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BuiltScene

Struct BuiltScene 

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pub struct BuiltScene<'a> {
    pub root: BoxNode,
    pub components: Vec<Option<&'a ChildComponent>>,
    pub stagger_delays: Vec<f64>,
    pub time_params: Vec<(f64, f64)>,
}
Expand description

Result of building a box tree from a scene description.

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§root: BoxNode

Root box (a flex column container at viewport dimensions).

§components: Vec<Option<&'a ChildComponent>>

Lookup table — components[id as usize] is the component for id. None for synthetic boxes (the root scene wrapper).

§stagger_delays: Vec<f64>

Per-node animation delay accumulated from ancestor containers’ stagger (indexed like components). Consumed by the paint dispatcher so internal animations shift by the same amount as the CSS overrides resolved at build time.

§time_params: Vec<(f64, f64)>

Per-node affine time remap accumulated from ancestor containers’ time_scale/time_offset. Entry i is (scale, shift) where t_local = scale * t_global + shift. Default (1.0, 0.0) = identity. Indexed like components and stagger_delays.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for BuiltScene<'a>

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impl<'a> !UnwindSafe for BuiltScene<'a>

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impl<'a> Freeze for BuiltScene<'a>

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impl<'a> Send for BuiltScene<'a>

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impl<'a> Sync for BuiltScene<'a>

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impl<'a> Unpin for BuiltScene<'a>

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impl<'a> UnsafeUnpin for BuiltScene<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.