# rtriangulate
A Rust implementation of the Delaunay triangulation algorithm presented by
[Paul Bourke](http://paulbourke.net/papers/triangulate/).
This was developed as an exercise to get more used to Rust. As far as I know, it works, but it
might not. Also, this is a O(n<sup>1.5</sup>) (approximatively) algorithm, it's not parallelized,
and it doesn't use the GPU at all.
## Usage
Add the rtriangulate dependency to `Cargo.toml`:
```toml
[dependencies]
rtriangulate = "0.1"
```
And use the crate as such:
```rust
extern crate rtriangulate;
use rtriangulate::{Point, triangulate};
fn main() {
// A list of points (which has to be sorted on x).
let points = [Point::new(10.0, 50.0), Point::new(30.0, 40.0), Point::new(25.0, 40.0)];
let triangles = triangulate(&points);
println!("{:?}", triangles); // [Triangle(0, 1, 2)]
}
```
## License
MIT - See `LICENSE` file.