__about__ = """Heap queues
[explanation by François Pinard]
Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
all k, counting elements from 0. For the sake of comparison,
non-existing elements are considered to be infinite. The interesting
property of a heap is that a[0] is always its smallest element.
The strange invariant above is meant to be an efficient memory
representation for a tournament. The numbers below are `k', not a[k]:
0
1 2
3 4 5 6
7 8 9 10 11 12 13 14
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In
a usual binary tournament we see in sports, each cell is the winner
over the two cells it tops, and we can trace the winner down the tree
to see all opponents s/he had. However, in many computer applications
of such tournaments, we do not need to trace the history of a winner.
To be more memory efficient, when a winner is promoted, we try to
replace it by something else at a lower level, and the rule becomes
that a cell and the two cells it tops contain three different items,
but the top cell "wins" over the two topped cells.
If this heap invariant is protected at all time, index 0 is clearly
the overall winner. The simplest algorithmic way to remove it and
find the "next" winner is to move some loser (let's say cell 30 in the
diagram above) into the 0 position, and then percolate this new 0 down
the tree, exchanging values, until the invariant is re-established.
This is clearly logarithmic on the total number of items in the tree.
By iterating over all items, you get an O(n ln n) sort.
A nice feature of this sort is that you can efficiently insert new
items while the sort is going on, provided that the inserted items are
not "better" than the last 0'th element you extracted. This is
especially useful in simulation contexts, where the tree holds all
incoming events, and the "win" condition means the smallest scheduled
time. When an event schedule other events for execution, they are
scheduled into the future, so they can easily go into the heap. So, a
heap is a good structure for implementing schedulers (this is what I
used for my MIDI sequencer :-).
Various structures for implementing schedulers have been extensively
studied, and heaps are good for this, as they are reasonably speedy,
the speed is almost constant, and the worst case is not much different
than the average case. However, there are other representations which
are more efficient overall, yet the worst cases might be terrible.
Heaps are also very useful in big disk sorts. You most probably all
know that a big sort implies producing "runs" (which are pre-sorted
sequences, which size is usually related to the amount of CPU memory),
followed by a merging passes for these runs, which merging is often
very cleverly organised[1]. It is very important that the initial
sort produces the longest runs possible. Tournaments are a good way
to that. If, using all the memory available to hold a tournament, you
replace and percolate items that happen to fit the current run, you'll
produce runs which are twice the size of the memory for random input,
and much better for input fuzzily ordered.
Moreover, if you output the 0'th item on disk and get an input which
may not fit in the current tournament (because the value "wins" over
the last output value), it cannot fit in the heap, so the size of the
heap decreases. The freed memory could be cleverly reused immediately
for progressively building a second heap, which grows at exactly the
same rate the first heap is melting. When the first heap completely
vanishes, you switch heaps and start a new run. Clever and quite
effective!
In a word, heaps are useful memory structures to know. I use them in
a few applications, and I think it is good to keep a `heap' module
around. :-)
--------------------
[1] The disk balancing algorithms which are current, nowadays, are
more annoying than clever, and this is a consequence of the seeking
capabilities of the disks. On devices which cannot seek, like big
tape drives, the story was quite different, and one had to be very
clever to ensure (far in advance) that each tape movement will be the
most effective possible (that is, will best participate at
"progressing" the merge). Some tapes were even able to read
backwards, and this was also used to avoid the rewinding time.
Believe me, real good tape sorts were quite spectacular to watch!
From all times, sorting has always been a Great Art! :-)
"""
__all__ = ['heappush', 'heappop', 'heapify', 'heapreplace', 'merge',
'nlargest', 'nsmallest', 'heappushpop']
def heappush(heap, item):
heap.append(item)
_siftdown(heap, 0, len(heap)-1)
def heappop(heap):
lastelt = heap.pop() if heap:
returnitem = heap[0]
heap[0] = lastelt
_siftup(heap, 0)
return returnitem
return lastelt
def heapreplace(heap, item):
returnitem = heap[0] heap[0] = item
_siftup(heap, 0)
return returnitem
def heappushpop(heap, item):
if heap and heap[0] < item:
item, heap[0] = heap[0], item
_siftup(heap, 0)
return item
def heapify(x):
n = len(x)
for i in reversed(range(n//2)):
_siftup(x, i)
def _heappop_max(heap):
