rusting_engine 1.1.3

Vulkan 3D game engine with GPU-accelerated physics for massive physics-heavy scenes
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use bevy_ecs::prelude::World;

pub use rusting_core::events::EventQueue;

pub(crate) fn begin_frame<T: Send + Sync + 'static>(world: &mut World) {
    world.resource_mut::<EventQueue<T>>().begin_frame();
}