#include "../../SDL_internal.h"
#ifndef SDL_coreaudio_h_
#define SDL_coreaudio_h_
#include "../SDL_sysaudio.h"
#if !defined(__IPHONEOS__)
#define MACOSX_COREAUDIO 1
#endif
#if MACOSX_COREAUDIO
#include <CoreAudio/CoreAudio.h>
#else
#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIApplication.h>
#endif
#include <AudioToolbox/AudioToolbox.h>
#include <AudioUnit/AudioUnit.h>
#if MACOSX_COREAUDIO
#include <AvailabilityMacros.h>
#ifndef MAC_OS_VERSION_12_0
#define kAudioObjectPropertyElementMain kAudioObjectPropertyElementMaster
#endif
#endif
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
SDL_Thread *thread;
AudioQueueRef audioQueue;
int numAudioBuffers;
AudioQueueBufferRef *audioBuffer;
void *buffer;
UInt32 bufferOffset;
UInt32 bufferSize;
AudioStreamBasicDescription strdesc;
SDL_sem *ready_semaphore;
char *thread_error;
#if MACOSX_COREAUDIO
AudioDeviceID deviceID;
SDL_atomic_t device_change_flag;
#else
SDL_bool interrupted;
CFTypeRef interruption_listener;
#endif
};
#endif