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use std::{
sync::{Arc, RwLock},
time::Duration,
};
use super::{ClientBuilder, RawClient};
use crate::{error::Result, packet::Packet, Error};
pub(crate) use crate::{event::Event, payload::Payload};
use backoff::ExponentialBackoff;
use backoff::{backoff::Backoff, ExponentialBackoffBuilder};
#[derive(Clone)]
pub struct Client {
builder: ClientBuilder,
client: Arc<RwLock<RawClient>>,
backoff: ExponentialBackoff,
}
impl Client {
pub(crate) fn new(builder: ClientBuilder) -> Result<Self> {
let builder_clone = builder.clone();
let client = builder_clone.connect_raw()?;
let backoff = ExponentialBackoffBuilder::new()
.with_initial_interval(Duration::from_millis(builder.reconnect_delay_min))
.with_max_interval(Duration::from_millis(builder.reconnect_delay_max))
.build();
let s = Self {
builder,
client: Arc::new(RwLock::new(client)),
backoff,
};
s.poll_callback();
Ok(s)
}
/// Sends a message to the server using the underlying `engine.io` protocol.
/// This message takes an event, which could either be one of the common
/// events like "message" or "error" or a custom event like "foo". But be
/// careful, the data string needs to be valid JSON. It's recommended to use
/// a library like `serde_json` to serialize the data properly.
///
/// # Example
/// ```
/// use rust_socketio::{ClientBuilder, RawClient, Payload};
/// use serde_json::json;
///
/// let mut socket = ClientBuilder::new("http://localhost:4200/")
/// .on("test", |payload: Payload, socket: RawClient| {
/// println!("Received: {:#?}", payload);
/// socket.emit("test", json!({"hello": true})).expect("Server unreachable");
/// })
/// .connect()
/// .expect("connection failed");
///
/// let json_payload = json!({"token": 123});
///
/// let result = socket.emit("foo", json_payload);
///
/// assert!(result.is_ok());
/// ```
pub fn emit<E, D>(&self, event: E, data: D) -> Result<()>
where
E: Into<Event>,
D: Into<Payload>,
{
let client = self.client.read()?;
// TODO(#230): like js client, buffer emit, resend after reconnect
client.emit(event, data)
}
/// Sends a message to the server but `alloc`s an `ack` to check whether the
/// server responded in a given time span. This message takes an event, which
/// could either be one of the common events like "message" or "error" or a
/// custom event like "foo", as well as a data parameter. But be careful,
/// in case you send a [`Payload::String`], the string needs to be valid JSON.
/// It's even recommended to use a library like serde_json to serialize the data properly.
/// It also requires a timeout `Duration` in which the client needs to answer.
/// If the ack is acked in the correct time span, the specified callback is
/// called. The callback consumes a [`Payload`] which represents the data send
/// by the server.
///
/// # Example
/// ```
/// use rust_socketio::{ClientBuilder, Payload, RawClient};
/// use serde_json::json;
/// use std::time::Duration;
/// use std::thread::sleep;
///
/// let mut socket = ClientBuilder::new("http://localhost:4200/")
/// .on("foo", |payload: Payload, _| println!("Received: {:#?}", payload))
/// .connect()
/// .expect("connection failed");
///
/// let ack_callback = |message: Payload, socket: RawClient| {
/// match message {
/// Payload::String(str) => println!("{}", str),
/// Payload::Binary(bytes) => println!("Received bytes: {:#?}", bytes),
/// }
/// };
///
/// let payload = json!({"token": 123});
/// socket.emit_with_ack("foo", payload, Duration::from_secs(2), ack_callback).unwrap();
///
/// sleep(Duration::from_secs(2));
/// ```
pub fn emit_with_ack<F, E, D>(
&self,
event: E,
data: D,
timeout: Duration,
callback: F,
) -> Result<()>
where
F: FnMut(Payload, RawClient) + 'static + Send,
E: Into<Event>,
D: Into<Payload>,
{
let client = self.client.read()?;
// TODO(#230): like js client, buffer emit, resend after reconnect
client.emit_with_ack(event, data, timeout, callback)
}
/// Disconnects this client from the server by sending a `socket.io` closing
/// packet.
