use prelude::*;
pub struct SearchableMesh<'a, T> {
mesh: Box<IsMesh<T, Face3> + 'a>,
he: HalfEdge
}
impl<'a, T> SearchableMesh<'a, T> {
pub fn new<M>(mesh: Box<M>) -> Self where
M: 'a + IsMesh<T, Face3> {
let he = HalfEdge::new(&*mesh);
SearchableMesh {mesh: mesh, he: he}
}
pub fn ensure_face_id(&self, id: FId) -> Result<()> {
if id.val >= self.mesh.num_faces() {
return Err(ErrorKind::IncorrectFaceID);
}
Ok(())
}
}
impl<'a, T> IsMesh<T, Face3> for SearchableMesh<'a, T> {
fn num_faces(&self) -> usize {
self.mesh.num_faces()
}
fn num_vertices(&self) -> usize {
self.mesh.num_vertices()
}
fn face_vertex_ids(&self, faceid: FId) -> Result<Face3> {
self.mesh.face_vertex_ids(faceid)
}
fn face_vertices(&self, faceid: FId) -> Result<(T, T, T)> {
self.mesh.face_vertices(faceid)
}
fn vertex(&self, vertexid: VId) -> Result<T> {
self.mesh.vertex(vertexid)
}
}
impl<'a, T> IsSearchableMesh<T, Face3> for SearchableMesh<'a, T> {
fn num_edges(&self) -> usize {
self.mesh.num_faces() * 3
}
fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)> {
self.ensure_face_id(faceid)?;
Ok((EId{val: faceid.val * 3 + 0},
EId{val: faceid.val * 3 + 1},
EId{val: faceid.val * 3 + 2}))
}
fn edges_originating_from_vertex(&self, vertexid: VId) -> Result<Vec<EId>> {
self.he.edges_originating(vertexid)
}
fn edges_ending_at_vertex(&self, vertexid: VId) -> Result<Vec<EId>> {
self.he.edges_ending(vertexid)
}
fn edges_of_vertex(&self, vertexid: VId) -> Result<Vec<EId>> {
self.he.edges_all(vertexid)
}
fn edge_tail(&self, edgeid: EId) -> Result<VId> {
self.he.tail(edgeid)
}
fn edge_head(&self, edgeid: EId) -> Result<VId> {
self.he.next(edgeid)
.and_then(|next| self.he.tail(next))
}
fn edge_next(&self, edgeid: EId) -> Result<EId> {
self.he.next(edgeid)
}
fn edge_prev(&self, edgeid: EId) -> Result<EId> {
self.he.prev(edgeid)
}
fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>> {
self.he.twin(edgeid)
}
fn edge_face(&self, edgeid: EId) -> Result<FId> {
self.he.face(edgeid)
}
}