ruchy 4.1.1

A systems scripting language that transpiles to idiomatic Rust with extreme quality engineering
Documentation
// Simple Counter Actor Example
// Demonstrates basic actor message handling

actor Counter {
    count: i32,

    receive increment() {
        self.count = self.count + 1;
        println("Counter incremented to: " + self.count.to_string())
    }

    receive decrement() {
        self.count = self.count - 1;
        println("Counter decremented to: " + self.count.to_string())
    }

    receive get_value() -> i32 {
        self.count
    }

    receive reset() {
        self.count = 0;
        println("Counter reset to 0")
    }
}

// Generated Rust code will include:
// - Async message processing with Tokio MPSC channels
// - Message enum: CounterMessage { increment, decrement, get_value, reset }
// - Actor struct with receiver/sender for message passing
// - Automatic state management and field access