use super::GpuDeviceState;
impl core::fmt::Debug for GpuDeviceState {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_struct("GpuDeviceState")
.field("instance", &self.instance)
.field("adapter", &self.adapter)
.field("device", &self.device)
.field("queue", &self.queue)
.field("surface", &self.surface)
.field("pending_destructions", &self.pending_destructions)
.field("resources", &self.resources)
.field("browser_canvas_prepared", &self.browser_canvas.is_some())
.finish()
}
}