rustgie_types/destiny/definitions/animations/
mod.rs

1use serde::{Deserialize, Serialize};
2
3#[derive(Deserialize, Serialize)]
4pub struct DestinyAnimationReference {
5    #[serde(rename = "animName")]
6    pub anim_name: Option<String>,
7
8    #[serde(rename = "animIdentifier")]
9    pub anim_identifier: Option<String>,
10
11    #[serde(rename = "path")]
12    pub path: Option<String>,
13}