#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
#include "../thread/SDL_systhread.h"
#include "../SDL_utils_c.h"
#define _THIS SDL_AudioDevice *_this
static SDL_AudioDriver current_audio;
static SDL_AudioDevice *open_devices[16];
static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PULSEAUDIO
&PULSEAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ALSA
&ALSA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SNDIO
&SNDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_QSA
&QSAAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SUNAUDIO
&SUNAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ARTS
&ARTS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ESD
&ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NACL
&NACLAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NAS
&NAS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_HAIKU
&HAIKUAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
&COREAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_AAUDIO
&aaudio_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_OPENSLES
&openslES_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ANDROID
&ANDROIDAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PS2
&PS2AUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PSP
&PSPAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_VITA
&VITAAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_N3DS
&N3DSAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_JACK
&JACK_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PIPEWIRE
&PIPEWIRE_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_OSS
&DSP_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_OS2
&OS2AUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DISK
&DISKAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DUMMY
&DUMMYAUDIO_bootstrap,
#endif
NULL
};
#ifdef HAVE_LIBSAMPLERATE_H
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
static void *SRC_lib = NULL;
#endif
SDL_bool SRC_available = SDL_FALSE;
int SRC_converter = 0;
SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
int (*SRC_src_reset)(SRC_STATE *state) = NULL;
SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
const char* (*SRC_src_strerror)(int error) = NULL;
int (*SRC_src_simple)(SRC_DATA *data, int converter_type, int channels) = NULL;
static SDL_bool
LoadLibSampleRate(void)
{
const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
SRC_available = SDL_FALSE;
SRC_converter = 0;
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
return SDL_FALSE;
} else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
SRC_converter = SRC_SINC_FASTEST;
} else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
SRC_converter = SRC_SINC_MEDIUM_QUALITY;
} else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
SRC_converter = SRC_SINC_BEST_QUALITY;
} else {
return SDL_FALSE;
}
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
SDL_assert(SRC_lib == NULL);
SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
if (!SRC_lib) {
SDL_ClearError();
return SDL_FALSE;
}
SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
SRC_src_simple = (int(*)(SRC_DATA *data, int converter_type, int channels))SDL_LoadFunction(SRC_lib, "src_simple");
if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror || !SRC_src_simple) {
SDL_UnloadObject(SRC_lib);
SRC_lib = NULL;
return SDL_FALSE;
}
#else
SRC_src_new = src_new;
SRC_src_process = src_process;
SRC_src_reset = src_reset;
SRC_src_delete = src_delete;
SRC_src_strerror = src_strerror;
SRC_src_simple = src_simple;
#endif
SRC_available = SDL_TRUE;
return SDL_TRUE;
}
static void
UnloadLibSampleRate(void)
{
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
if (SRC_lib != NULL) {
SDL_UnloadObject(SRC_lib);
}
SRC_lib = NULL;
#endif
SRC_available = SDL_FALSE;
SRC_src_new = NULL;
SRC_src_process = NULL;
SRC_src_reset = NULL;
SRC_src_delete = NULL;
SRC_src_strerror = NULL;
}
#endif
static SDL_AudioDevice *
get_audio_device(SDL_AudioDeviceID id)
{
id--;
if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
SDL_SetError("Invalid audio device ID");
return NULL;
