pub struct SerializedStencilOp {
pub comp: SerializedShaderFloatValue,
pub fail: SerializedShaderFloatValue,
pub pass: SerializedShaderFloatValue,
pub zFail: SerializedShaderFloatValue,
}Expand description
SerializedStencilOp is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§comp: SerializedShaderFloatValue§fail: SerializedShaderFloatValue§pass: SerializedShaderFloatValue§zFail: SerializedShaderFloatValueTrait Implementations§
Source§impl Debug for SerializedStencilOp
impl Debug for SerializedStencilOp
Source§impl<'de> Deserialize<'de> for SerializedStencilOp
impl<'de> Deserialize<'de> for SerializedStencilOp
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedStencilOp
impl RefUnwindSafe for SerializedStencilOp
impl Send for SerializedStencilOp
impl Sync for SerializedStencilOp
impl Unpin for SerializedStencilOp
impl UnwindSafe for SerializedStencilOp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more