Struct rusoto_gamelift::PlayerLatencyPolicy[][src]

pub struct PlayerLatencyPolicy {
    pub maximum_individual_player_latency_milliseconds: Option<i64>,
    pub policy_duration_seconds: Option<i64>,
}

Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

Queue-related operations include:

Fields

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Trait Implementations

impl Default for PlayerLatencyPolicy
[src]

Returns the "default value" for a type. Read more

impl Debug for PlayerLatencyPolicy
[src]

Formats the value using the given formatter. Read more

impl Clone for PlayerLatencyPolicy
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for PlayerLatencyPolicy
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations