Struct rusoto_gamelift::UpdateGameSessionQueueInput [−][src]
pub struct UpdateGameSessionQueueInput { pub destinations: Option<Vec<GameSessionQueueDestination>>, pub name: String, pub player_latency_policies: Option<Vec<PlayerLatencyPolicy>>, pub timeout_in_seconds: Option<i64>, }
Represents the input for a request action.
Fields
destinations: Option<Vec<GameSessionQueueDestination>>
List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
name: String
Descriptive label that is associated with game session queue. Queue names must be unique within each region.
player_latency_policies: Option<Vec<PlayerLatencyPolicy>>
Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
timeout_in_seconds: Option<i64>
Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT
status.
Trait Implementations
impl Default for UpdateGameSessionQueueInput
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impl Default for UpdateGameSessionQueueInput
fn default() -> UpdateGameSessionQueueInput
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fn default() -> UpdateGameSessionQueueInput
Returns the "default value" for a type. Read more
impl Debug for UpdateGameSessionQueueInput
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impl Debug for UpdateGameSessionQueueInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateGameSessionQueueInput
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impl Clone for UpdateGameSessionQueueInput
fn clone(&self) -> UpdateGameSessionQueueInput
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fn clone(&self) -> UpdateGameSessionQueueInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for UpdateGameSessionQueueInput
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impl PartialEq for UpdateGameSessionQueueInput
fn eq(&self, other: &UpdateGameSessionQueueInput) -> bool
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fn eq(&self, other: &UpdateGameSessionQueueInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateGameSessionQueueInput) -> bool
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fn ne(&self, other: &UpdateGameSessionQueueInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateGameSessionQueueInput
impl Send for UpdateGameSessionQueueInput
impl Sync for UpdateGameSessionQueueInput
impl Sync for UpdateGameSessionQueueInput