macro_rules! impl_base_widgets {
() => {
fn backend_name(&self) -> &'static str {
"custom-paint-control-backend"
}
fn kind(&self) -> ControlBackendKind {
ControlBackendKind::Custom
}
fn create_window(&self, title: &str, x: i32, y: i32, width: u32, height: u32) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, title.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, title.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: None,
x,
y,
width,
height,
widget_kind: WidgetKind::Window,
},
);
widget_id
}
fn create_button(
&self,
parent: ObjectId,
text: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, text.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, text.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::Button,
},
);
widget_id
}
fn create_checkbox(
&self,
parent: ObjectId,
text: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, text.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, text.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::CheckBox,
},
);
widget_id
}
fn create_label(
&self,
parent: ObjectId,
text: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, text.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, text.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::Label,
},
);
widget_id
}
fn create_radio_button(
&self,
parent: ObjectId,
text: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, text.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, text.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::RadioButton,
},
);
widget_id
}
fn create_panel(
&self,
parent: ObjectId,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, "Panel".to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::Panel,
},
);
widget_id
}
fn create_group_box(
&self,
parent: ObjectId,
title: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, title.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, title.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
widget_kind: WidgetKind::GroupBox,
},
);
widget_id
}
fn create_toggle_button(
&self,
parent: ObjectId,
text: &str,
x: i32,
y: i32,
width: u32,
height: u32,
) -> ObjectId {
let widget_id = self.alloc_widget_id();
let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
state.texts.insert(widget_id, text.to_string());
state.enabled.insert(widget_id, true);
state.visible.insert(widget_id, true);
state.ime_enabled.insert(widget_id, false);
state.accessibility_names.insert(widget_id, text.to_string());
state.widget_properties.insert(
widget_id,
CustomWidgetProperties {
parent: Some(parent),
x,
y,
width,
height,
#[cfg(not(feature = "mini"))]
widget_kind: WidgetKind::ToggleButton,
#[cfg(feature = "mini")]
widget_kind: WidgetKind::Button,
},
);
widget_id
}
};
}