struct TicTacToe {
rows: [Vec<usize>; 2],
cols: [Vec<usize>; 2],
diagonals: [[usize; 2]; 2],
n: usize,
}
impl TicTacToe {
fn new(n: i32) -> Self {
let n = n as usize;
let rows = [vec![0; n], vec![0; n]];
let cols = [vec![0; n], vec![0; n]];
let diagonals = [[0, 0], [0, 0]];
TicTacToe {
rows,
cols,
diagonals,
n,
}
}
fn make_a_move(&mut self, row: i32, col: i32, player: i32) -> i32 {
let i = row as usize;
let j = col as usize;
let p = player as usize - 1;
self.rows[p][i] += 1;
if self.rows[p][i] == self.n {
return (p + 1) as i32;
}
self.cols[p][j] += 1;
if self.cols[p][j] == self.n {
return (p + 1) as i32;
}
if i == j {
self.diagonals[p][0] += 1;
if self.diagonals[p][0] == self.n {
return (p + 1) as i32;
}
}
if i + j == self.n - 1 {
self.diagonals[p][1] += 1;
if self.diagonals[p][1] == self.n {
return (p + 1) as i32;
}
}
0
}
}
#[test]
fn test() {
let mut toe = TicTacToe::new(3);
assert_eq!(toe.make_a_move(0, 0, 1), 0);
assert_eq!(toe.make_a_move(0, 2, 2), 0);
assert_eq!(toe.make_a_move(2, 2, 1), 0);
assert_eq!(toe.make_a_move(1, 1, 2), 0);
assert_eq!(toe.make_a_move(2, 0, 1), 0);
assert_eq!(toe.make_a_move(1, 0, 2), 0);
assert_eq!(toe.make_a_move(2, 1, 1), 1);
}