#ifndef SDL_build_config_wingdk_h_
#define SDL_build_config_wingdk_h_
#define SDL_build_config_h_
#include <SDL3/SDL_platform_defines.h>
#ifdef __clang__
# define HAVE_GCC_ATOMICS 1
#endif
#define HAVE_XINPUT_H 1
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_GAMEINPUT_H 1
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
# if !__has_include(<immintrin.h>)
# define SDL_DISABLE_AVX 1
# endif
#else
# define SDL_DISABLE_AVX 1
#endif
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRING_H 1
#define HAVE_WCHAR_H 1
#define HAVE_LIBC 1
#define HAVE_MALLOC 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRPBRK 1
#define HAVE__STRREV 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COS 1
#define HAVE_EXP 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_FMOD 1
#define HAVE_ISINF 1
#define HAVE_ISINF_FLOAT_MACRO 1
#define HAVE_ISNAN 1
#define HAVE_ISNAN_FLOAT_MACRO 1
#define HAVE_LOG 1
#define HAVE_LOG10 1
#define HAVE_POW 1
#define HAVE_SIN 1
#define HAVE_SQRT 1
#define HAVE_TAN 1
#define HAVE_ACOSF 1
#define HAVE_ASINF 1
#define HAVE_ATANF 1
#define HAVE_ATAN2F 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COSF 1
#define HAVE_EXPF 1
#define HAVE_FABSF 1
#define HAVE_FLOORF 1
#define HAVE_FMODF 1
#define HAVE_LOGF 1
#define HAVE_LOG10F 1
#define HAVE_POWF 1
#define HAVE_SINF 1
#define HAVE_SQRTF 1
#define HAVE_TANF 1
#ifdef _MSC_VER
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_VSSCANF 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE_SCALBN 1
#define HAVE_SCALBNF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE__FSEEKI64 1
#endif
#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
#define SDL_AUDIO_DRIVER_WASAPI 1
#endif
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_JOYSTICK_VIRTUAL 1
#define SDL_JOYSTICK_GAMEINPUT 1
#define SDL_HAPTIC_DUMMY 1
#define SDL_PROCESS_DUMMY 1
#ifdef HAVE_SENSORSAPI_H
#define SDL_SENSOR_WINDOWS 1
#else
#define SDL_SENSOR_DUMMY 1
#endif
#define SDL_LOADSO_WINDOWS 1
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
#define SDL_TIME_WINDOWS 1
#define SDL_TIMER_WINDOWS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_RENDER_D3D12 1
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_GPU_D3D12 1
#define SDL_VIDEO_RENDER_GPU 1
#define SDL_POWER_HARDWIRED 1
#define SDL_FSOPS_WINDOWS 1
#define SDL_DISABLE_WINDOWS_IME 1
#define SDL_GDK_TEXTINPUT 1
#define SDL_CAMERA_DRIVER_DUMMY 1
#define SDL_DIALOG_DUMMY 1
#define SDL_TRAY_DUMMY 1
#endif