pub struct GeometryScene {
pub scene_id: String,
pub revision: u64,
pub title: Option<String>,
pub overlay: Option<GeometrySceneOverlay>,
pub chunks: Vec<GeometrySceneChunk>,
pub bounds: BoundingBox,
pub show_grid: bool,
pub axis_equal: bool,
}Fields§
§scene_id: String§revision: u64§title: Option<String>§overlay: Option<GeometrySceneOverlay>§chunks: Vec<GeometrySceneChunk>§bounds: BoundingBox§show_grid: bool§axis_equal: boolImplementations§
Source§impl GeometryScene
impl GeometryScene
pub fn new( scene_id: impl Into<String>, revision: u64, chunks: Vec<GeometrySceneChunk>, ) -> Self
pub fn with_title(self, title: impl Into<String>) -> Self
pub fn with_overlay(self, overlay: GeometrySceneOverlay) -> Self
pub fn append_chunks( &mut self, chunks: impl IntoIterator<Item = GeometrySceneChunk>, )
pub fn set_overlay(&mut self, overlay: GeometrySceneOverlay)
pub fn cache_key(&self) -> GeometrySceneCacheKey
pub fn vertex_count(&self) -> usize
pub fn index_count(&self) -> usize
pub fn triangle_count(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn nodes(&self) -> Vec<SceneNode>
pub fn nodes_with_presentation( &self, presentation: &GeometryScenePresentation, ) -> Vec<SceneNode>
pub fn chunk_node_id(&self, index: usize, chunk_id: &str) -> u64
Trait Implementations§
Source§impl Clone for GeometryScene
impl Clone for GeometryScene
Source§fn clone(&self) -> GeometryScene
fn clone(&self) -> GeometryScene
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl !RefUnwindSafe for GeometryScene
impl !UnwindSafe for GeometryScene
impl Freeze for GeometryScene
impl Send for GeometryScene
impl Sync for GeometryScene
impl Unpin for GeometryScene
impl UnsafeUnpin for GeometryScene
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T: ?Sized,
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