#include "GaussianPyramid.hpp"
#include "math.h"
GaussianPyramid::GaussianPyramid(void)
{
ImPyramid=NULL;
}
GaussianPyramid::~GaussianPyramid(void)
{
if(ImPyramid!=NULL)
delete []ImPyramid;
}
void GaussianPyramid::ConstructPyramid(const DImage &image, double ratio, int minWidth)
{
if(ratio>0.98 || ratio<0.4)
ratio=0.75;
nLevels=log((double)minWidth/image.width())/log(ratio);
if(ImPyramid!=NULL)
delete []ImPyramid;
ImPyramid=new DImage[nLevels];
ImPyramid[0].copyData(image);
double baseSigma=(1/ratio-1);
int n=log(0.25)/log(ratio);
double nSigma=baseSigma*n;
for(int i=1;i<nLevels;i++)
{
DImage foo;
if(i<=n)
{
double sigma=baseSigma*i;
image.GaussianSmoothing(foo,sigma,sigma*3);
foo.imresize(ImPyramid[i],pow(ratio,i));
}
else
{
ImPyramid[i-n].GaussianSmoothing(foo,nSigma,nSigma*3);
double rate=(double)pow(ratio,i)*image.width()/foo.width();
foo.imresize(ImPyramid[i],rate);
}
}
}
void GaussianPyramid::ConstructPyramidLevels(const DImage &image, double ratio, int _nLevels)
{
if(ratio>0.98 || ratio<0.4)
ratio=0.75;
nLevels = _nLevels;
if(ImPyramid!=NULL)
delete []ImPyramid;
ImPyramid=new DImage[nLevels];
ImPyramid[0].copyData(image);
double baseSigma=(1/ratio-1);
int n=log(0.25)/log(ratio);
double nSigma=baseSigma*n;
for(int i=1;i<nLevels;i++)
{
DImage foo;
if(i<=n)
{
double sigma=baseSigma*i;
image.GaussianSmoothing(foo,sigma,sigma*3);
foo.imresize(ImPyramid[i],pow(ratio,i));
}
else
{
ImPyramid[i-n].GaussianSmoothing(foo,nSigma,nSigma*3);
double rate=(double)pow(ratio,i)*image.width()/foo.width();
foo.imresize(ImPyramid[i],rate);
}
}
}
void GaussianPyramid::displayTop(const char *filename)
{
}