}
return open_devices[id];
}
static void
SDL_AudioDetectDevices_Default(void)
{
SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, NULL, (void *) ((size_t) 0x1));
if (current_audio.impl.HasCaptureSupport) {
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *) ((size_t) 0x2));
}
}
static void
SDL_AudioThreadInit_Default(_THIS)
{
}
static void
SDL_AudioThreadDeinit_Default(_THIS)
{
}
static void
SDL_AudioWaitDevice_Default(_THIS)
{
}
static void
SDL_AudioPlayDevice_Default(_THIS)
{
}
static Uint8 *
SDL_AudioGetDeviceBuf_Default(_THIS)
{
return NULL;
}
static int
SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
{
return -1;
}
static void
SDL_AudioFlushCapture_Default(_THIS)
{
}
static void
SDL_AudioCloseDevice_Default(_THIS)
{
}
static void
SDL_AudioDeinitialize_Default(void)
{
}
static void
SDL_AudioFreeDeviceHandle_Default(void *handle)
{
}
static int
SDL_AudioOpenDevice_Default(_THIS, const char *devname)
{
return SDL_Unsupported();
}
static SDL_INLINE SDL_bool
is_in_audio_device_thread(SDL_AudioDevice * device)
{
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_LockMutex(device->mixer_lock);
}
}
static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_UnlockMutex(device->mixer_lock);
}
}
static void
finish_audio_entry_points_init(void)
{
#define FILL_STUB(x) \
if (current_audio.impl.x == NULL) { \
current_audio.impl.x = SDL_Audio##x##_Default; \
}
FILL_STUB(DetectDevices);
FILL_STUB(OpenDevice);
FILL_STUB(ThreadInit);
FILL_STUB(ThreadDeinit);
FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetDeviceBuf);
FILL_STUB(CaptureFromDevice);
FILL_STUB(FlushCapture);
FILL_STUB(CloseDevice);
FILL_STUB(LockDevice);
FILL_STUB(UnlockDevice);
FILL_STUB(FreeDeviceHandle);
FILL_STUB(Deinitialize);
#undef FILL_STUB
}
static int
add_audio_device(const char *name, SDL_AudioSpec *spec, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
{
int retval = -1;
SDL_AudioDeviceItem *item;
const SDL_AudioDeviceItem *i;
int dupenum = 0;
SDL_assert(handle != NULL);
SDL_assert(name != NULL);
item = (SDL_AudioDeviceItem *) SDL_malloc(sizeof (SDL_AudioDeviceItem));
if (!item) {
return SDL_OutOfMemory();
}
item->original_name = SDL_strdup(name);
if (!item->original_name) {
SDL_free(item);
return SDL_OutOfMemory();
}
item->dupenum = 0;
item->name = item->original_name;
if (spec != NULL) {
SDL_copyp(&item->spec, spec);
} else {
SDL_zero(item->spec);
}
item->handle = handle;
SDL_LockMutex(current_audio.detectionLock);
for (i = *devices; i != NULL; i = i->next) {
if (SDL_strcmp(name, i->original_name) == 0) {
dupenum = i->dupenum + 1;
break;
}
}
if (dupenum) {
const size_t len = SDL_strlen(name) + 16;
char *replacement = (char *) SDL_malloc(len);
if (!replacement) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_free(item->original_name);
SDL_free(item);
return SDL_OutOfMemory();
}
SDL_snprintf(replacement, len, "%s (%d)", name, dupenum + 1);
item->dupenum = dupenum;
item->name = replacement;
}
item->next = *devices;
*devices = item;
retval = (*devCount)++;
SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
static SDL_INLINE int
add_capture_device(const char *name, SDL_AudioSpec *spec, void *handle)
{
SDL_assert(current_audio.impl.HasCaptureSupport);
return add_audio_device(name, spec, handle, ¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
}
static SDL_INLINE int
add_output_device(const char *name, SDL_AudioSpec *spec, void *handle)
{
return add_audio_device(name, spec, handle, ¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
}
static void
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
{
SDL_AudioDeviceItem *item, *next;
for (item = *devices; item != NULL; item = next) {
next = item->next;
if (item->handle != NULL) {
current_audio.impl.FreeDeviceHandle(item->handle);
}
if (item->name != item->original_name) {
SDL_free(item->name);
}
SDL_free(item->original_name);
SDL_free(item);
}
*devices = NULL;
*devCount = 0;
}
void
SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle)
{
const int device_index = iscapture ? add_capture_device(name, spec, handle) : add_output_device(name, spec, handle);
