Struct rusoto_gamelift::CreateGameSessionQueueInput[][src]

pub struct CreateGameSessionQueueInput {
    pub destinations: Option<Vec<GameSessionQueueDestination>>,
    pub name: String,
    pub player_latency_policies: Option<Vec<PlayerLatencyPolicy>>,
    pub timeout_in_seconds: Option<i64>,
}

Represents the input for a request action.

Fields

List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Descriptive label that is associated with game session queue. Queue names must be unique within each region.

Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy must set a value for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API requests will fail.

Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Trait Implementations

impl Default for CreateGameSessionQueueInput
[src]

Returns the "default value" for a type. Read more

impl Debug for CreateGameSessionQueueInput
[src]

Formats the value using the given formatter. Read more

impl Clone for CreateGameSessionQueueInput
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for CreateGameSessionQueueInput
[src]

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations