pub struct SerializedShaderFloatValue {
pub name: Enum_FastPropertyName__String,
pub val: f32,
}Expand description
SerializedShaderFloatValue is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§name: Enum_FastPropertyName__String§val: f32Trait Implementations§
Source§impl Debug for SerializedShaderFloatValue
impl Debug for SerializedShaderFloatValue
Source§impl<'de> Deserialize<'de> for SerializedShaderFloatValue
impl<'de> Deserialize<'de> for SerializedShaderFloatValue
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedShaderFloatValue
impl RefUnwindSafe for SerializedShaderFloatValue
impl Send for SerializedShaderFloatValue
impl Sync for SerializedShaderFloatValue
impl Unpin for SerializedShaderFloatValue
impl UnwindSafe for SerializedShaderFloatValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more