if (device_index != -1) {
if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEADDED;
event.adevice.which = device_index;
event.adevice.iscapture = iscapture;
SDL_PushEvent(&event);
}
}
}
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
{
SDL_assert(get_audio_device(device->id) == device);
if (!SDL_AtomicGet(&device->enabled)) {
return;
}
if (SDL_AtomicGet(&device->shutdown)) {
return;
}
current_audio.impl.LockDevice(device);
SDL_AtomicSet(&device->enabled, 0);
current_audio.impl.UnlockDevice(device);
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEREMOVED;
event.adevice.which = device->id;
event.adevice.iscapture = device->iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
}
static void
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item;
SDL_assert(handle != NULL);
for (item = devices; item != NULL; item = item->next) {
if (item->handle == handle) {
item->handle = NULL;
*removedFlag = SDL_TRUE;
return;
}
}
}
void
SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle)
{
int device_index;
SDL_AudioDevice *device = NULL;
SDL_bool device_was_opened = SDL_FALSE;
SDL_LockMutex(current_audio.detectionLock);
if (iscapture) {
mark_device_removed(handle, current_audio.inputDevices, ¤t_audio.captureDevicesRemoved);
} else {
mark_device_removed(handle, current_audio.outputDevices, ¤t_audio.outputDevicesRemoved);
}
for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
{
device = open_devices[device_index];
if (device != NULL && device->handle == handle)
{
device_was_opened = SDL_TRUE;
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
}
if (!device_was_opened) {
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEREMOVED;
event.adevice.which = 0;
event.adevice.iscapture = iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
}
SDL_UnlockMutex(current_audio.detectionLock);
current_audio.impl.FreeDeviceHandle(handle);
}
static void SDLCALL
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
size_t dequeued;
SDL_assert(device != NULL);
SDL_assert(!device->iscapture);
SDL_assert(len >= 0);
dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
stream += dequeued;
len -= (int) dequeued;
if (len > 0) {
SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
SDL_memset(stream, device->callbackspec.silence, len);
}
}
static void SDLCALL
SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
SDL_assert(device != NULL);
SDL_assert(device->iscapture);
SDL_assert(len >= 0);
SDL_WriteToDataQueue(device->buffer_queue, stream, len);
}
int
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
int rc = 0;
if (!device) {
return -1;
} else if (device->iscapture) {
return SDL_SetError("This is a capture device, queueing not allowed");
} else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
return SDL_SetError("Audio device has a callback, queueing not allowed");
}
if (len > 0) {
current_audio.impl.LockDevice(device);
rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
current_audio.impl.UnlockDevice(device);
}
return rc;
}
Uint32
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
Uint32 rc;
if ( (len == 0) ||
(!device) ||
(!device->iscapture) ||
(device->callbackspec.callback != SDL_BufferQueueFillCallback) ) {
return 0;
}
current_audio.impl.LockDevice(device);
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
current_audio.impl.UnlockDevice(device);
return rc;
}
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
if (!device) {
return 0;
}
if (device->callbackspec.callback == SDL_BufferQueueDrainCallback ||
device->callbackspec.callback == SDL_BufferQueueFillCallback)
{
current_audio.impl.LockDevice(device);
retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
current_audio.impl.UnlockDevice(device);
}
return retval;
}
void
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
if (!device) {
return;
}
current_audio.impl.LockDevice(device);
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
current_audio.impl.UnlockDevice(device);
}
static int SDLCALL
SDL_RunAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
int data_len = 0;
Uint8 *data;
SDL_assert(!device->iscapture);