lastelt = heap.pop() if heap:
returnitem = heap[0]
heap[0] = lastelt
_siftup_max(heap, 0)
return returnitem
return lastelt
def _heapreplace_max(heap, item):
returnitem = heap[0] heap[0] = item
_siftup_max(heap, 0)
return returnitem
def _heapify_max(x):
n = len(x)
for i in reversed(range(n//2)):
_siftup_max(x, i)
def _siftdown(heap, startpos, pos):
newitem = heap[pos]
while pos > startpos:
parentpos = (pos - 1) >> 1
parent = heap[parentpos]
if newitem < parent:
heap[pos] = parent
pos = parentpos
continue
break
heap[pos] = newitem
def _siftup(heap, pos):
endpos = len(heap)
startpos = pos
newitem = heap[pos]
childpos = 2*pos + 1 while childpos < endpos:
rightpos = childpos + 1
if rightpos < endpos and not heap[childpos] < heap[rightpos]:
childpos = rightpos
heap[pos] = heap[childpos]
pos = childpos
childpos = 2*pos + 1
heap[pos] = newitem
_siftdown(heap, startpos, pos)
def _siftdown_max(heap, startpos, pos):
'Maxheap variant of _siftdown'
newitem = heap[pos]
while pos > startpos:
parentpos = (pos - 1) >> 1
parent = heap[parentpos]
if parent < newitem:
heap[pos] = parent
pos = parentpos
continue
break
heap[pos] = newitem
def _siftup_max(heap, pos):
'Maxheap variant of _siftup'
endpos = len(heap)
startpos = pos
newitem = heap[pos]
childpos = 2*pos + 1 while childpos < endpos:
rightpos = childpos + 1
if rightpos < endpos and not heap[rightpos] < heap[childpos]:
childpos = rightpos
heap[pos] = heap[childpos]
pos = childpos
childpos = 2*pos + 1
heap[pos] = newitem
_siftdown_max(heap, startpos, pos)
def merge(*iterables, key=None, reverse=False):
h = []
h_append = h.append
if reverse:
_heapify = _heapify_max
_heappop = _heappop_max
_heapreplace = _heapreplace_max
direction = -1
else:
_heapify = heapify
_heappop = heappop
_heapreplace = heapreplace
direction = 1
if key is None:
for order, it in enumerate(map(iter, iterables)):
try:
next = it.__next__
h_append([next(), order * direction, next])
except StopIteration:
pass
_heapify(h)
while len(h) > 1:
try:
while True:
value, order, next = s = h[0]
yield value
s[0] = next() _heapreplace(h, s) except StopIteration:
_heappop(h) if h:
value, order, next = h[0]
yield value
yield from next.__self__
return
for order, it in enumerate(map(iter, iterables)):
try:
next = it.__next__
value = next()
h_append([key(value), order * direction, value, next])
except StopIteration:
pass
_heapify(h)
while len(h) > 1:
try:
while True:
key_value, order, value, next = s = h[0]
yield value
value = next()
s[0] = key(value)
s[2] = value
_heapreplace(h, s)
except StopIteration:
_heappop(h)
if h:
key_value, order, value, next = h[0]
yield value
yield from next.__self__
def nsmallest(n, iterable, key=None):
if n == 1:
it = iter(iterable)
sentinel = object()
result = min(it, default=sentinel, key=key)
return [] if result is sentinel else [result]
try:
size = len(iterable)
except (TypeError, AttributeError):
pass
else:
if n >= size:
return sorted(iterable, key=key)[:n]
if key is None:
it = iter(iterable)
result = [(elem, i) for i, elem in zip(range(n), it)]
if not result:
return result
_heapify_max(result)
top = result[0][0]
order = n
_heapreplace = _heapreplace_max
for elem in it:
if elem < top:
_heapreplace(result, (elem, order))
top, _order = result[0]
order += 1
result.sort()
return [elem for (elem, order) in result]
it = iter(iterable)
result = [(key(elem), i, elem) for i, elem in zip(range(n), it)]
if not result:
return result
_heapify_max(result)
top = result[0][0]
order = n
_heapreplace = _heapreplace_max
for elem in it:
k = key(elem)
if k < top:
_heapreplace(result, (k, order, elem))
top, _order, _elem = result[0]
order += 1
result.sort()
return [elem for (k, order, elem) in result]
def nlargest(n, iterable, key=None):
if n == 1:
it = iter(iterable)
sentinel = object()
result = max(it, default=sentinel, key=key)
return [] if result is sentinel else [result]
try:
size = len(iterable)
except (TypeError, AttributeError):
pass
else:
if n >= size:
return sorted(iterable, key=key, reverse=True)[:n]
if key is None:
it = iter(iterable)
result = [(elem, i) for i, elem in zip(range(0, -n, -1), it)]
if not result:
return result
heapify(result)
top = result[0][0]
order = -n
_heapreplace = heapreplace
for elem in it:
if top < elem:
_heapreplace(result, (elem, order))
top, _order = result[0]
order -= 1
result.sort(reverse=True)
return [elem for (elem, order) in result]
it = iter(iterable)
result = [(key(elem), i, elem) for i, elem in zip(range(0, -n, -1), it)]
if not result:
return result
heapify(result)
top = result[0][0]
order = -n
_heapreplace = heapreplace
for elem in it:
k = key(elem)
if top < k:
_heapreplace(result, (k, order, elem))
top, _order, _elem = result[0]
order -= 1
result.sort(reverse=True)
return [elem for (k, order, elem) in result]
try:
from _heapq import *
except ImportError:
pass
try:
from _heapq import _heapreplace_max
except ImportError:
pass
try:
from _heapq import _heapify_max
except ImportError:
pass
try:
from _heapq import _heappop_max
except ImportError:
pass
if __name__ == "__main__":
import doctest
print(doctest.testmod())