use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use skia_safe::{Canvas, PaintStyle, PathBuilder, Rect};
use rustmotion_core::css::CssStyle;
use rustmotion_core::engine::layout_pass::BoxLayout;
use rustmotion_core::engine::renderer::paint_from_hex;
use rustmotion_core::schema::TimelineStep;
use rustmotion_core::traits::{PaintCtx, Painter, TimingConfig};
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
#[derive(Default)]
pub enum DividerDirection {
#[default]
Horizontal,
Vertical,
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
#[derive(Default)]
pub enum DividerLineStyle {
#[default]
Solid,
Dashed,
Dotted,
}
#[derive(Debug, Serialize, Deserialize, JsonSchema)]
pub struct Divider {
#[serde(default)]
pub direction: DividerDirection,
#[serde(default = "default_thickness")]
pub thickness: f32,
#[serde(default)]
pub line_style: DividerLineStyle,
#[serde(default)]
pub length: Option<f32>,
#[serde(flatten)]
pub timing: TimingConfig,
#[serde(default)]
pub style: CssStyle,
#[serde(default)]
pub timeline: Vec<TimelineStep>,
#[serde(default)]
pub stagger: Option<f32>,
}
fn default_thickness() -> f32 {
2.0
}
rustmotion_core::impl_traits!(Divider {
Animatable => animation,
Timed => timing,
Styled => style,
});
impl Painter for Divider {
fn paint_content(
&self,
canvas: &Canvas,
layout: &BoxLayout,
_props: &rustmotion_core::engine::animator::AnimatedProperties,
_ctx: &PaintCtx,
) {
let color = self.style.color_str_or("#FFFFFF");
let mut paint = paint_from_hex(color);
paint.set_anti_alias(true);
let is_horizontal = matches!(self.direction, DividerDirection::Horizontal);
match self.line_style {
DividerLineStyle::Solid => {
paint.set_style(PaintStyle::Fill);
if is_horizontal {
let rect = Rect::from_xywh(0.0, 0.0, layout.width, self.thickness);
canvas.draw_rect(rect, &paint);
} else {
let rect = Rect::from_xywh(0.0, 0.0, self.thickness, layout.height);
canvas.draw_rect(rect, &paint);
}
}
DividerLineStyle::Dashed | DividerLineStyle::Dotted => {
paint.set_style(PaintStyle::Stroke);
paint.set_stroke_width(self.thickness);
let intervals = if matches!(self.line_style, DividerLineStyle::Dashed) {
[self.thickness * 4.0, self.thickness * 3.0]
} else {
[self.thickness, self.thickness * 2.0]
};
if let Some(effect) = skia_safe::PathEffect::dash(&intervals, 0.0) {
paint.set_path_effect(effect);
}
let mut path = PathBuilder::new();
if is_horizontal {
let y = self.thickness / 2.0;
path.move_to((0.0, y));
path.line_to((layout.width, y));
} else {
let x = self.thickness / 2.0;
path.move_to((x, 0.0));
path.line_to((x, layout.height));
}
canvas.draw_path(&path.detach(), &paint);
}
}
}
}