#if SDL_AUDIO_DRIVER_ANDROID
{
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
#endif
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
while (!SDL_AtomicGet(&device->shutdown)) {
data_len = device->callbackspec.size;
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
SDL_assert(data_len == device->spec.size);
data = current_audio.impl.GetDeviceBuf(device);
} else {
data = NULL;
}
if (data == NULL) {
data = device->work_buffer;
}
SDL_LockMutex(device->mixer_lock);
if (SDL_AtomicGet(&device->paused)) {
SDL_memset(data, device->callbackspec.silence, data_len);
} else {
callback(udata, data, data_len);
}
SDL_UnlockMutex(device->mixer_lock);
if (device->stream) {
SDL_AudioStreamPut(device->stream, data, data_len);
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
int got;
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
SDL_assert((got <= 0) || (got == device->spec.size));
if (data == NULL) {
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
SDL_Delay(delay);
} else {
if (got != device->spec.size) {
SDL_memset(data, device->spec.silence, device->spec.size);
}
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
}
} else if (data == device->work_buffer) {
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
SDL_Delay(delay);
} else {
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
}
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
current_audio.impl.ThreadDeinit(device);
return 0;
}
static int SDLCALL
SDL_CaptureAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
const int silence = (int) device->spec.silence;
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
const int data_len = device->spec.size;
Uint8 *data;
void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
SDL_assert(device->iscapture);
#if SDL_AUDIO_DRIVER_ANDROID
{
extern void Android_JNI_AudioSetThreadPriority(int, int);
Android_JNI_AudioSetThreadPriority(device->iscapture, device->id);
}
#else
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
#endif
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
while (!SDL_AtomicGet(&device->shutdown)) {
int still_need;
Uint8 *ptr;
if (SDL_AtomicGet(&device->paused)) {
SDL_Delay(delay);
if (device->stream) {
SDL_AudioStreamClear(device->stream);
}
current_audio.impl.FlushCapture(device);
continue;
}
still_need = data_len;
data = device->work_buffer;
SDL_assert(data != NULL);
ptr = data;
if (!SDL_AtomicGet(&device->enabled)) {
SDL_Delay(delay);
} else {
while (still_need > 0) {
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
SDL_assert(rc <= still_need);
if (rc > 0) {
still_need -= rc;
ptr += rc;
} else {
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
}
}
if (still_need > 0) {
SDL_memset(ptr, silence, still_need);
}
if (device->stream) {
SDL_AudioStreamPut(device->stream, data, data_len);
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
SDL_assert((got < 0) || (got == device->callbackspec.size));
if (got != device->callbackspec.size) {
SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
}
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
callback(udata, device->work_buffer, device->callbackspec.size);
}
SDL_UnlockMutex(device->mixer_lock);
}
} else {
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
callback(udata, data, device->callbackspec.size);
}
SDL_UnlockMutex(device->mixer_lock);
}
}
current_audio.impl.FlushCapture(device);
current_audio.impl.ThreadDeinit(device);
return 0;
}
static SDL_AudioFormat
SDL_ParseAudioFormat(const char *string)
{
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
CHECK_FMT_STRING(U8);
CHECK_FMT_STRING(S8);
CHECK_FMT_STRING(U16LSB);
CHECK_FMT_STRING(S16LSB);
CHECK_FMT_STRING(U16MSB);
CHECK_FMT_STRING(S16MSB);
CHECK_FMT_STRING(U16SYS);
CHECK_FMT_STRING(S16SYS);
CHECK_FMT_STRING(U16);
CHECK_FMT_STRING(S16);
CHECK_FMT_STRING(S32LSB);
CHECK_FMT_STRING(S32MSB);
CHECK_FMT_STRING(S32SYS);
CHECK_FMT_STRING(S32);
CHECK_FMT_STRING(F32LSB);
CHECK_FMT_STRING(F32MSB);
CHECK_FMT_STRING(F32SYS);
CHECK_FMT_STRING(F32);
#undef CHECK_FMT_STRING
return 0;
}
int
SDL_GetNumAudioDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int
