Struct rusoto_gamelift::PlayerLatencyPolicy
source · [−]pub struct PlayerLatencyPolicy {
pub maximum_individual_player_latency_milliseconds: Option<i64>,
pub policy_duration_seconds: Option<i64>,
}
Expand description
Sets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time.
Latency policies are part of a GameSessionQueue.
Fields
maximum_individual_player_latency_milliseconds: Option<i64>
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
policy_duration_seconds: Option<i64>
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Trait Implementations
sourceimpl Clone for PlayerLatencyPolicy
impl Clone for PlayerLatencyPolicy
sourcefn clone(&self) -> PlayerLatencyPolicy
fn clone(&self) -> PlayerLatencyPolicy
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PlayerLatencyPolicy
impl Debug for PlayerLatencyPolicy
sourceimpl Default for PlayerLatencyPolicy
impl Default for PlayerLatencyPolicy
sourcefn default() -> PlayerLatencyPolicy
fn default() -> PlayerLatencyPolicy
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for PlayerLatencyPolicy
impl<'de> Deserialize<'de> for PlayerLatencyPolicy
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<PlayerLatencyPolicy> for PlayerLatencyPolicy
impl PartialEq<PlayerLatencyPolicy> for PlayerLatencyPolicy
sourcefn eq(&self, other: &PlayerLatencyPolicy) -> bool
fn eq(&self, other: &PlayerLatencyPolicy) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PlayerLatencyPolicy) -> bool
fn ne(&self, other: &PlayerLatencyPolicy) -> bool
This method tests for !=
.
sourceimpl Serialize for PlayerLatencyPolicy
impl Serialize for PlayerLatencyPolicy
impl StructuralPartialEq for PlayerLatencyPolicy
Auto Trait Implementations
impl RefUnwindSafe for PlayerLatencyPolicy
impl Send for PlayerLatencyPolicy
impl Sync for PlayerLatencyPolicy
impl Unpin for PlayerLatencyPolicy
impl UnwindSafe for PlayerLatencyPolicy
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more