rust_widgets 1.0.0

Pure Rust cross-platform native GUI library with hardware-adaptive rendering, 60+ widgets, touch/gesture support, i18n, and SVG-pipeline-accurate output
macro_rules! impl_base_widgets {
    () => {
        fn backend_name(&self) -> &'static str {
            "custom-paint-control-backend"
        }

        fn kind(&self) -> ControlBackendKind {
            ControlBackendKind::Custom
        }

        fn create_window(&self, title: &str, x: i32, y: i32, width: u32, height: u32) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, title.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, title.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: None,
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::Window,
                },
            );
            widget_id
        }
        fn create_button(
            &self,
            parent: ObjectId,
            text: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, text.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, text.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::Button,
                },
            );
            widget_id
        }
        fn create_checkbox(
            &self,
            parent: ObjectId,
            text: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, text.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, text.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::CheckBox,
                },
            );
            widget_id
        }
        fn create_label(
            &self,
            parent: ObjectId,
            text: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, text.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, text.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::Label,
                },
            );
            widget_id
        }
        fn create_radio_button(
            &self,
            parent: ObjectId,
            text: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, text.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, text.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::RadioButton,
                },
            );
            widget_id
        }
        fn create_panel(
            &self,
            parent: ObjectId,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, "Panel".to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::Panel,
                },
            );
            widget_id
        }
        fn create_group_box(
            &self,
            parent: ObjectId,
            title: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, title.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, title.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    widget_kind: WidgetKind::GroupBox,
                },
            );
            widget_id
        }
        fn create_toggle_button(
            &self,
            parent: ObjectId,
            text: &str,
            x: i32,
            y: i32,
            width: u32,
            height: u32,
        ) -> ObjectId {
            let widget_id = self.alloc_widget_id();
            let mut state = self.state.lock().unwrap_or_else(|poisoned| poisoned.into_inner());
            state.texts.insert(widget_id, text.to_string());
            state.enabled.insert(widget_id, true);
            state.visible.insert(widget_id, true);
            state.ime_enabled.insert(widget_id, false);
            state.accessibility_names.insert(widget_id, text.to_string());
            state.widget_properties.insert(
                widget_id,
                CustomWidgetProperties {
                    parent: Some(parent),
                    x,
                    y,
                    width,
                    height,
                    #[cfg(not(feature = "mini"))]
                    widget_kind: WidgetKind::ToggleButton,
                    #[cfg(feature = "mini")]
                    widget_kind: WidgetKind::Button,
                },
            );
            widget_id
        }
    };
}