SDL_AudioInit(const char *driver_name)
{
int i;
SDL_bool initialized = SDL_FALSE, tried_to_init = SDL_FALSE;
if (SDL_GetCurrentAudioDriver()) {
SDL_AudioQuit();
}
SDL_zeroa(open_devices);
if (driver_name == NULL) {
driver_name = SDL_GetHint(SDL_HINT_AUDIODRIVER);
}
if (driver_name != NULL && *driver_name != 0) {
const char *driver_attempt = driver_name;
while (driver_attempt != NULL && *driver_attempt != 0 && !initialized) {
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
: SDL_strlen(driver_attempt);
#if SDL_AUDIO_DRIVER_DSOUND
if (driver_attempt_len == SDL_strlen("dsound") &&
(SDL_strncasecmp(driver_attempt, "dsound", driver_attempt_len) == 0)) {
driver_attempt = "directsound";
driver_attempt_len = SDL_strlen("directsound");
}
#endif
#if SDL_AUDIO_DRIVER_PULSEAUDIO
if (driver_attempt_len == SDL_strlen("pulse") &&
(SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
driver_attempt = "pulseaudio";
driver_attempt_len = SDL_strlen("pulseaudio");
}
#endif
for (i = 0; bootstrap[i]; ++i) {
if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
(SDL_strncasecmp(bootstrap[i]->name, driver_attempt, driver_attempt_len) == 0)) {
tried_to_init = SDL_TRUE;
SDL_zero(current_audio);
current_audio.name = bootstrap[i]->name;
current_audio.desc = bootstrap[i]->desc;
initialized = bootstrap[i]->init(¤t_audio.impl);
break;
}
}
driver_attempt = (driver_attempt_end != NULL) ? (driver_attempt_end + 1) : NULL;
}
} else {
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
if(bootstrap[i]->demand_only) {
continue;
}
tried_to_init = SDL_TRUE;
SDL_zero(current_audio);
current_audio.name = bootstrap[i]->name;
current_audio.desc = bootstrap[i]->desc;
initialized = bootstrap[i]->init(¤t_audio.impl);
}
}
if (!initialized) {
if (!tried_to_init) {
if (driver_name) {
SDL_SetError("Audio target '%s' not available", driver_name);
} else {
SDL_SetError("No available audio device");
}
}
SDL_zero(current_audio);
return -1;
}
current_audio.detectionLock = SDL_CreateMutex();
finish_audio_entry_points_init();
current_audio.impl.DetectDevices();
#ifdef HAVE_LIBSAMPLERATE_H
LoadLibSampleRate();
#endif
return 0;
}
const char *
SDL_GetCurrentAudioDriver()
{
return current_audio.name;
}
static void
clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item = *devices;
SDL_AudioDeviceItem *prev = NULL;
int total = 0;
while (item) {
SDL_AudioDeviceItem *next = item->next;
if (item->handle != NULL) {
total++;
prev = item;
} else {
if (prev) {
prev->next = next;
} else {
*devices = next;
}
if (item->name != item->original_name) {
SDL_free(item->name);
}
SDL_free(item->original_name);
SDL_free(item);
}
item = next;
}
*devCount = total;
*removedFlag = SDL_FALSE;
}
int
SDL_GetNumAudioDevices(int iscapture)
{
int retval = 0;
if (!SDL_GetCurrentAudioDriver()) {
return -1;
}
SDL_LockMutex(current_audio.detectionLock);
if (iscapture && current_audio.captureDevicesRemoved) {
clean_out_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount, ¤t_audio.captureDevicesRemoved);
}
if (!iscapture && current_audio.outputDevicesRemoved) {
clean_out_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount, ¤t_audio.outputDevicesRemoved);
}
retval = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
const char *
SDL_GetAudioDeviceName(int index, int iscapture)
{
SDL_AudioDeviceItem *item;
int i;
const char *retval;
if (!SDL_GetCurrentAudioDriver()) {
SDL_SetError("Audio subsystem is not initialized");
return NULL;
}
SDL_LockMutex(current_audio.detectionLock);
item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
if (index >= 0 && index < i) {
for (i--; i > index; i--, item = item->next) {
SDL_assert(item != NULL);
}
SDL_assert(item != NULL);
retval = item->name;
} else {
SDL_InvalidParamError("index");
retval = NULL;
}
SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
int
SDL_GetAudioDeviceSpec(int index, int iscapture, SDL_AudioSpec *spec)
{
SDL_AudioDeviceItem *item;
int i, retval;
if (spec == NULL) {
return SDL_InvalidParamError("spec");
}
if (!SDL_GetCurrentAudioDriver()) {
return SDL_SetError("Audio subsystem is not initialized");
