rustgie_types/destiny/definitions/animations/mod.rs
1use serde::{Deserialize, Serialize};
2
3#[derive(Deserialize, Serialize)]
4pub struct DestinyAnimationReference {
5 #[serde(rename = "animName")]
6 pub anim_name: Option<String>,
7
8 #[serde(rename = "animIdentifier")]
9 pub anim_identifier: Option<String>,
10
11 #[serde(rename = "path")]
12 pub path: Option<String>,
13}