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//! Tensor product interpolation
//!
//! This module provides interpolation methods for structured high-dimensional data
//! using tensor product approaches.
use crate::error::InterpolateResult;
use crate::interp1d::InterpolationMethod;
use scirs2_core::ndarray::{Array1, ArrayView2};
use scirs2_core::numeric::{Float, FromPrimitive};
use std::fmt::Debug;
/// Tensor product interpolator for multi-dimensional data on structured grids
///
/// This interpolator uses a tensor product approach for efficient interpolation on
/// structured grids, where the data points form a regular grid along each dimension.
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub struct TensorProductInterpolator<F: Float + FromPrimitive + Debug> {
/// Coordinates along each dimension
coords: Vec<Array1<F>>,
/// Interpolation method
method: InterpolationMethod,
}
impl<F: Float + FromPrimitive + Debug> TensorProductInterpolator<F> {
/// Create a new tensor product interpolator
///
/// # Arguments
///
/// * `coords` - Coordinates along each dimension
/// * `method` - Interpolation method to use for each dimension
///
/// # Returns
///
/// A new `TensorProductInterpolator` object
///
/// # Examples
///
/// ```rust
/// use scirs2_core::ndarray::Array1;
/// use scirs2_interpolate::tensor::TensorProductInterpolator;
/// use scirs2_interpolate::interp1d::InterpolationMethod;
///
/// // Create coordinates for a 2D grid
/// let x_coords = Array1::from_vec(vec![0.0, 1.0, 2.0]);
/// let y_coords = Array1::from_vec(vec![0.0, 0.5, 1.0]);
/// let coords = vec![x_coords, y_coords];
///
/// // Create tensor product interpolator with linear interpolation
/// let interpolator = TensorProductInterpolator::new(coords, InterpolationMethod::Linear);
///
/// println!("Tensor product interpolator created for 2D grid");
/// ```
pub fn new(coords: Vec<Array1<F>>, method: InterpolationMethod) -> Self {
Self { coords, method }
}
/// Evaluate the interpolator at multiple points
///
/// # Arguments
///
/// * `points` - Points at which to evaluate (one point per row)
/// * `values` - Values on the grid
///
/// # Returns
///
/// Interpolated values at the points
pub fn evaluate(
&self,
points: &ArrayView2<F>,
_values: &scirs2_core::ndarray::ArrayD<F>,
) -> InterpolateResult<Array1<F>> {
// This is a placeholder implementation
// In a full implementation, we would:
// 1. Check dimensions and validate input data
// 2. Perform tensor product interpolation at each point
// For now, just return zeros
let n_points = points.shape()[0];
let result = Array1::zeros(n_points);
// In the future, implement proper tensor product interpolation here
Ok(result)
}
}
/// Interpolate N-dimensional data on a regular grid using tensor product methods
///
/// # Arguments
///
/// * `coords` - Coordinates along each dimension
/// * `values` - Values on the grid
/// * `points` - Points at which to evaluate (one point per row)
/// * `method` - Interpolation method to use
///
/// # Returns
///
/// Interpolated values at the points
#[allow(dead_code)]
pub fn tensor_product_interpolate<F>(
_coords: &[Array1<F>],
_values: &scirs2_core::ndarray::ArrayD<F>,
points: &ArrayView2<F>,
_method: InterpolationMethod,
) -> InterpolateResult<Array1<F>>
where
F: Float + FromPrimitive + Debug,
{
// This is a placeholder implementation
// In a full implementation, we would:
// 1. Check dimensions and validate input data
// 2. Create a TensorProductInterpolator
// 3. Evaluate at all points
// For now, just return zeros
let n_points = points.shape()[0];
let result = Array1::zeros(n_points);
// In the future, implement proper tensor product interpolation here
Ok(result)
}
/// High-order tensor product interpolation using Lagrange polynomials
///
/// This interpolator uses tensor products of Lagrange polynomials for high-order
/// interpolation on structured grids.
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub struct LagrangeTensorInterpolator<F: Float + FromPrimitive + Debug> {
/// Coordinates along each dimension
coords: Vec<Array1<F>>,
}
impl<F: Float + FromPrimitive + Debug> LagrangeTensorInterpolator<F> {
/// Create a new high-order tensor product interpolator using Lagrange polynomials
///
/// # Arguments
///
/// * `coords` - Coordinates along each dimension
///
/// # Returns
///
/// A new `LagrangeTensorInterpolator` object
pub fn new(coords: Vec<Array1<F>>) -> Self {
Self { coords }
}
/// Evaluate the interpolator at multiple points
///
/// # Arguments
///
/// * `points` - Points at which to evaluate (one point per row)
/// * `values` - Values on the grid
///
/// # Returns
///
/// Interpolated values at the points
pub fn evaluate(
&self,
points: &ArrayView2<F>,
_values: &scirs2_core::ndarray::ArrayD<F>,
) -> InterpolateResult<Array1<F>> {
// This is a placeholder implementation
// In a full implementation, we would:
// 1. Check dimensions and validate input data
// 2. Perform Lagrange tensor product interpolation at each point
// For now, just return zeros
let n_points = points.shape()[0];
let result = Array1::zeros(n_points);
// In the future, implement proper high-order interpolation here
Ok(result)
}
}
/// Higher-order tensor product interpolation using Lagrange polynomials
///
/// # Arguments
///
/// * `coords` - Coordinates along each dimension
/// * `values` - Values on the grid
/// * `points` - Points at which to evaluate (one point per row)
///
/// # Returns
///
/// Interpolated values at the points
#[allow(dead_code)]
pub fn lagrange_tensor_interpolate<F>(
_coords: &[Array1<F>],
_values: &scirs2_core::ndarray::ArrayD<F>,
points: &ArrayView2<F>,
) -> InterpolateResult<Array1<F>>
where
F: Float + FromPrimitive + Debug,
{
// This is a placeholder implementation
// In a full implementation, we would:
// 1. Check dimensions and validate input data
// 2. Create a LagrangeTensorInterpolator
// 3. Evaluate at all points
// For now, just return zeros
let n_points = points.shape()[0];
let result = Array1::zeros(n_points);
// In the future, implement proper high-order interpolation here
Ok(result)
}
#[cfg(test)]
mod tests {
use super::*;
use scirs2_core::ndarray::array;
#[test]
fn test_tensor_product_interpolator() {
// This is a placeholder test
// In a full implementation, we would:
// 1. Create a test grid and values
// 2. Create a TensorProductInterpolator
// 3. Evaluate at test points and verify results
// For now, just check that the API works
let x = array![0.0, 1.0, 2.0];
let y = array![0.0, 1.0, 2.0];
let coords = vec![x, y];
let interp = TensorProductInterpolator::new(coords, InterpolationMethod::Linear);
// Just a basic smoke test
assert_eq!(interp.coords.len(), 2);
assert_eq!(interp.method, InterpolationMethod::Linear);
}
}