}
SDL_LockMutex(current_audio.detectionLock);
item = iscapture ? current_audio.inputDevices : current_audio.outputDevices;
i = iscapture ? current_audio.inputDeviceCount : current_audio.outputDeviceCount;
if (index >= 0 && index < i) {
for (i--; i > index; i--, item = item->next) {
SDL_assert(item != NULL);
}
SDL_assert(item != NULL);
SDL_copyp(spec, &item->spec);
retval = 0;
} else {
retval = SDL_InvalidParamError("index");
}
SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
int
SDL_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture)
{
if (spec == NULL) {
return SDL_InvalidParamError("spec");
}
if (!SDL_GetCurrentAudioDriver()) {
return SDL_SetError("Audio subsystem is not initialized");
}
if (current_audio.impl.GetDefaultAudioInfo == NULL) {
return SDL_Unsupported();
}
return current_audio.impl.GetDefaultAudioInfo(name, spec, iscapture);
}
static void
close_audio_device(SDL_AudioDevice * device)
{
if (!device) {
return;
}
current_audio.impl.LockDevice(device);
SDL_AtomicSet(&device->paused, 1);
SDL_AtomicSet(&device->shutdown, 1);
SDL_AtomicSet(&device->enabled, 0);
current_audio.impl.UnlockDevice(device);
if (device->thread != NULL) {
SDL_WaitThread(device->thread, NULL);
}
if (device->mixer_lock != NULL) {
SDL_DestroyMutex(device->mixer_lock);
}
SDL_free(device->work_buffer);
SDL_FreeAudioStream(device->stream);
if (device->id > 0) {
SDL_AudioDevice *opendev = open_devices[device->id - 1];
SDL_assert((opendev == device) || (opendev == NULL));
if (opendev == device) {
open_devices[device->id - 1] = NULL;
}
}
if (device->hidden != NULL) {
current_audio.impl.CloseDevice(device);
}
SDL_FreeDataQueue(device->buffer_queue);
SDL_free(device);
}
static int
prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
{
SDL_copyp(prepared, orig);
if (orig->freq == 0) {
const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
prepared->freq = 22050;
}
}
if (orig->format == 0) {
const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
prepared->format = AUDIO_S16;
}
}
if (orig->channels == 0) {
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
prepared->channels = 2;
}
} else if (orig->channels > 8) {
SDL_SetError("Unsupported number of audio channels.");
return 0;
}
if (orig->samples == 0) {
const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
const int samples = (prepared->freq / 1000) * 46;
int power2 = 1;
while (power2 < samples) {
power2 *= 2;
}
prepared->samples = power2;
}
}
SDL_CalculateAudioSpec(prepared);
return 1;
}
static SDL_AudioDeviceID
open_audio_device(const char *devname, int iscapture,
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
int allowed_changes, int min_id)
{
const SDL_bool is_internal_thread = (desired->callback == NULL);
SDL_AudioDeviceID id = 0;
SDL_AudioSpec _obtained;
SDL_AudioDevice *device;
SDL_bool build_stream;
void *handle = NULL;
int i = 0;
if (!SDL_GetCurrentAudioDriver()) {
SDL_SetError("Audio subsystem is not initialized");
return 0;
}
if (iscapture && !current_audio.impl.HasCaptureSupport) {
SDL_SetError("No capture support");
return 0;
}
SDL_LockMutex(current_audio.detectionLock);
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
if (open_devices[id] == NULL) {
break;
}
}
if (id == SDL_arraysize(open_devices)) {
SDL_SetError("Too many open audio devices");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
if (!obtained) {
obtained = &_obtained;
}
if (!prepare_audiospec(desired, obtained)) {
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
if (devname == NULL) {
devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
}
if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
SDL_SetError("No such device");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
devname = NULL;
for (i = 0; i < SDL_arraysize(open_devices); i++) {
if ((open_devices[i]) && (open_devices[i]->iscapture)) {
SDL_SetError("Audio device already open");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
} else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("No such device");
return 0;
}
devname = NULL;
for (i = 0; i < SDL_arraysize(open_devices); i++) {
