rusting_engine 1.1.3

Vulkan 3D game engine with GPU-accelerated physics for massive physics-heavy scenes
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//! Engine integration for the reusable runtime input resource.

use bevy_ecs::prelude::World;

pub use rusting_core::input::{KeyCode, MouseButton, RuntimeInput};

pub(super) fn install(world: &mut World) {
    world.insert_resource(RuntimeInput::default());
}