#ifndef SDL_build_config_h_
#define SDL_build_config_h_
#include <SDL3/SDL_platform_defines.h>
#if defined(SDL_PLATFORM_PRIVATE)
#include "SDL_build_config_private.h"
#elif defined(SDL_PLATFORM_WIN32)
#include "SDL_build_config_windows.h"
#elif defined(SDL_PLATFORM_WINGDK)
#include "SDL_build_config_wingdk.h"
#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
#include "SDL_build_config_xbox.h"
#elif defined(SDL_PLATFORM_MACOS)
#include "SDL_build_config_macos.h"
#elif defined(SDL_PLATFORM_IOS)
#include "SDL_build_config_ios.h"
#elif defined(SDL_PLATFORM_ANDROID)
#include "SDL_build_config_android.h"
#else
#include "SDL_build_config_minimal.h"
#endif
#ifdef USING_GENERATED_CONFIG_H
#error Wrong SDL_build_config.h, check your include path?
#endif
#endif