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/*
Copyright 2016 Martin Buck
This file is part of rust-3d.
rust-3d is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
rust-3d is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with rust-3d. If not, see <http://www.gnu.org/licenses/>.
*/
//use point_cloud_2d::{PointCloud2D};
//use plane_3d::{Plane3D};
//use traits::{IsProjectionToPlane, IsPlane3D, IsBuildable2D, IsBuildable3D, TransFormableTo2D, TransFormableTo3D};
/*TODO
pub struct ProjectionToPlane<P2,P3,PL> where P2: IsBuildable2D + TransFormableTo3D, P3: IsBuildable3D + TransFormableTo2D, PL: IsPlane3D<P3> {
pub pc: PointCloud2D<P2>,
pub plane: PL
}
impl<P2,P3,PL> IsProjectionToPlane<P2,P3> for ProjectionToPlane<P2,P3,PL> where P2: IsBuildable2D + TransFormableTo3D, P3: IsBuildable3D + TransFormableTo2D, PL: IsPlane3D<P3> {
fn from_2d<PL>(plane: PL, pc: PointCloud2D<P2>) -> Box<Self> where PL: IsPlane3D<P3> {
Box::new(ProjectionToPlane{
pc: pc,
plane: plane
})
}
fn from_3d<PL>(plane: PL, pc: PointCloud3D<P3>) -> Box<Self> where PL: IsPlane3D<P3> {
let mut pc2d = PointCloud2D::<P2>::new();
let mut plane = Plane3D::new();
//@TODO NOT IMPLEMENTED
//@TODO for each point within the 3d space, project it onto the plane
//@TODO then transform these points into the local system
Box::new(ProjectionToPlane{
pc: pc2d,
plane: plane
})
}
}
*/