJoysticks();
}
void
SDL_GameControllerQuitMappings(void)
{
ControllerMapping_t *pControllerMap;
while (s_pSupportedControllers) {
pControllerMap = s_pSupportedControllers;
s_pSupportedControllers = s_pSupportedControllers->next;
SDL_free(pControllerMap->name);
SDL_free(pControllerMap->mapping);
SDL_free(pControllerMap);
}
SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
SDL_GameControllerIgnoreDevicesChanged, NULL);
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
if (SDL_allowed_controllers.entries) {
SDL_free(SDL_allowed_controllers.entries);
SDL_zero(SDL_allowed_controllers);
}
if (SDL_ignored_controllers.entries) {
SDL_free(SDL_ignored_controllers.entries);
SDL_zero(SDL_ignored_controllers);
}
}
static int
SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
{
int posted;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_CONTROLLERAXISMOTION;
event.caxis.which = gamecontroller->joystick->instance_id;
event.caxis.axis = axis;
event.caxis.value = value;
posted = SDL_PushEvent(&event) == 1;
}
#endif
return (posted);
}
static int
SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button, Uint8 state)
{
int posted;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
if (button == SDL_CONTROLLER_BUTTON_INVALID) {
return 0;
}
switch (state) {
case SDL_PRESSED:
event.type = SDL_CONTROLLERBUTTONDOWN;
break;
case SDL_RELEASED:
event.type = SDL_CONTROLLERBUTTONUP;
break;
default:
return (0);
}
#endif
if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
Uint32 now = SDL_GetTicks();
if (state == SDL_PRESSED) {
gamecontroller->guide_button_down = now;
if (gamecontroller->joystick->delayed_guide_button) {
return (0);
}
} else {
if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
return (0);
}
gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
}
}
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.cbutton.which = gamecontroller->joystick->instance_id;
event.cbutton.button = button;
event.cbutton.state = state;
posted = SDL_PushEvent(&event) == 1;
}
#endif
return (posted);
}
int
SDL_GameControllerEventState(int state)
{
#if SDL_EVENTS_DISABLED
return SDL_IGNORE;
#else
const Uint32 event_list[] = {
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
SDL_CONTROLLERTOUCHPADDOWN, SDL_CONTROLLERTOUCHPADMOTION, SDL_CONTROLLERTOUCHPADUP, SDL_CONTROLLERSENSORUPDATE,
};
unsigned int i;
switch (state) {
case SDL_QUERY:
state = SDL_IGNORE;
for (i = 0; i < SDL_arraysize(event_list); ++i) {
state = SDL_EventState(event_list[i], SDL_QUERY);
if (state == SDL_ENABLE) {
break;
}
}
break;
default:
for (i = 0; i < SDL_arraysize(event_list); ++i) {
(void)SDL_EventState(event_list[i], state);
}
break;
}
return (state);
#endif
}
void
SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick == joystick) {
SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
break;
}
controllerlist = controllerlist->next;
}
}
const char *
SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
{
#if defined(SDL_JOYSTICK_MFI)
const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return IOS_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
#else
return NULL;
#endif
}
const char *
SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
{
#if defined(SDL_JOYSTICK_MFI)
const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
return IOS_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
#else
return NULL;
#endif
}