rtriangulate
A Rust implementation of the Delaunay triangulation algorithm presented by Paul Bourke.
This was developed as an exercise to get more used to Rust. As far as I know, it works, but it might not. Also, this is a O(n1.5) (approximatively) algorithm, it's not parallelized, and it doesn't use the GPU at all.
Usage
Add the rtriangulate dependency to Cargo.toml:
[]
= "0.1"
And use the crate as such:
extern crate rtriangulate;
use ;
License
MIT - See LICENSE file.