use super::super::RasterTarget;
use super::GpuDeviceState;
impl GpuDeviceState {
pub(super) fn configure_surface(&mut self, target: RasterTarget) {
if let Some(surface) = &mut self.surface {
if surface.config.width != target.width || surface.config.height != target.height {
surface.config.width = target.width;
surface.config.height = target.height;
}
surface.surface.configure(&self.device, &surface.config);
}
}
}