if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("Audio device already open");
return 0;
}
}
} else if (devname != NULL) {
SDL_AudioDeviceItem *item;
for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
handle = item->handle;
break;
}
}
}
if (!current_audio.impl.AllowsArbitraryDeviceNames) {
if ((handle == NULL) && (devname != NULL)) {
SDL_SetError("No such device.");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
device = (SDL_AudioDevice *) SDL_calloc(1, sizeof (SDL_AudioDevice));
if (device == NULL) {
SDL_OutOfMemory();
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
device->id = id + 1;
device->spec = *obtained;
device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
device->handle = handle;
SDL_AtomicSet(&device->shutdown, 0);
SDL_AtomicSet(&device->paused, 1);
SDL_AtomicSet(&device->enabled, 1);
if (current_audio.impl.LockDevice == SDL_AudioLockDevice_Default) {
device->mixer_lock = SDL_CreateMutex();
if (device->mixer_lock == NULL) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("Couldn't create mixer lock");
return 0;
}
}
if (!current_audio.impl.SupportsNonPow2Samples && device->spec.samples > 0) {
device->spec.samples = SDL_powerof2(device->spec.samples);
}
if (current_audio.impl.OpenDevice(device, devname) < 0) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
SDL_assert(device->hidden != NULL);
build_stream = SDL_FALSE;
if (obtained->freq != device->spec.freq) {
if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
obtained->freq = device->spec.freq;
} else {
build_stream = SDL_TRUE;
}
}
if (obtained->format != device->spec.format) {
if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
obtained->format = device->spec.format;
} else {
build_stream = SDL_TRUE;
}
}
if (obtained->channels != device->spec.channels) {
if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
obtained->channels = device->spec.channels;
} else {
build_stream = SDL_TRUE;
}
}
if (device->spec.samples != obtained->samples) {
if (allowed_changes & SDL_AUDIO_ALLOW_SAMPLES_CHANGE) {
obtained->samples = device->spec.samples;
} else {
build_stream = SDL_TRUE;
}
}
SDL_CalculateAudioSpec(obtained);
device->callbackspec = *obtained;
if (build_stream) {
if (iscapture) {
device->stream = SDL_NewAudioStream(device->spec.format,
device->spec.channels, device->spec.freq,
obtained->format, obtained->channels, obtained->freq);
} else {
device->stream = SDL_NewAudioStream(obtained->format, obtained->channels,
obtained->freq, device->spec.format,
device->spec.channels, device->spec.freq);
}
if (!device->stream) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
if (device->spec.callback == NULL) {
device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
if (!device->buffer_queue) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("Couldn't create audio buffer queue");
return 0;
}
device->callbackspec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
device->callbackspec.userdata = device;
}
device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
if (device->spec.size > device->work_buffer_len) {
device->work_buffer_len = device->spec.size;
}
SDL_assert(device->work_buffer_len > 0);
device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
if (device->work_buffer == NULL) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_OutOfMemory();
return 0;
}
open_devices[id] = device;
if (!current_audio.impl.ProvidesOwnCallbackThread) {
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
char threadname[64];
SDL_snprintf(threadname, sizeof (threadname), "SDLAudio%c%d", (iscapture) ? 'C' : 'P', (int) device->id);
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
if (device->thread == NULL) {
close_audio_device(device);
SDL_SetError("Couldn't create audio thread");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
SDL_UnlockMutex(current_audio.detectionLock);
return device->id;
}
int
SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
{
SDL_AudioDeviceID id = 0;
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
return -1;
}
}
if (open_devices[0] != NULL) {
