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/*
Copyright 2016 Martin Buck
This file is part of rust-3d.
rust-3d is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
rust-3d is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with rust-3d. If not, see <http://www.gnu.org/licenses/>.
*/
//! IsMesh3D trait used for meshes in 3D space
use prelude::*;
use functions::{conn, cross};
/// IsMesh3D is trait used for meshes in 3D space
pub trait IsMesh3D<P> : IsMesh<P, Face3> where
P: IsBuildable3D {
/// Returns the normal of a face
fn face_normal(&self, faceid: FId) -> Result<Norm3D> {
let (v1, v2, v3) = self.face_vertices(faceid)?;
let v12 = conn(&v1, &v2);
let v23 = conn(&v2, &v3);
let n = cross(&v12, &v23);
Norm3D::new(n).and_then(|x| Ok(x))
}
}
impl<M,P> IsMesh3D<P> for M where
M: IsMesh<P, Face3>,
P: IsBuildable3D {
}