use bindings::engine::PrimaryDataAsset;
use rusteal_runtime::uclass;
#[uclass(parent = PrimaryDataAsset)]
pub struct {{ plugin }}Item {
#[uproperty(EditAnywhere, BlueprintReadOnly, category = "Item")]
display_name: String,
#[uproperty(EditAnywhere, BlueprintReadOnly, category = "Item", default = 1)]
max_stack: i32,
#[uproperty(EditAnywhere, BlueprintReadOnly, category = "Item", default = 0.0)]
weight: f32,
}