return SDL_SetError("Audio device is already opened");
}
if (obtained) {
id = open_audio_device(NULL, 0, desired, obtained,
SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
} else {
SDL_AudioSpec _obtained;
SDL_zero(_obtained);
id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
if (id > 0) {
desired->size = _obtained.size;
desired->silence = _obtained.silence;
}
}
SDL_assert((id == 0) || (id == 1));
return (id == 0) ? -1 : 0;
}
SDL_AudioDeviceID
SDL_OpenAudioDevice(const char *device, int iscapture,
const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
int allowed_changes)
{
return open_audio_device(device, iscapture, desired, obtained,
allowed_changes, 2);
}
SDL_AudioStatus
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
SDL_AudioStatus status = SDL_AUDIO_STOPPED;
if (device && SDL_AtomicGet(&device->enabled)) {
if (SDL_AtomicGet(&device->paused)) {
status = SDL_AUDIO_PAUSED;
} else {
status = SDL_AUDIO_PLAYING;
}
}
return status;
}
SDL_AudioStatus
SDL_GetAudioStatus(void)
{
return SDL_GetAudioDeviceStatus(1);
}
void
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
{
SDL_AudioDevice *device = get_audio_device(devid);
if (device) {
current_audio.impl.LockDevice(device);
SDL_AtomicSet(&device->paused, pause_on ? 1 : 0);
current_audio.impl.UnlockDevice(device);
}
}
void
SDL_PauseAudio(int pause_on)
{
SDL_PauseAudioDevice(1, pause_on);
}
void
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
if (device) {
current_audio.impl.LockDevice(device);
}
}
void
SDL_LockAudio(void)
{
SDL_LockAudioDevice(1);
}
void
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
if (device) {
current_audio.impl.UnlockDevice(device);
}
}
void
SDL_UnlockAudio(void)
{
SDL_UnlockAudioDevice(1);
}
void
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
{
close_audio_device(get_audio_device(devid));
}
void
SDL_CloseAudio(void)
{
SDL_CloseAudioDevice(1);
}
void
SDL_AudioQuit(void)
{
SDL_AudioDeviceID i;
if (!current_audio.name) {
return;
}
for (i = 0; i < SDL_arraysize(open_devices); i++) {
close_audio_device(open_devices[i]);
}
free_device_list(¤t_audio.outputDevices, ¤t_audio.outputDeviceCount);
free_device_list(¤t_audio.inputDevices, ¤t_audio.inputDeviceCount);
current_audio.impl.Deinitialize();
SDL_DestroyMutex(current_audio.detectionLock);
SDL_zero(current_audio);
SDL_zeroa(open_devices);
#ifdef HAVE_LIBSAMPLERATE_H
UnloadLibSampleRate();
#endif
}
#define NUM_FORMATS 10
static int format_idx;
static int format_idx_sub;
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
{AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
{AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
{AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
{AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
{AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
{AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
{AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
{AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
{AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
{AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
};
SDL_AudioFormat
SDL_FirstAudioFormat(SDL_AudioFormat format)
{
for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
if (format_list[format_idx][0] == format) {
break;
}
}
format_idx_sub = 0;
return SDL_NextAudioFormat();
}
SDL_AudioFormat
SDL_NextAudioFormat(void)
{
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
return 0;
}
return format_list[format_idx][format_idx_sub++];
}
Uint8
SDL_SilenceValueForFormat(const SDL_AudioFormat format)
{
switch (format) {
case AUDIO_U16LSB:
case AUDIO_U16MSB:
case AUDIO_U8:
return 0x80;
default: break;
}
return 0x00;
}
void
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
{
spec->silence = SDL_SilenceValueForFormat(spec->format);
spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
spec->size *= spec->channels;
spec->size *= spec->samples;
}
void
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
{
SDL_AudioDevice *device = get_audio_device(1);
if (device != NULL) {
SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
}
}