pub struct SerializedShaderRTBlendState {
pub blendOp: SerializedShaderFloatValue,
pub blendOpAlpha: SerializedShaderFloatValue,
pub colMask: SerializedShaderFloatValue,
pub destBlend: SerializedShaderFloatValue,
pub destBlendAlpha: SerializedShaderFloatValue,
pub srcBlend: SerializedShaderFloatValue,
pub srcBlendAlpha: SerializedShaderFloatValue,
}Expand description
SerializedShaderRTBlendState is a sub class of the Unity engine since version 5.5.0f3.
Fields§
§blendOp: SerializedShaderFloatValue§blendOpAlpha: SerializedShaderFloatValue§colMask: SerializedShaderFloatValue§destBlend: SerializedShaderFloatValue§destBlendAlpha: SerializedShaderFloatValue§srcBlend: SerializedShaderFloatValue§srcBlendAlpha: SerializedShaderFloatValueTrait Implementations§
Source§impl Debug for SerializedShaderRTBlendState
impl Debug for SerializedShaderRTBlendState
Source§impl<'de> Deserialize<'de> for SerializedShaderRTBlendState
impl<'de> Deserialize<'de> for SerializedShaderRTBlendState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SerializedShaderRTBlendState
impl RefUnwindSafe for SerializedShaderRTBlendState
impl Send for SerializedShaderRTBlendState
impl Sync for SerializedShaderRTBlendState
impl Unpin for SerializedShaderRTBlendState
impl UnwindSafe for SerializedShaderRTBlendState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more