use bindings::developer_settings::DeveloperSettings;
use rusteal_runtime::uclass;
#[uclass(parent = DeveloperSettings, config = "Game")]
pub struct {{ plugin }}Settings {
#[uproperty(Config, EditAnywhere, category = "{{ plugin }}", default = 20)]
max_slots: i32,
#[uproperty(Config, EditAnywhere, category = "{{ plugin }}", default = 0.0)]
max_weight: f32,
}