/// # Example
/// ```rust
/// use rust_socketio::{ClientBuilder, Payload, RawClient};
/// use serde_json::json;
///
/// fn handle_test(payload: Payload, socket: RawClient) {
/// println!("Received: {:#?}", payload);
/// socket.emit("test", json!({"hello": true})).expect("Server unreachable");
/// }
///
/// let mut socket = ClientBuilder::new("http://localhost:4200/")
/// .on("test", handle_test)
/// .connect()
/// .expect("connection failed");
///
/// let json_payload = json!({"token": 123});
///
/// socket.emit("foo", json_payload);
///
/// // disconnect from the server
/// socket.disconnect();
///
/// ```
pub fn disconnect(&self) -> Result<()> {
let client = self.client.read()?;
client.disconnect()
}
fn reconnect(&mut self) {
let mut reconnect_attempts = 0;
if self.builder.reconnect {
loop {
if let Some(max_reconnect_attempts) = self.builder.max_reconnect_attempts {
if reconnect_attempts > max_reconnect_attempts {
break;
}
}
reconnect_attempts += 1;
if let Some(backoff) = self.backoff.next_backoff() {
std::thread::sleep(backoff);
}
if self.do_reconnect().is_ok() {
break;
}
}
}
}
fn do_reconnect(&self) -> Result<()> {
let new_client = self.builder.clone().connect_raw()?;
let mut client = self.client.write()?;
*client = new_client;
Ok(())
}
pub(crate) fn iter(&self) -> Iter {
Iter {
socket: self.client.clone(),
}
}
fn poll_callback(&self) {
let mut self_clone = self.clone();
// Use thread to consume items in iterator in order to call callbacks
std::thread::spawn(move || {
// tries to restart a poll cycle whenever a 'normal' error occurs,
// it just panics on network errors, in case the poll cycle returned
// `Result::Ok`, the server receives a close frame so it's safe to
// terminate
for packet in self_clone.iter() {
if let _e @ Err(Error::IncompleteResponseFromEngineIo(_)) = packet {
//TODO: 0.3.X handle errors
//TODO: logging error
let _ = self_clone.disconnect();
self_clone.reconnect();
}
}
});
}
}
pub(crate) struct Iter {
socket: Arc<RwLock<RawClient>>,
}
impl Iterator for Iter {
type Item = Result<Packet>;
fn next(&mut self) -> Option<Self::Item> {
let socket = self.socket.read();
match socket {
Ok(socket) => match socket.poll() {
Err(err) => Some(Err(err)),
Ok(Some(packet)) => Some(Ok(packet)),
// If the underlying engineIO connection is closed,
// throw an error so we know to reconnect
Ok(None) => Some(Err(Error::StoppedEngineIoSocket)),
},
Err(_) => {
// Lock is poisoned, our iterator is useless.
None
}
}
}
}
#[cfg(test)]
mod test {
use std::sync::atomic::{AtomicUsize, Ordering};
use super::*;
use crate::error::Result;
use crate::ClientBuilder;
use serde_json::json;
use std::time::Duration;
#[test]
fn socket_io_reconnect_integration() -> Result<()> {
let url = crate::test::socket_io_restart_server();
let connect_num = Arc::new(AtomicUsize::new(0));
let close_num = Arc::new(AtomicUsize::new(0));
let message_num = Arc::new(AtomicUsize::new(0));
let connect_num_clone = Arc::clone(&connect_num);
let close_num_clone = Arc::clone(&close_num);
let message_num_clone = Arc::clone(&message_num);
let socket = ClientBuilder::new(url)
.reconnect(true)
.max_reconnect_attempts(100)
.reconnect_delay(100, 100)
.on(Event::Connect, move |_, socket| {
connect_num_clone.fetch_add(1, Ordering::SeqCst);
let r = socket.emit_with_ack(
"message",
json!(""),
Duration::from_millis(100),
|_, _| {},
);
assert!(r.is_ok(), "should emit message success");
})
.on(Event::Close, move |_, _| {
close_num_clone.fetch_add(1, Ordering::SeqCst);
})
.on("message", move |_, _socket| {
// test the iterator implementation and make sure there is a constant
// stream of packets, even when reconnecting
message_num_clone.fetch_add(1, Ordering::SeqCst);
})
.connect();
assert!(socket.is_ok(), "should connect success");
let socket = socket.unwrap();
// waiting for server to emit message
std::thread::sleep(std::time::Duration::from_millis(500));
assert_eq!(load(&connect_num), 1, "should connect once");
assert_eq!(load(&message_num), 1, "should receive one");
assert_eq!(load(&close_num), 0, "should not close");
let r = socket.emit("restart_server", json!(""));
assert!(r.is_ok(), "should emit restart success");
// waiting for server to restart
for _ in 0..10 {
std::thread::sleep(std::time::Duration::from_millis(400));
if load(&connect_num) == 2 && load(&message_num) == 2 {
break;
}
}
assert_eq!(load(&connect_num), 2, "should connect twice");
assert_eq!(load(&message_num), 2, "should receive two messages");
assert_eq!(load(&close_num), 1, "should close once");
socket.disconnect()?;
Ok(())
}
#[test]
fn socket_io_iterator_integration() -> Result<()> {
let url = crate::test::socket_io_server();
let builder = ClientBuilder::new(url);
let builder_clone = builder.clone();
let client = Arc::new(RwLock::new(builder_clone.connect_raw()?));
let mut socket = Client {
builder,
client,
backoff: Default::default(),
};
let socket_clone = socket.clone();
let packets: Arc<RwLock<Vec<Packet>>> = Default::default();
let packets_clone = packets.clone();
std::thread::spawn(move || {
for packet in socket_clone.iter() {
{
let mut packets = packets_clone.write().unwrap();
if let Ok(packet) = packet {
(*packets).push(packet);
}
}
}
});
// waiting for client to emit messages
std::thread::sleep(Duration::from_millis(100));
let lock = packets.read().unwrap();
let pre_num = lock.len();
drop(lock);
let _ = socket.disconnect();
socket.reconnect();
// waiting for client to emit messages
std::thread::sleep(Duration::from_millis(100));
let lock = packets.read().unwrap();
let post_num = lock.len();
drop(lock);
assert!(
pre_num < post_num,
"pre_num {} should less than post_num {}",
pre_num,
post_num
);
Ok(())
}
fn load(num: &Arc<AtomicUsize>) -> usize {
num.load(Ordering::SeqCst)
}
}